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Wacky Wizard Games Imprint and Three New Games Announced by @wwizardgames

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Wise Wizard Games announced the launch of Wacky Wizard Games, a new brand imprint focused on family-friendly, lightweight games. Three games are planned for release in 2024 as part of this new brand imprint: Star Realms Academy, Caution Signs, and Pack the Essentials. If you are interested and attending PAX Unplugged they will have prototypes of Caution Signs and Pack the Essentials. "We are super excited to be adding this new family friendly product line to our catalog. We wanted to maintain the focus of Wise Wizard Games on strategy card and dice games with geeky themes, and have created Wacky Wizard Games as an umbrella for lightweight games with a more whimsical, cute vibe," shared Debbie Moynihan, COO of Wise Wizard Games. Star Realms Academy Forge your own star realms, overloaded with cuteness! A kid friendly but still fun for grown-ups version of the popular Star Realms deckbuilding game for 2 players. A little less math, no reading necessary, but still tons of fun! 

Red She-Hulk #59 - Hell Hath No Fury, Part Two Review

Red She-Hulk #59 Review

Cover - 5/5

- Would I pick-up the comic based on the cover alone? Are the alternate covers appealing? Does the cover portray what happens in the issue?

Art - 5/5

- Do I personally like this artist's style? Does the artist stay true to the characters appearance?

Color/Ink - 5/5

- Does the work blend well with the artist? Is the coloring/inking enjoyable and easy to distinguish what's happening?

Layout - 3/5

- Does the layout of the issue make it easy to read? Does the issue have a good flow of the plot and keep me engaged?

Story - 5/5

- Weighted Triple. How well did the issue further develop the current story arc? How well did the issue further develop the characters?

Verdict - 4.7

- What I think: I enjoyed the covers and the Variant is just beautiful. The art works for the book and the overall flow is good. The only issue I had is similar to that of Grifter #14 - Jumpers, where a lot of the dialogue is monologue of Machine Man telling about how he has updated himself, and diagnosing Red She-Hulk's mental state, abilities, and thinking. There is also a part of the issue where Betty visits Eleanor Bennett and witnesses a vision of a possible future in one pane, and in the very next she is already in a car with Nikola Tesla, we are not sure where he came from. Overall it's a great story and a welcome change after ending of Hulk series. It's a pretty straight forward issue with Betty on the run after destroying the Echelon facility in Red She-Hulk #58 - Hell Hath No Fury. X-51 has been ordered to track her and to wait for the Avengers to arrive. Things don't go as planned and a fight ensues. This issue also reveals that Betty probably has more control over the hulk than we have been lead to believe in other Hulk books. I will definitely pick up the next issue to find out what happens.

Red She-Hulk - Volume 1: Hell Hath No Fury Trade (Marvel Now)

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