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District Noir by Pandasaurus Games Coming Soon

Pandasaurus has announced a new 2 player set collection game District Noir is coming this summer. Preorders will start on May 19th with retail release planned for July 19th. District Noir was originally published in Japanese by Taikikennai Games in 2016 as Throne and Grail. It was then published in 2019 as Chocolate Factory by Nasza Księgarnia in Polish. The current art and theme was published last year in French by Spiral Éditions. When the time is right, gain control! At the head of the city’s largest criminal organizations, men and women fight to control territories and gain support by trying every means possible to grow their influence. Control of the District Noir, a central and highly contested area, remains the major issue that will make all the difference in dominating the city. There are two paths to victory: win over District Noir's various supports, or directly control the city’s three strategic locations. Before players can claim these, they must be played to the center

Hike It! The Backpacking Board Game Coming Soon to Kickstarter

Hike It! The Backpacking Board Game will be launching sometime in October on Kickstarter.

Hike It! Is a 1-4 player, medium/light complexity, heavily themed board game that puts you deep in the Great Smoky Mountains, hiking to your designated waypoints, competing for scenic spots and skills, managing gear and water, and trying to get safely back to your trailhead - all while encountering challenges like weather, injuries, exhaustion, dehydration and bears.

The game utilizes set collection, action points, resource management and push your luck mechanisms to create a truly immersive hiking experience, forcing you to grind out each mile, earn every reward, and hopefully not suffer any health issues along the way.

The board was designed by a professional cartographer and game designer - Ron Halliday (Seven Bridges). The map is a true representation of the Great Smoky Mountains National Park at a 1:100,000 scale and displays actual trails, scenic spots & camps found in the park. We have even gone so far as to make each space on the trails an estimated mile apart from each other so that each space you move is a "mile hiked".


Hike It! is different from other hiking style games in that the game was built around theme and realism. During development, every mechanism, gameplay feature or rule of this game had to pass the following questions "Is it thematic? Is it realistic? Is it intuitive?".

Here are just a few examples of how the game was thematically accurate and realistic mechanisms are infused into the gameplay:

  • PACK WEIGHT: In the game, the more gear or water you carry, the more prepared you will be for challenges, but the less distance you can hike due to pack weight. Inversely, the less gear or water you carry, the farther you can travel, but less likely to overcome certain events or happenings.
  • WEATHER FORECAST: Each hiker will have access to the 3-day weather forecast to plan ahead, but the forecast is not always accurate, so you must be ready for anything.
  • WATER SOURCES: During your trek you can refill water in your pack at water sources if you get low, but if the weather does not produce rain for some time, those water sources may dry up.
  • SKILLS VS. GEAR: Hikers rely heavily on gear early on to overcome challenges, but over time you will have opportunities to build certain skill sets that will help mitigate the need for physical gear in your pack - allowing you to move lighter, faster & smarter.


TJ Swing the creator and designer is an avid hiker for over 15 years all throughout the Appalachian Mountain range, where he has accumulated a wealth of experience and experiences. "One of my favorite things about hiking long distances are the interactions, stories, and ‘moments’ along the way, and I wanted to make sure Hike It! had this engrained into it."

  • HIKER TRADES: Hikers in the same region are able to trade with each other. So if a hiker hits a challenge that they cannot overcome, they may reach out to other hikers in their region and barter for the items they require. This can lead to friendly trades, or possibly some heavily negotiated exchanges.
  • AGGRESSIVE BEARS: Whenever a hiker successfully makes it back to their starting trailhead, they are not out of the game, instead they then take over the bears in the game and then chase down the remaining hikers.

You can find out more info on the official website www.hikeit.games.


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