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Wacky Wizard Games Imprint and Three New Games Announced by @wwizardgames

Wise Wizard Games announced the launch of Wacky Wizard Games, a new brand imprint focused on family-friendly, lightweight games. Three games are planned for release in 2024 as part of this new brand imprint: Star Realms Academy, Caution Signs, and Pack the Essentials. If you are interested and attending PAX Unplugged they will have prototypes of Caution Signs and Pack the Essentials. "We are super excited to be adding this new family friendly product line to our catalog. We wanted to maintain the focus of Wise Wizard Games on strategy card and dice games with geeky themes, and have created Wacky Wizard Games as an umbrella for lightweight games with a more whimsical, cute vibe," shared Debbie Moynihan, COO of Wise Wizard Games. Star Realms Academy Forge your own star realms, overloaded with cuteness! A kid friendly but still fun for grown-ups version of the popular Star Realms deckbuilding game for 2 players. A little less math, no reading necessary, but still tons of fun! 

Review: Journey Into Mystery #647

Journey Into Mystery #647 Cover

Stronger Than Monsters, Part 2 of 5


Newly minted with an ancient version of the Berzerker spell, Sif returns to an unsuspecting Midgard...and with no patience for relative peace, she starts putting out fires with gasoline..!

When the All-Seeing Heimdall pulls big brother rank...will Sif find herself in the ultimate time-out?!



See the Review Rating Overview page for more information on how I rate each comic

Cover & Solicit 4/5

I liked the cover for this issue even though I'm not sure who the guy is. I'm not even sure if he actually makes an appearance.

Art, Colors & Inking 4/5

While the art in this issue isn't bad I'm just not sure of Valerio Schiti's and Jordie Bellaire's work. The two seem to clash, while the art looks like it could be full of detail, it seems as though the colors are slightly muted and the detail or shading seems to be missing.

Layout & Flow 2/5

Again this issue had problems with what I felt was slow pacing. It seems to take awhile for things to get going. I also have trouble reading this title because of the wording and language they use. In some instances I had to read a word bubble twice to try and understand it.

Story 3/5

This issue continues Sif's journey to become a warrior for her people and the way the world is now nobody seems to want to fight anymore. After being imbued with a berzerker spell Sif seems to want nothing more than a fight. We first find her in the bar from last issue, insulting the patrons and picking a fight. When she returns to Asguard she fights Fandral and injures Volstagg's daughter. Volstagg sends Sif's brother Heimdall to talk some sense into her. To teach her a lesson Heindall sends Sif to an alternate dimension. The story started to pick up in the end and I'm sure to pick up the next issue. I just with it was a little easier to understand.

Verdict 3.3

Purchase Journey Into Mystery #647
Purchase Journey Into Mystery #647


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