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Wacky Wizard Games Imprint and Three New Games Announced by @wwizardgames

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Wise Wizard Games announced the launch of Wacky Wizard Games, a new brand imprint focused on family-friendly, lightweight games. Three games are planned for release in 2024 as part of this new brand imprint: Star Realms Academy, Caution Signs, and Pack the Essentials. If you are interested and attending PAX Unplugged they will have prototypes of Caution Signs and Pack the Essentials. "We are super excited to be adding this new family friendly product line to our catalog. We wanted to maintain the focus of Wise Wizard Games on strategy card and dice games with geeky themes, and have created Wacky Wizard Games as an umbrella for lightweight games with a more whimsical, cute vibe," shared Debbie Moynihan, COO of Wise Wizard Games. Star Realms Academy Forge your own star realms, overloaded with cuteness! A kid friendly but still fun for grown-ups version of the popular Star Realms deckbuilding game for 2 players. A little less math, no reading necessary, but still tons of fun! 

Supergirl #14 - Lost Son of Krypton Review

Supergirl #14 Review


Supergirl #14 Cover
A “H’ELL ON EARTH” crossover chapter!

Picking up from SUPERBOY #14, Supergirl meets the villainous H’el!

What happens when she finds herself agreeing with his pro-Krypton/anti-Earth plans?

Continued this month in SUPERMAN #14!

Cover/Solicit - 4/5

- Would I pick-up the comic based on the solicit/cover alone? Are the alternate covers appealing? Does the solicit/cover portray what happens in the issue?


Art - 4/5

- Do I personally like this artist's style? Does the artist stay true to the characters appearance?

Colors/Ink/Lettering - 4/5

- Does the work blend well with the artist? Is the coloring/inking enjoyable and easy to distinguish what's happening? Can I easily read the lettering?

Layout/Flow - 4/5

- Does the layout of the issue make it easy to read? Does the issue have a good flow of the plot and keep me engaged?

Story - 5/5

- Weighted Triple. How well did the issue further develop the current story? How well did the issue further develop the characters? Did I enjoy reading the issue?



Verdict - 4.4

- I really enjoyed this issues cover, my only gripe is Superboy's face, and the fact that the events never take place. Overall the art and flow of the issue work well, and even with all the location jumps you really don't get lost. The issue continues the H'el on Earth crossover that started in Superman #13 - They Will Join You In The Sun... and continued in Superboy #14 - The Face of H'el. If you haven't read those issues you might feel a little lost at first. Otherwise this is a great tie-in to the story arc where H'el tries to convince Supergirl to join him so the last of the House of El can be united. In the end Kara has to think about it and wants to ask her cousin Kal El (Superman) first. As a parting gift H'el gives her the ability to understand English. The issue ends with Kara discovering that Kal has a secret, "Clark Kent".

Purchase Supergirl #14 on Amazon


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