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Wacky Wizard Games Imprint and Three New Games Announced by @wwizardgames

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Wise Wizard Games announced the launch of Wacky Wizard Games, a new brand imprint focused on family-friendly, lightweight games. Three games are planned for release in 2024 as part of this new brand imprint: Star Realms Academy, Caution Signs, and Pack the Essentials. If you are interested and attending PAX Unplugged they will have prototypes of Caution Signs and Pack the Essentials. "We are super excited to be adding this new family friendly product line to our catalog. We wanted to maintain the focus of Wise Wizard Games on strategy card and dice games with geeky themes, and have created Wacky Wizard Games as an umbrella for lightweight games with a more whimsical, cute vibe," shared Debbie Moynihan, COO of Wise Wizard Games. Star Realms Academy Forge your own star realms, overloaded with cuteness! A kid friendly but still fun for grown-ups version of the popular Star Realms deckbuilding game for 2 players. A little less math, no reading necessary, but still tons of fun! 

Journey into Mystery #646 - Stronger Than Monsters, Part 1 of 5 Review

Journey Into Mystery #646 Review


AN ALL-NEW JOURNEY BEGINS WHEN KATHRYN IMMONEN AND VALERIO SCHITI BRING YOU...SIF: THE BERZERKER?!

She may be a “Lady,” but girly ain’t her style! Known by many names: lover of Thor, sister of Heimdall, defender of Asgard...Sif is the ultimate faithful...sidekick?! Immortal, please.

When the latest crop of beasties beset Asgard, it’s business as usual for our sword-slingin’ heroine as she leads the battle charge—but that no-holds-barred zeal for glory may be the very thing that brings the realm down around her winged helm…!


Cover/Solicit - 4/5

- Would I pick-up the comic based on the solicit/cover alone? Are the alternate covers appealing? Does the solicit/cover portray what happens in the issue?

Art - 4/5

- Do I personally like this artist's style? Does the artist stay true to the characters appearance?

Colors/Ink/Lettering - 4/5

- Does the work blend well with the artist? Is the coloring/inking enjoyable and easy to distinguish what's happening? Can I easily read the lettering?

Layout/Flow - 3/5

- Does the layout of the issue make it easy to read? Does the issue have a good flow of the plot and keep me engaged?

Story - 3/5

- Weighted Triple. How well did the issue further develop the current story? How well did the issue further develop the characters? Did I enjoy reading the issue?



Verdict - 3.4

- I never really read Journey Into Mystery until the Exiled story arc with New Mutants. I really enjoyed the arc along with the Everything Burns arc with Thor. This issue however has left me confused. We jump right into Sif's story and its starts slow. Instead of giving new readers insight to who she is and what part she plays with the Asgardian Gods, we get introduced to existing characters and are expected to immediately know who they are and how they relate. One benefit I thought would come of Marvel NOW! is the ability for new readers to jump in and get a good start on a comic they may not read. The second thing that made it confusing is the dialogue, at times it's spoken like old Norse/Asgardian,  and others it just seems out of order or out of place for the context of the panel. They try to throw a little humor in the dialogue too but I feel it falls flat. Overall if you are a fan of prior Journey issues you will probably like this one as well, but for the new users you might want to read a few old trades involving Sif first, or just skip the series unless there is a story arc that involves a title you read.

Purchase Journey Into Mystery #646 on Amazon

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