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Weirdwood Manor by Greyridge Games Coming Soon to Kickstarter

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Greyridge Games announced tgat the award-winning Weirdwood Manor app and book series will be made into a board game. Weirdwood Manor: The Board Game is a cooperative game of adventure and strategy for 1 to 5 players from ages 14+ and takes 90 - 120 minutes to play. You’ll battle against 1 of 3 unique magical Fae Monsters and their Clockwork Scarabs invading the Manor. Offering high variability and replayability, the game features a unique temporal mechanic that reflects the magical, ever-shifting corridors and rooms of the Manor. Every time a player or the Fae Monster takes an action, time will move forward in the game and the connections between the rooms will shift via unique rotating corridor rings on the game board. Fighting against time, you’ll make use of dice drafting, card play, resource management, and location actions as you and your companions move through the ever-shifting Manor in pursuit of ultimate victory over the Fae Monster! As the game progresses, the Fae Monster’s s

Ultimate Comics X-Men #18.1 - Point One Review

Ultimate Comics X-Men #18.1 Review


Meet MACH TWO, former Morlock tunnel refugee turned mutant resistance fighter!

Will she side with Kitty Pryde or become a dangerous new enemy?

A brave new world for the nation's surviving mutants starts here!

Cover/Solicit - 4/5

- Would I pick-up the comic based on the solicit/cover alone? Are the alternate covers appealing? Does the solicit/cover portray what happens in the issue?

Art - 3/5

- Do I personally like this artist's style? Does the artist stay true to the characters appearance?

Colors/Ink/Lettering - 3/5

- Does the work blend well with the artist? Is the coloring/inking enjoyable and easy to distinguish what's happening? Can I easily read the lettering?

Layout/Flow - 4/5

- Does the layout of the issue make it easy to read? Does the issue have a good flow of the plot and keep me engaged?

Story - 4/5

- Weighted Triple. How well did the issue further develop the current story? How well did the issue further develop the characters? Did I enjoy reading the issue?

Verdict - 3.7

- This is another one of those times that I say it's sad when the cover art is better than the interiors and it's a bad thing. I don't mind the occasional guest or variant cover that shows awesome art while the interior is just as good, but this just isn't the case here. I'm not sure if it was the artists style or the coloring and inking but this issue suffered in the art department. I'd put it on par with New Avengers #33 - War Drumm. There are scenes where the noses are drawn so small you can hardly see them, and a panel of Kitty Pryde's face that reminds me of The Scream by van Gogh. Otherwise the story is a good jumping on point for those who have not read the Ultimate X-Men. Kitty is being interrogated by the government and explains the events after freeing the mutants from Stryker's Nimrods and the concentration camps. We learn that some mutants are not happy with the war being over, they don't want a cure and they don't want to be relocated to the Utopia Reservation. We also see the return of Nomi Blume who now goes by the codename Mach Two. It seems she is upset that Kitty abandoned her and her mutant powers have evolved. I can't wait to read the next couple issues, as it should be interesting as these two face off.

Purchase Ultimate Comics X-Men #18.1 on Amazon

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Weirdwood Manor by Greyridge Games Coming Soon to Kickstarter