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Weirdwood Manor by Greyridge Games Coming Soon to Kickstarter

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Greyridge Games announced tgat the award-winning Weirdwood Manor app and book series will be made into a board game. Weirdwood Manor: The Board Game is a cooperative game of adventure and strategy for 1 to 5 players from ages 14+ and takes 90 - 120 minutes to play. You’ll battle against 1 of 3 unique magical Fae Monsters and their Clockwork Scarabs invading the Manor. Offering high variability and replayability, the game features a unique temporal mechanic that reflects the magical, ever-shifting corridors and rooms of the Manor. Every time a player or the Fae Monster takes an action, time will move forward in the game and the connections between the rooms will shift via unique rotating corridor rings on the game board. Fighting against time, you’ll make use of dice drafting, card play, resource management, and location actions as you and your companions move through the ever-shifting Manor in pursuit of ultimate victory over the Fae Monster! As the game progresses, the Fae Monster’s s

Pokémon TCG: Play! Pokémon Autumn 2020 Rules Update

Play! Pokémon has updated their Rules and Regulations for Autumn 2020. The only update was the addition of the Promo Card Legality Status adding the upcoming Sword and Shield Promo Cards coming to the TCG. The three promo cards from the Fall 2020 Treasure Chest are not listed, meaning they may not be Black Star Promos and instead are alternate holos of the previously released Rillaboom, Cinderace and Inteleon.

Update

After posting Play! Pokémon released the updated banned list effective November 27th. The next announcement will be on February 4th 2021.

Promo Legality

Champion's Path

  • Hatterene V - SWSH055 - 11/6/2020 (Hatterene V Box)
  • Morpeko V - SWSH056 - Upon Release (Marnie Premium Collection)
  • Grimmsnarl V - SWSH057 - Upon Release (Marnie Premium Collection)
  • Alcremie - SWSH058 - Upon Release (Ballonea Gym Pin Collection)
  • Galarian Obstagoon - SWSH059 - Upon Release  (Spikemuth Gym Collection)
  • Duraludon - SWSH060 - Upon Release  (Hammerlocke Gym Pin Collection)
  • Vivid Voltage Pre-release

  • Charizard - SWSH066 - 11/27/2020 (Build and Battle Kit)
  • Donphan - SWSH067 - 11/27/2020 (Build and Battle Kit)
  • Snorlax - SWSH068 - 11/27/2020 (Build and Battle Kit)
  • Lugia - SWSH069 - 11/27/2020 (Build and Battle Kit)
  • Vivid Voltage Blisters

  • Grookey - SWSH070 - 11/27/2020 (1 Pack Blister)
  • Scorbunny - SWSH071 - 11/27/2020 (1 Pack Blister)
  • Vaporeon - SWSH072 - 11/27/2020 (3 Pack Blister)
  • Sobble - SWSH073 - 11/27/2020 (3 Pack Blister)
  • Zacian and Zamazenta Premium Collection & Elite Trainer Box Plus

  • Zacian V - SWSH076 - Upon Release
  • Zamazenta V - SWSH077 - Upon Release
  • Orbeetle V Box

  • Orbeetle V - SWSH078 - 11/27/2020

  • Banned List

    Standard

      No changes have been made to the banned card list for the Standard format for Vivid Voltage
      • Bellelba & Brycen-Man (Sun & Moon—Cosmic Eclipse, 186/236)
      • Mismagius (Sun & Moon—Unbroken Bonds, 78/214)

      Expanded

      New Cards

      • Milotic (XY—Flashfire, 23/106)
      • Oranguru (Sun & Moon—Ultra Prism, 114/156)
      • Sableye (Black & White—Dark Explorers, 62/108)
      • Shaymin-EX (XY—Roaring Skies, 77/108, 77a/108, and 106/108)

      Play! Pokémon's reasoning for these changes:

      • Milotic‘s Energy Grace Ability doesn’t work with Pokémon-EX, but it still works with Pokémon-GX and Pokémon V. This created some undesirable combos, such as the one with Trevenant & Dusknoir-GX and Ace Trainer. As more Pokémon V come out in the future, there’s a high likelihood of even more combos with Milotic being discovered.
      • Oranguru‘s Resource Management attack and Sableye‘s Junk Hunt attack allow for infinite resource recursion strategies that are relatively simple to achieve. In an attempt to curb the effectiveness of some of these control and lock strategies, these cards have been banned.
      • The sheer amount of card drawing provided by Shaymin-EX‘s Set Up Ability allowed dangerous combo decks to function at an alarmingly consistent rate. With the introduction of Scoop Up Net, it became too easy to use Set Up repeatedly in a single turn. Crobat V and Dedenne-GX provide effects similar to Shaymin-EX, so this type of card isn’t gone completely, but their Dark Asset and Dedechange Abilities are limited to one use per turn.

      Existing Cards

      • Archeops (Black & White—Noble Victories, 67/101; Black & White—Dark Explorers, 110/108)
      • Chip-Chip Ice Axe (Sun & Moon—Unbroken Bonds, 165/214)
      • Delinquent (XY—BREAKpoint, 98/122, 98a/122, and 98b/122)
      • Flabébé (Sun & Moon—Forbidden Light, 83/131)
      • Forest of Giant Plants (XY—Ancient Origins, 74/98)
      • Ghetsis (Black & White—Plasma Freeze, 101/116 and 115/116)
      • Hex Maniac (XY—Ancient Origins, 75/98 and 75a/98)
      • Island Challenge Amulet (Sun & Moon—Cosmic Eclipse, 194/236 and 265/236)
      • Jessie & James (Hidden Fates, 58/68 and 68/68)
      • Lt. Surge's Strategy (Sun & Moon—Unbroken Bonds, 178/214; Hidden Fates, 60/68)
      • Lusamine (Sun & Moon—Crimson Invasion, 96/111 and 110/111; Sun & Moon—Ultra Prism, 153/156 and 153a/156)
      • Lysandre's Trump Card (XY—Phantom Forces, 99/119 and 118/119)
      • Marshadow (Shining Legends, 45/73; Black Star Promo, SM85)
      • Maxie's Hidden Ball Trick (XY—Primal Clash, 133/160 and 158/160)
      • Mismagius (Sun & Moon—Unbroken Bonds, 78/214)
      • Puzzle of Time (XY—BREAKpoint, 109/122)
      • Red Card (XY, 124/146; Generations, 71/83)
      • Reset Stamp (Sun & Moon—Unified Minds, 206/236, 206a/236, and 253/236)
      • Unown (Sun & Moon—Lost Thunder, 90/214)
      • Unown (Sun & Moon—Lost Thunder, 91/214)
      • Wally (XY—Roaring Skies, 94/108 and 107/108; Generations, RC27/RC32)

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