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CLANK! Legacy 2: Acquisitions Incorporated by Dire Wolf Digital Coming Soon to Kickstarter

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The award-winning board game CLANK! Legacy returns with an epic sequel: Get ready for more corporate hijinks in the world of Penny Arcade's Acquisitions Incorporated! Clank! Legacy 2: Acquisitions Incorporated - Darkest Magic Kickstarter launches on May 2nd. In CLANK! Legacy 2: Acquisitions Incorporated: Darkest Magic you'll work with and against your co-adventurers in a 12-game deck-building campaign. Develop your character while exploring their personal journal. Set off on an adventure with 2-4 players in a magical world filled with wonder, mystery, and maybe even some candy... if you think you deserve it. About Clank! Legacy Clank! Legacy: Acquisitions Incorporated extends the deck-building fun of Clank! with legacy-style gameplay! Found your own franchise of the legendary adventuring company Acquisitions Incorporated, and shepherd your fledgling treasure-hunters to immortal corporate glory over the course of multiple games. Your game board, your deck, and your world cha

X-Treme X-Men #6 - You Can't Go Home Again, Part 1 Review

X-Treme X-Men #6 Review

Cover - 5/5

- Would I pick-up the comic based on the cover alone? Are the alternate covers appealing? Does the cover portray what happens in the issue?

Art - 4/5

- Do I personally like this artist's style? Does the artist stay true to the characters appearance?

Colors/Ink/Lettering - 4/5

- Does the work blend well with the artist? Is the coloring/inking enjoyable and easy to distinguish what's happening? Can I easily read the lettering?

Layout/Flow - 5/5

- Does the layout of the issue make it easy to read? Does the issue have a good flow of the plot and keep me engaged?

Story - 5/5

- Weighted Triple. How well did the issue further develop the current story? How well did the issue further develop the characters? Did I enjoy reading the issue?



Verdict - 4.7

- I enjoy a good alternate reality book, and X-Treme X-Men so far hasn't disappointed. Similar to Exiles before it we find the team going from universe to universe trying to prevent it's destruction, only this time the mission is to simply kill each Xavier. Nightcrawler has always been one of my favorite characters and anytime I see him on the cover I'm thrilled. I'm not sure what was wrong with the art this time, but it appeared they were going for an Æon Flux feel. While I like the cartoon, I don't think it fits this comic. Overall this was a good issue. We see from X-Treme X-Men #5 that Nightcrawler has ported himself back to his home universe. We also get some insight of what happened and what caused him to port himself out of his universe in the first place. It seems that Danger and the rest of the robots of his world have taken control and humans are now almost extinct. We also see Head Xavier's ultimate motivation is to stop his alternate selves no matter the cost, when the rest of the team wants to go rescue Kurt, he refuses and stays behind. We will have to wait and see how that plays out, and if Kurt and the others make it out alive.

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