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CMON's SDCC Exclusives: A Betrayal to Loyal Fans and Backers?

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In recent years, CMON has built a reputation for creating some of the most beloved board games in the industry. Titles like Zombicide , Dune , Cyberpunk 2077 , Cthulhu: Death May Die , Arcadia Quest and Marvel United have garnered a dedicated fanbase, many of whom have supported these games through Kickstarter campaigns and retail purchases. However, CMON's recent decision to make exclusive content for these games available only at San Diego Comic-Con (SDCC) has sparked significant outrage among its loyal supporters. The Exclusivity Issue At the heart of the controversy are the exclusive expansions and content for Zombicide: White Death, Cthulhu: Death May Die, and Marvel United. These exclusives include: Zombicide: White Death TMNT Expansion: Featuring comics and Rocksteady and Bebop miniatures for the Teenage Mutant Ninja Turtles expansion. This expansion is only available at SDCC, but was highly requested by backers during the entire campaign. Godzilla Expansion for Cthulhu: D

Septima by Mindclash Games Coming Soon to Kickstarter

Mindclash Games announced their newest upcoming game, with the former working title 'Seven': Septima!

Septima is a competitive, highly interactive strategy game of witchcraft for 1-4 players. As the leader of your coven, you must prove your worth in the town of Walpurgis to become the successor of Septima, the High Witch. Practice your craft and gain Wisdom by collecting herbs, brewing potions, healing and swaying the townsfolk, mastering charms and rescuing your fellow brothers and sisters from the Trials. But beware: magic, even if used for good, invokes suspicion in the townsfolk...

"Only in a few corners of the world is the memory of magic still alive, even though a few centuries ago its healing power permeated everything. Witches, its last remaining practitioners, have always been outcasts, and could only help human society in strict secrecy. The leader of their people, the Septima, has always been the wisest, most knowledgeable witch. Now, as her time is coming to an end, witches from all over the world gather at Walpurgis to leave their mark on the divided town, and prove to the Septima that they are her worthy successor."

About Septima

Simultaneous action selection with positive player interaction

Septima’s central mechanism revolves around the simultaneous, secret selection of one of nine Action cards each turn: Move, Collect, Brew, Heal, Recruit, Plea, Chant, Rite, and Remember. Each Action gets a powerful bonus if it is chosen by multiple players, but performing them together also raises suspicion in the townsfolk and attracts the attention of the Witch Hunters. Decisions of when to do a shared action (and who to do it with) adds a fresh, semi-cooperative touch to a competitive game, and lots of player interaction.

Rescue witches to build your Coven

Heal, enthrall, or convince the townsfolk and amass enough support to sway the periodic Witch Trials in your favor. If the hostile witnesses are outvoted, the convicted witch is absolved and joins the coven that rescued them. You start small but you can grow your coven to up to four witches this way, with a diverse set of personalities, backgrounds and special abilities to help your cause. Reckless Witches caught by Witch Hunters are also put to trial, so with enough support from the townsfolk, even witches from other, less careful players’ coven can end up in yours.

Accessible, intuitive and familiar

Septima was designed, developed and illustrated entirely in-house with a clear goal: to be their most accessible game yet, while retaining the deep and innovative gameplay that they pride themselves on. It has the Mindclash feel through and through, but it is very quick to learn and plays under 2 hours even at maximum player count.

As much as everyone loves lavish productions with miniatures, Mindclash has decided to take a "back to our roots" approach with Septima's look and feel. The beautiful hand-drawn artwork is created by Villő Farkas, the artist of Trickerion, and the game's world and theme-inspired mechanisms lend themselves much better to silkscreened wooden components than miniatures.

Septima is designed by Robin Hegedűs with a solo mode by Dávid Turczi. Septima is coming to Kickstarter Summer 2022.

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