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Wacky Wizard Games Imprint and Three New Games Announced by @wwizardgames

Wise Wizard Games announced the launch of Wacky Wizard Games, a new brand imprint focused on family-friendly, lightweight games. Three games are planned for release in 2024 as part of this new brand imprint: Star Realms Academy, Caution Signs, and Pack the Essentials. If you are interested and attending PAX Unplugged they will have prototypes of Caution Signs and Pack the Essentials. "We are super excited to be adding this new family friendly product line to our catalog. We wanted to maintain the focus of Wise Wizard Games on strategy card and dice games with geeky themes, and have created Wacky Wizard Games as an umbrella for lightweight games with a more whimsical, cute vibe," shared Debbie Moynihan, COO of Wise Wizard Games. Star Realms Academy Forge your own star realms, overloaded with cuteness! A kid friendly but still fun for grown-ups version of the popular Star Realms deckbuilding game for 2 players. A little less math, no reading necessary, but still tons of fun! 

Guest Reviews: Teen Titans #14 - The Origin of Wonder Girl, Part 2

Teen Titans #14 Review

Teen Titans #14 Cover
Who Deserves the Silent Armour? Original Review by Johnkmccubbin91 at Comic Vine

I have overall been enjoying this series and it's been very fun. The current story involving Wonder Girl's origin has however been very poor and I hope the Death of the Family crossover, between this series and Red Hood and the Outlaws is better.


This issue sees Wonder Girl, along with Superboy and Red Robin in search of Diesel and the Silent Armour he's wearing. Meanwhile Kid Flash and Bunker are bored waiting for the others to return, and Solstice gets visited by Kurt Lance who offers to make her human again.


Titans Vs Diesel's Army
This was a disappointing issue and the whole Wonder Girl origin story hasn't been as good as I hoped. This issue felt very rushed and is by far not one of Scott Lobdell's best written stories. I've loved how he's written the characters throughout the series, and especially the chemistry between Superboy, Wonder Girl and Red Robin. I was also happy that this story they have been the main characters with the other Titans making brief appearances, but this issue they didn't get as much time to interact. I did like how despite the separation you could still see that both Superboy, and mainly Red Robin cared for Wonder Girl but it would have been nice if we'd seen a bit more. Although I liked the confrontation between Diesel and Wonder Girl, even it felt rushed, which was disappointing. Lobdell does however continue to show the characteristics of each character perfectly, and I liked how he handled the small sequence between Kid Flash and Bunker.

Read the rest of Johnkmccubin91's Review on Comic Vine

Titan's Smash! Original Review by Batwatch at Comic Vine

Teen Titans has had a rather inconsistent run starting off horribly but becoming better with the current story arc. Though I despised Lobdell's earliest issues of Teen Titans, I've found myself growing fond of the central three characters as they set off on their own to help Cassie harness and then reclaim her armor. Does this issue expand further on the chemistry between Red Robin, Superboy, and Wonder Girl, or does this trio of Titans fail to please?


In this issue, the titan trinity is attacked by Diesel, Miguel and Bart whine, Kiran meets a mysterious character, and Red Robin and Superboy do battle with armor warriors while Cassie faces her old flame.


Most of the chemistry I loved so much from the last issue disappeared in this one. We still get a tiny bit of interaction between Tim, Superboy, and Cassie, but the issue spends a lot of time dealing with Cassie’s conflict with Diesel which was only somewhat interesting and Red Robin and Superboy’s conflict with some plot convenient cannon fodder.

The armor warriors were rather uninspired and boring enemies, and quite frankly, Ale Garza’s art did not really make a good vehicle for the fight. Superboy swoops at bad guys while Red Robin flaps at them with his wings. Yawn.

Read the rest of Batwatch's review on Comic Vine

What I Thought

Cover - 4/5
Art - 3/5
Colors/Ink/Lettering - 4/5
Layout/Flow - 4/5
Story - 4/5
Verdict - 3.9

I seemed to have enjoyed this issue slightly better than both John and Jeremy. My biggest gripe in the issue has to be the art. At first I thought it was kinda unique and appreciated it, but the more I read the more it seemed like it was trying to be a cartoon style but failed. While some characters looked fine, some were horrible like Kid Flash for example. I like the fact that we get to see Kid Flash, Bunker and Solstice in this issue, I only wish they were actually doing something rather than Bart pining over Solstice. We do get a small side story with Kurt Lance trying to manipulate Solstice so it will be interesting to see where that goes. I did enjoyed reading about Wonder Girls New 52 origin because I'm unfamiliar with the character as all since I just started reading DC during the reboot. The end of the issue we see Drake run off to Gotham, only to have the Titans discover a present left by the Joker a few moments later.

Purchase Teen Titans #14 on Amazon

John McCubbin is a blogger at http://imaginationcentre.blogspot.co.uk/ and Jeremy Sims is a blogger at https://batwatch.squarespace.com/. Both are comic book reviewers at Comic Vine. The use of their reviews have been authorized by the original authors.


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