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Weirdwood Manor by Greyridge Games Coming Soon to Kickstarter

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Greyridge Games announced tgat the award-winning Weirdwood Manor app and book series will be made into a board game. Weirdwood Manor: The Board Game is a cooperative game of adventure and strategy for 1 to 5 players from ages 14+ and takes 90 - 120 minutes to play. You’ll battle against 1 of 3 unique magical Fae Monsters and their Clockwork Scarabs invading the Manor. Offering high variability and replayability, the game features a unique temporal mechanic that reflects the magical, ever-shifting corridors and rooms of the Manor. Every time a player or the Fae Monster takes an action, time will move forward in the game and the connections between the rooms will shift via unique rotating corridor rings on the game board. Fighting against time, you’ll make use of dice drafting, card play, resource management, and location actions as you and your companions move through the ever-shifting Manor in pursuit of ultimate victory over the Fae Monster! As the game progresses, the Fae Monster’s s

Blue Beetle #14 - Scarabworld Review

Blue Beetle #14 Review

Blue Beetle #14 Cover
Cover - 4/5

- Would I pick-up the comic based on the cover alone? Are the alternate covers appealing? Does the cover portray what happens in the issue?

Art - 5/5

- Do I personally like this artist's style? Does the artist stay true to the characters appearance?

Colors/Ink/Lettering - 5/5

- Does the work blend well with the artist? Is the coloring/inking enjoyable and easy to distinguish what's happening? Can I easily read the lettering?

Layout/Flow - 5/5

- Does the layout of the issue make it easy to read? Does the issue have a good flow of the plot and keep me engaged?

Story - 4/5

- Weighted Triple. How well did the issue further develop the current story? How well did the issue further develop the characters? Did I enjoy reading the issue?



Verdict - 4.4

- I'm jumping into the series a little late and have only read the issues following the Green Lantern: New Guardians #9 - Beyond Hope crossover. I enjoyed this issue and the cover is a nice image of Khaji-Kai and Blue Beetle on the attack. This issue takes the Blue Beetle to Scarabworld with Khaji-Kai. Khaji wants to destroy the planet to prevent future Reach soldiers. Jaime Reyes is shocked to discover this isn't the first world Khaji has destroyed and has second thoughts about the mission. The two are capable of destroying the planet but Khaji gets left behind. The secondary story is of Blue Beetle's original Scarab host wanting to take it back. When Jaime commands Khaji Da (his scarab) to defend him, it responds that it can't hurt itself. We see the original host clinging to the escape vessel in the final scenes. As the series winds down it will be entertaining to see how this plays out.

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