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Wacky Wizard Games Imprint and Three New Games Announced by @wwizardgames

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Wise Wizard Games announced the launch of Wacky Wizard Games, a new brand imprint focused on family-friendly, lightweight games. Three games are planned for release in 2024 as part of this new brand imprint: Star Realms Academy, Caution Signs, and Pack the Essentials. If you are interested and attending PAX Unplugged they will have prototypes of Caution Signs and Pack the Essentials. "We are super excited to be adding this new family friendly product line to our catalog. We wanted to maintain the focus of Wise Wizard Games on strategy card and dice games with geeky themes, and have created Wacky Wizard Games as an umbrella for lightweight games with a more whimsical, cute vibe," shared Debbie Moynihan, COO of Wise Wizard Games. Star Realms Academy Forge your own star realms, overloaded with cuteness! A kid friendly but still fun for grown-ups version of the popular Star Realms deckbuilding game for 2 players. A little less math, no reading necessary, but still tons of fun! 

Supergirl Comic Box Commentary Reviews @DCComics Worlds' Finest #18


Here is today's Guest Reviews by Anj from Supergirl Comic Box Commentary for DC's World's Finest #18. I have also added my rating after each review. If you have any questions about my rating or want to discuss anything just leave me a comment.


See the Review Rating Overview page for more information on how I rate each comic.


Worlds' Finest #18 - Control Issues


As Power Girl’s abilities grow increasingly uncontrollable and unpredictable, Huntress finds herself without backup as she stalks a new villain preying on the upper crust of New York City glamour.

Preview



Kara Goes Nuclear!


Worlds' Finest #18 came out this week and wrapped up the storyline with the tattooed super-powered arsonist while continuing to delve deeper into the storyline of Power Girl's unpredictable power lapses. Like most Worlds' Finest issues, this was a decent book with some nice moments. If you are wondering if I am damning with faint praise, it felt that way when I typed it. I feel like this could be an incredible book, a book that wows me. The characters have interesting backgrounds and play off each other well. And the art on the book has for the most part been very good. I suppose I should be happy that the book is entertaining.

My initial concern with the book was the never-ending 'escape back to Earth 2' plot that seemed to never go anywhere. So I am glad that writer Paul Levitz has seemed to move farther away from that. This last arc was definitely set on Prime Earth without a whiff of Apokolips or boom tubes. And the characterization of the two leads continues to be the high point of this book, even if they feel different from prior Huntresses and Power Girls. Even this issue, Levitz answers another of my critiques ... that it is hard to find an opponent that suits the different power levels of the heroes. But,as usual, my overall feel was 'not bad' rather than 'fantastic'. It comes so close!

The art is by RB Silva and I just don't think his current style works for this book. There is some nice work on panel shape, layout, and construction. But the overall looks seems too jagged and rough for the material. The cover by Emanuela Lupacchino is stunning and stood out nicely on the racks.

Read the rest of Anj's review on Supergirl Comic Box Commentary

Images Unplugged Rating


Cover & Solicit - 5
Art, Colors & Inking - 4
Layout & Flow - 4
Story - 5
Verdict - 4.6 (9/10)
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Anj is a blogger at http://comicboxcommentary.blogspot.com/The use of these reviews has been authorized by the original author.

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