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Weirdwood Manor by Greyridge Games Coming Soon to Kickstarter

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Greyridge Games announced tgat the award-winning Weirdwood Manor app and book series will be made into a board game. Weirdwood Manor: The Board Game is a cooperative game of adventure and strategy for 1 to 5 players from ages 14+ and takes 90 - 120 minutes to play. You’ll battle against 1 of 3 unique magical Fae Monsters and their Clockwork Scarabs invading the Manor. Offering high variability and replayability, the game features a unique temporal mechanic that reflects the magical, ever-shifting corridors and rooms of the Manor. Every time a player or the Fae Monster takes an action, time will move forward in the game and the connections between the rooms will shift via unique rotating corridor rings on the game board. Fighting against time, you’ll make use of dice drafting, card play, resource management, and location actions as you and your companions move through the ever-shifting Manor in pursuit of ultimate victory over the Fae Monster! As the game progresses, the Fae Monster’s s

Red She-Hulk #59 - Hell Hath No Fury, Part Two Review

Red She-Hulk #59 Review

Cover - 5/5

- Would I pick-up the comic based on the cover alone? Are the alternate covers appealing? Does the cover portray what happens in the issue?

Art - 5/5

- Do I personally like this artist's style? Does the artist stay true to the characters appearance?

Color/Ink - 5/5

- Does the work blend well with the artist? Is the coloring/inking enjoyable and easy to distinguish what's happening?

Layout - 3/5

- Does the layout of the issue make it easy to read? Does the issue have a good flow of the plot and keep me engaged?

Story - 5/5

- Weighted Triple. How well did the issue further develop the current story arc? How well did the issue further develop the characters?

Verdict - 4.7

- What I think: I enjoyed the covers and the Variant is just beautiful. The art works for the book and the overall flow is good. The only issue I had is similar to that of Grifter #14 - Jumpers, where a lot of the dialogue is monologue of Machine Man telling about how he has updated himself, and diagnosing Red She-Hulk's mental state, abilities, and thinking. There is also a part of the issue where Betty visits Eleanor Bennett and witnesses a vision of a possible future in one pane, and in the very next she is already in a car with Nikola Tesla, we are not sure where he came from. Overall it's a great story and a welcome change after ending of Hulk series. It's a pretty straight forward issue with Betty on the run after destroying the Echelon facility in Red She-Hulk #58 - Hell Hath No Fury. X-51 has been ordered to track her and to wait for the Avengers to arrive. Things don't go as planned and a fight ensues. This issue also reveals that Betty probably has more control over the hulk than we have been lead to believe in other Hulk books. I will definitely pick up the next issue to find out what happens.

Red She-Hulk - Volume 1: Hell Hath No Fury Trade (Marvel Now)

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Weirdwood Manor by Greyridge Games Coming Soon to Kickstarter