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The award-winning board game CLANK! Legacy returns with an epic sequel: Get ready for more corporate hijinks in the world of Penny Arcade's Acquisitions Incorporated! Clank! Legacy 2: Acquisitions Incorporated - Darkest Magic Kickstarter launches on May 2nd. In CLANK! Legacy 2: Acquisitions Incorporated: Darkest Magic you'll work with and against your co-adventurers in a 12-game deck-building campaign. Develop your character while exploring their personal journal. Set off on an adventure with 2-4 players in a magical world filled with wonder, mystery, and maybe even some candy... if you think you deserve it. About Clank! Legacy Clank! Legacy: Acquisitions Incorporated extends the deck-building fun of Clank! with legacy-style gameplay! Found your own franchise of the legendary adventuring company Acquisitions Incorporated, and shepherd your fledgling treasure-hunters to immortal corporate glory over the course of multiple games. Your game board, your deck, and your world cha

Review: Journey Into Mystery #647

Journey Into Mystery #647 Cover

Stronger Than Monsters, Part 2 of 5


Newly minted with an ancient version of the Berzerker spell, Sif returns to an unsuspecting Midgard...and with no patience for relative peace, she starts putting out fires with gasoline..!

When the All-Seeing Heimdall pulls big brother rank...will Sif find herself in the ultimate time-out?!



See the Review Rating Overview page for more information on how I rate each comic

Cover & Solicit 4/5

I liked the cover for this issue even though I'm not sure who the guy is. I'm not even sure if he actually makes an appearance.

Art, Colors & Inking 4/5

While the art in this issue isn't bad I'm just not sure of Valerio Schiti's and Jordie Bellaire's work. The two seem to clash, while the art looks like it could be full of detail, it seems as though the colors are slightly muted and the detail or shading seems to be missing.

Layout & Flow 2/5

Again this issue had problems with what I felt was slow pacing. It seems to take awhile for things to get going. I also have trouble reading this title because of the wording and language they use. In some instances I had to read a word bubble twice to try and understand it.

Story 3/5

This issue continues Sif's journey to become a warrior for her people and the way the world is now nobody seems to want to fight anymore. After being imbued with a berzerker spell Sif seems to want nothing more than a fight. We first find her in the bar from last issue, insulting the patrons and picking a fight. When she returns to Asguard she fights Fandral and injures Volstagg's daughter. Volstagg sends Sif's brother Heimdall to talk some sense into her. To teach her a lesson Heindall sends Sif to an alternate dimension. The story started to pick up in the end and I'm sure to pick up the next issue. I just with it was a little easier to understand.

Verdict 3.3

Purchase Journey Into Mystery #647
Purchase Journey Into Mystery #647


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