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Greyridge Games announced tgat the award-winning Weirdwood Manor app and book series will be made into a board game. Weirdwood Manor: The Board Game is a cooperative game of adventure and strategy for 1 to 5 players from ages 14+ and takes 90 - 120 minutes to play. You’ll battle against 1 of 3 unique magical Fae Monsters and their Clockwork Scarabs invading the Manor. Offering high variability and replayability, the game features a unique temporal mechanic that reflects the magical, ever-shifting corridors and rooms of the Manor. Every time a player or the Fae Monster takes an action, time will move forward in the game and the connections between the rooms will shift via unique rotating corridor rings on the game board. Fighting against time, you’ll make use of dice drafting, card play, resource management, and location actions as you and your companions move through the ever-shifting Manor in pursuit of ultimate victory over the Fae Monster! As the game progresses, the Fae Monster’s s

Guest Reviews: Fantastic Four #2 - Voyagers

Fantastic Four #2 Reviews

Fantastic Four #2 Cover
And They're Off! Original Review by Johnkmccubbin91 at Comic Vine

This series had a very good start and I'm starting to really like the Fantastic Four again (as I wasn't a fan on Jonathan Hickman's run). This series looks like it will be a lot of fun but unfortunately this issue is still setting things up.


This issue sees the Fantastic Four recruit the team that will replace them in case they are gone for more than four minutes.


This was a very good issue but I would have preferred to see the Fantastic Four in action. I appreciate that this issue shows the grouping of the team that will replace them in case something goes wrong, as I don't plan on getting FF, but I'd still rather see them on their adventures. Matt Fraction has however done a tremendous job of writing this issue, and it looks like he's wanting to link his two series perfectly. He also really knows how to write these characters, as he has them all down to a t, whether it's the competitive Thing, or the forgetful Johnny Storm.

Thing and She-Hulk Tussle
The art in this issue was also very good and Mark Bagley has once again done a tremendous job. His artwork is simply amazing, and really suits this series. Bagley also has a brilliant ability of knowing when to make a panel look fun or serious, and I love how you can feel the atmosphere throughout the characters through his art. I also like how he puts ton's of detail in his art, and whether it's drawing the group gathered round, Johnny and Darla facing Dinosaurs, or Ant-Man (Scott Lang) examining Reed Richards' arm, it's always beautiful.

Read the rest of Johnkmccubin91's Review on Comic Vine

Gonna be over before we even know it Original Review by Tomlikesfries at Comic Vine


While I didn't really like the first issue of the series, this second one presents a huge twist of quality, as Matt Fraction makes sure to deliver lots of fun and laughable moments.

Flame On!
If there's one word to describe this issue, that word is "fun". We see Ben and She-Hulk exercising, Johnny and Darla going to the past, etc. What made it even better were the brilliant dialogues between the characters, which, honestly, make the issue worth picking up just for the laughs. And the Fantastic Four clearly won't be out just for four minutes. And that should be a great thing, as if this issue was fun, the time the group spends in space should be even better.

The artwork here is absolutely lovely. I don't know why, but the penciling for this second issue seems a lot better than the art inside the first one. It has a cartoony feel to it, the facial expressions are perfectly displayed and there's also the ever-lovin' smooth coloring. The overall artwork is simply flawless.

Read the rest of Tomlikesfries' review on Comic Vine

Fantastic Four #2 Variant Cover

What I Thought

Cover - 3/5
Art/Colors/Ink - 4/5
Layout/Flow - 4/5
Story - 3/5
Verdict - 3.9

My only issue with the cover is the whole premise, we have a bunch of floating heads and the ship passing thru a wormhole. This really doesn't impress me and added with the fact they don't go thru the wormhole until the last pages, is kind of a disappointment. The art for me in this issue seemed to fluctuate from great to just OK. There were times that I really enjoyed it and then for example when they are getting together for a meeting an entire page is dedicated to the interior of the Baxter Building, but there is so little detail. This issue has a decent flow and it is still trying to get new readers who may have missed  FF #1 - Parts of a Hole up to date with the replacements. The problem is nothing new really happens in the issue to advance the story much. Another quirk is they keep mentioning the 4-minutes over and over, I get it something bad "IS" going to happen stop telling me. This was a good book and I would say it's a must read even if you have to borrow a friends copy or wait for the TPB.

Purchase Fantastic Four #2 on Amazon

John McCubbin is a blogger at http://imaginationcentre.blogspot.co.uk/. John and Tom are both comic book reviewers at Comic Vine. The use of the reviews have been authorized by the original authors.


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