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Wacky Wizard Games Imprint and Three New Games Announced by @wwizardgames

Wise Wizard Games announced the launch of Wacky Wizard Games, a new brand imprint focused on family-friendly, lightweight games. Three games are planned for release in 2024 as part of this new brand imprint: Star Realms Academy, Caution Signs, and Pack the Essentials. If you are interested and attending PAX Unplugged they will have prototypes of Caution Signs and Pack the Essentials. "We are super excited to be adding this new family friendly product line to our catalog. We wanted to maintain the focus of Wise Wizard Games on strategy card and dice games with geeky themes, and have created Wacky Wizard Games as an umbrella for lightweight games with a more whimsical, cute vibe," shared Debbie Moynihan, COO of Wise Wizard Games. Star Realms Academy Forge your own star realms, overloaded with cuteness! A kid friendly but still fun for grown-ups version of the popular Star Realms deckbuilding game for 2 players. A little less math, no reading necessary, but still tons of fun! 

The Indigo Tribe Reviews @DCComics Green Lantern: New Guardians #26

Here is today's Guest Review by LiquidCross from The Indigo Tribe for DC's Green Lantern: New Guardians #26. I have also added my rating after each review. If you have any questions about my rating or want to discuss anything just leave me a comment.

See the Review Rating Overview page for more information on how I rate each comic.

Green Lantern: New Guardians #26 - Yesterday's Gone

The planet of Exuro is a paradise—but at a terrible cost: They’re literally stealing from their own futures! When the Exurans cross the line and bring the wrath of the cosmos down on themselves, it’s up to Kyle Rayner to resolve the conflict…but what exactly do the New Guardians want him to see about the difficult choice he’ll have to make?


To Save the Present -- They Doom the Future!

The alternate Nias Den Throden reveals his plan for revenge on the people of Exuras: he’s taken control of their timeline correction device, and now he’s using it to bring his own world here in order to destroy theirs! Kyle Rayner, Carol Ferris, and the Templar Guardians will have nothing of it, but alt-Nias is too powerful with the device at his command. Alt-Nias has an alternate Grandfather helping him, but as he opens portals to the other hellish timelines, the Guardians convince alt-Grandfather to close them, as he never wished genocide upon the Exurans. Kyle destroys alt-Nias’ control device, and things start to go back to normal. However, Kyle leaves with a warning for the “prime” Nias: help fix the alternate timelines and then destroy the timeline correction device, or they’ll be back. While Carol is uneasy with this new hardline stance, the Guardians surmise that Kyle has not fully comprehended what he saw beyond the Source Wall, and he won’t be ready when “they” arrive.

A fine finish to a great science fiction story! And, most importantly, it did finish. These short comic stories are very rare, and most welcome when they’re done right. The action got frenetic rather quickly, with some technobabble popping out of the Guardians’ mouths…but at least it still made sense within the context of the story. Plus, the story wasn't really about the timeline correction device itself; it was about how Nias and the Exurans used it poorly. It ended with a moral lesson akin to classic Star Trek, and while there’s certainly room for a return to Exuras (given Kyle and the Guardians’ threat), the story is easily closed at this point.

Read the rest of LiquidCross' Review on The Indigo Tribe

Images Unplugged Rating

Cover & Solicit - 4/5
Art, Colors & Inking - 3/5
Layout & Flow - 4/5
Story - 3/5
Verdict - 3.3 (6.5/10) - 
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LiquidCross is a blogger at http://indigotribe.wordpress.com/. The use of these reviews has been authorized by the original author


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