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CMON's SDCC Exclusives: A Betrayal to Loyal Fans and Backers?

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In recent years, CMON has built a reputation for creating some of the most beloved board games in the industry. Titles like Zombicide , Dune , Cyberpunk 2077 , Cthulhu: Death May Die , Arcadia Quest and Marvel United have garnered a dedicated fanbase, many of whom have supported these games through Kickstarter campaigns and retail purchases. However, CMON's recent decision to make exclusive content for these games available only at San Diego Comic-Con (SDCC) has sparked significant outrage among its loyal supporters. The Exclusivity Issue At the heart of the controversy are the exclusive expansions and content for Zombicide: White Death, Cthulhu: Death May Die, and Marvel United. These exclusives include: Zombicide: White Death TMNT Expansion: Featuring comics and Rocksteady and Bebop miniatures for the Teenage Mutant Ninja Turtles expansion. This expansion is only available at SDCC, but was highly requested by backers during the entire campaign. Godzilla Expansion for Cthulhu: D

Life of the Amazonia by Bad Comet Games Coming Soon to Kickstarter


Bad Comet Games officially announced their followup to their first successful crowdfuding game Wild: Serengeti will be Life of the Amazonia. Bad Comet will also be renaming Wild: Serengeti to Life of the Serengeti due to trademark issues and to keep their nature themed games tied together.

Life of the Amazonia is not a sequel to Wild: Serengeti as the game is completely different in every way except that it carries on the beautiful Animal meeples everyone loved from Wild: Serengeti.

As it is a game set in the Amazon Rainforest, Life of the Amazonia will invite you into the lush jungle of the Amazon to join in the mission of building an ecologically rich jungle. Every player will have their very own beautifully crafted jungle in front of their very eyes once the game concludes.

The main mechanics that make up the game include bag building and pattern building. This will be a game in which players will build stronger resource pouches through bag building and use the resources to build the jungle through various actions. You can restore areas, plant trees and flowers, and discover various animals and insects. Each animal will have its own scoring conditions and the game will have you build patterns by strategically arranging various components in order to maximize scoring.

A total of 16 beautiful animals will appear in the base game. Our artist Sophia and Art Director Hani succeeded once again, in expressing the animals beautifully through meeples. Also, unlike its predecessor, Wild: Serengeti, the cards will feature stunning animal artwork for an even greater visual satisfaction. Of course, in addition to the 16 animals, a more diverse variety of new animals can be added through Stretch Goals.

The game was developed and designed by the newest member of the team, board game designer, Jamie! With Gunho, who has been in charge of designing Bad Comet’s games thus far, overseeing the game development as a Director. Gunho has mentioned that "Personally, I believe this game will my favorite game that Bad Comet has ever released".


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