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Weirdwood Manor by Greyridge Games Coming Soon to Kickstarter

Greyridge Games announced tgat the award-winning Weirdwood Manor app and book series will be made into a board game. Weirdwood Manor: The Board Game is a cooperative game of adventure and strategy for 1 to 5 players from ages 14+ and takes 90 - 120 minutes to play. You’ll battle against 1 of 3 unique magical Fae Monsters and their Clockwork Scarabs invading the Manor. Offering high variability and replayability, the game features a unique temporal mechanic that reflects the magical, ever-shifting corridors and rooms of the Manor. Every time a player or the Fae Monster takes an action, time will move forward in the game and the connections between the rooms will shift via unique rotating corridor rings on the game board. Fighting against time, you’ll make use of dice drafting, card play, resource management, and location actions as you and your companions move through the ever-shifting Manor in pursuit of ultimate victory over the Fae Monster! As the game progresses, the Fae Monster’s s

Supergirl #14 - Lost Son of Krypton Review

Supergirl #14 Review

Supergirl #14 Cover
A “H’ELL ON EARTH” crossover chapter!

Picking up from SUPERBOY #14, Supergirl meets the villainous H’el!

What happens when she finds herself agreeing with his pro-Krypton/anti-Earth plans?

Continued this month in SUPERMAN #14!

Cover/Solicit - 4/5

- Would I pick-up the comic based on the solicit/cover alone? Are the alternate covers appealing? Does the solicit/cover portray what happens in the issue?

Art - 4/5

- Do I personally like this artist's style? Does the artist stay true to the characters appearance?

Colors/Ink/Lettering - 4/5

- Does the work blend well with the artist? Is the coloring/inking enjoyable and easy to distinguish what's happening? Can I easily read the lettering?

Layout/Flow - 4/5

- Does the layout of the issue make it easy to read? Does the issue have a good flow of the plot and keep me engaged?

Story - 5/5

- Weighted Triple. How well did the issue further develop the current story? How well did the issue further develop the characters? Did I enjoy reading the issue?

Verdict - 4.4

- I really enjoyed this issues cover, my only gripe is Superboy's face, and the fact that the events never take place. Overall the art and flow of the issue work well, and even with all the location jumps you really don't get lost. The issue continues the H'el on Earth crossover that started in Superman #13 - They Will Join You In The Sun... and continued in Superboy #14 - The Face of H'el. If you haven't read those issues you might feel a little lost at first. Otherwise this is a great tie-in to the story arc where H'el tries to convince Supergirl to join him so the last of the House of El can be united. In the end Kara has to think about it and wants to ask her cousin Kal El (Superman) first. As a parting gift H'el gives her the ability to understand English. The issue ends with Kara discovering that Kal has a secret, "Clark Kent".

Purchase Supergirl #14 on Amazon


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Weirdwood Manor by Greyridge Games Coming Soon to Kickstarter