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Wacky Wizard Games Imprint and Three New Games Announced by @wwizardgames

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Wise Wizard Games announced the launch of Wacky Wizard Games, a new brand imprint focused on family-friendly, lightweight games. Three games are planned for release in 2024 as part of this new brand imprint: Star Realms Academy, Caution Signs, and Pack the Essentials. If you are interested and attending PAX Unplugged they will have prototypes of Caution Signs and Pack the Essentials. "We are super excited to be adding this new family friendly product line to our catalog. We wanted to maintain the focus of Wise Wizard Games on strategy card and dice games with geeky themes, and have created Wacky Wizard Games as an umbrella for lightweight games with a more whimsical, cute vibe," shared Debbie Moynihan, COO of Wise Wizard Games. Star Realms Academy Forge your own star realms, overloaded with cuteness! A kid friendly but still fun for grown-ups version of the popular Star Realms deckbuilding game for 2 players. A little less math, no reading necessary, but still tons of fun! 

Featured Review and Preview: @TopCow The Darkness #116 @TopCowMatt @HineDavid @ImageComics


The Darkness #116 - The Age of Reason, Part Three

SERIES FINALE!
As The Darkness virus becomes a citywide epidemic, the Old Gods run rampant. What will it take for Jackie Estacado to reclaim the Darkness from his nefarious Doppelganger?




Preview




Review


See the Review Rating Overview page for more information on how I rate each comic


Cover & Solicit 4/5


This issues cover is drawn by the awesome Jeremy Haun who also pencils the issue. It depicts Charlotte holding a gun to Jackie's daughter Hope. It's a very nice cover a representation of the art that Haun provides on the issue. While the events don't play out exactly as depicted it is slightly related. Also due to the delay in this issues release the solicit is slightly off, as Jackie received the Darkness back last issue, and we really don't see the virus running rampid, only a few of his doppelgangers zombie minions.

Art, Colors & Inking 4/5


This issues art was done by Jeremy Haun (Artifacts, Berserker) and colored by John Rauch (Invincible, Star Trek, Venom). Like prior issues I have no real complaints. The colors are vibrant and the images of The Darkness and the Darklings have a very creepy and demonic vibe. Jeremy also does an outstanding job of showing facial emotion in the characters.

Layout & Flow 5/5


As always I really appreciate that Top Cow takes the time to put in the little previous issue pages. It especially helps with new readers and when a title is delayed or bi-monthly title. The pacing throughout was great and easy to follow. I enjoyed how this issue picked up the pace as we gear up for Darkness Falls.

Story 5/5


David Hine (Spawn, District X, Azreal) takes on the writing duties for this issue. This issue starts shortly after issue #115 with Charlotte being attacked by the Evil Jackie's zombie minions. I was slightly confused last issue, but Hine did a good job of making things clear even to a new reader like myself. We find Jackie commanding his minions to stop and allows Charlotte and Wilson to escape. Hine then takes us back to Jackie, and Hope asking about what is going on. Jackie explains and asks Hope what happened recently with the Artifacts. I was disappointed she said I don't remember as I know little about it, but adding it might have messed with the flow, and her lie cements the short interlude with the Ancients saying they made the right decision in Hope and she will open the portal. Next we get the meat and potatoes of the issue, where Charlotte and Wilson explain that Jackie is too dangerous and The Darkness must be eliminated. Not going to ruin anything but this was awesome. The story seemed a little slow up to this point and I don't' mind that Hine wrote it this way because the ending was great. Due to the delay of this issues release we won't be seeing Darkness Falls until the Spring but I can hardly wait.

Verdict - 4.6 (9/10) (Buy The Darkness #116) SAVE 10%


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