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Wacky Wizard Games Imprint and Three New Games Announced by @wwizardgames

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Wise Wizard Games announced the launch of Wacky Wizard Games, a new brand imprint focused on family-friendly, lightweight games. Three games are planned for release in 2024 as part of this new brand imprint: Star Realms Academy, Caution Signs, and Pack the Essentials. If you are interested and attending PAX Unplugged they will have prototypes of Caution Signs and Pack the Essentials. "We are super excited to be adding this new family friendly product line to our catalog. We wanted to maintain the focus of Wise Wizard Games on strategy card and dice games with geeky themes, and have created Wacky Wizard Games as an umbrella for lightweight games with a more whimsical, cute vibe," shared Debbie Moynihan, COO of Wise Wizard Games. Star Realms Academy Forge your own star realms, overloaded with cuteness! A kid friendly but still fun for grown-ups version of the popular Star Realms deckbuilding game for 2 players. A little less math, no reading necessary, but still tons of fun! 

X-Treme X-Men #6 - You Can't Go Home Again, Part 1 Review

X-Treme X-Men #6 Review

Cover - 5/5

- Would I pick-up the comic based on the cover alone? Are the alternate covers appealing? Does the cover portray what happens in the issue?

Art - 4/5

- Do I personally like this artist's style? Does the artist stay true to the characters appearance?

Colors/Ink/Lettering - 4/5

- Does the work blend well with the artist? Is the coloring/inking enjoyable and easy to distinguish what's happening? Can I easily read the lettering?

Layout/Flow - 5/5

- Does the layout of the issue make it easy to read? Does the issue have a good flow of the plot and keep me engaged?

Story - 5/5

- Weighted Triple. How well did the issue further develop the current story? How well did the issue further develop the characters? Did I enjoy reading the issue?



Verdict - 4.7

- I enjoy a good alternate reality book, and X-Treme X-Men so far hasn't disappointed. Similar to Exiles before it we find the team going from universe to universe trying to prevent it's destruction, only this time the mission is to simply kill each Xavier. Nightcrawler has always been one of my favorite characters and anytime I see him on the cover I'm thrilled. I'm not sure what was wrong with the art this time, but it appeared they were going for an Æon Flux feel. While I like the cartoon, I don't think it fits this comic. Overall this was a good issue. We see from X-Treme X-Men #5 that Nightcrawler has ported himself back to his home universe. We also get some insight of what happened and what caused him to port himself out of his universe in the first place. It seems that Danger and the rest of the robots of his world have taken control and humans are now almost extinct. We also see Head Xavier's ultimate motivation is to stop his alternate selves no matter the cost, when the rest of the team wants to go rescue Kurt, he refuses and stays behind. We will have to wait and see how that plays out, and if Kurt and the others make it out alive.

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