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Weirdwood Manor by Greyridge Games Coming Soon to Kickstarter

Greyridge Games announced tgat the award-winning Weirdwood Manor app and book series will be made into a board game. Weirdwood Manor: The Board Game is a cooperative game of adventure and strategy for 1 to 5 players from ages 14+ and takes 90 - 120 minutes to play. You’ll battle against 1 of 3 unique magical Fae Monsters and their Clockwork Scarabs invading the Manor. Offering high variability and replayability, the game features a unique temporal mechanic that reflects the magical, ever-shifting corridors and rooms of the Manor. Every time a player or the Fae Monster takes an action, time will move forward in the game and the connections between the rooms will shift via unique rotating corridor rings on the game board. Fighting against time, you’ll make use of dice drafting, card play, resource management, and location actions as you and your companions move through the ever-shifting Manor in pursuit of ultimate victory over the Fae Monster! As the game progresses, the Fae Monster’s s

Review: Journey Into Mystery #647

Journey Into Mystery #647 Cover

Stronger Than Monsters, Part 2 of 5


Newly minted with an ancient version of the Berzerker spell, Sif returns to an unsuspecting Midgard...and with no patience for relative peace, she starts putting out fires with gasoline..!

When the All-Seeing Heimdall pulls big brother rank...will Sif find herself in the ultimate time-out?!



See the Review Rating Overview page for more information on how I rate each comic

Cover & Solicit 4/5

I liked the cover for this issue even though I'm not sure who the guy is. I'm not even sure if he actually makes an appearance.

Art, Colors & Inking 4/5

While the art in this issue isn't bad I'm just not sure of Valerio Schiti's and Jordie Bellaire's work. The two seem to clash, while the art looks like it could be full of detail, it seems as though the colors are slightly muted and the detail or shading seems to be missing.

Layout & Flow 2/5

Again this issue had problems with what I felt was slow pacing. It seems to take awhile for things to get going. I also have trouble reading this title because of the wording and language they use. In some instances I had to read a word bubble twice to try and understand it.

Story 3/5

This issue continues Sif's journey to become a warrior for her people and the way the world is now nobody seems to want to fight anymore. After being imbued with a berzerker spell Sif seems to want nothing more than a fight. We first find her in the bar from last issue, insulting the patrons and picking a fight. When she returns to Asguard she fights Fandral and injures Volstagg's daughter. Volstagg sends Sif's brother Heimdall to talk some sense into her. To teach her a lesson Heindall sends Sif to an alternate dimension. The story started to pick up in the end and I'm sure to pick up the next issue. I just with it was a little easier to understand.

Verdict 3.3

Purchase Journey Into Mystery #647
Purchase Journey Into Mystery #647


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Weirdwood Manor by Greyridge Games Coming Soon to Kickstarter