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Wacky Wizard Games Imprint and Three New Games Announced by @wwizardgames

Wise Wizard Games announced the launch of Wacky Wizard Games, a new brand imprint focused on family-friendly, lightweight games. Three games are planned for release in 2024 as part of this new brand imprint: Star Realms Academy, Caution Signs, and Pack the Essentials. If you are interested and attending PAX Unplugged they will have prototypes of Caution Signs and Pack the Essentials. "We are super excited to be adding this new family friendly product line to our catalog. We wanted to maintain the focus of Wise Wizard Games on strategy card and dice games with geeky themes, and have created Wacky Wizard Games as an umbrella for lightweight games with a more whimsical, cute vibe," shared Debbie Moynihan, COO of Wise Wizard Games. Star Realms Academy Forge your own star realms, overloaded with cuteness! A kid friendly but still fun for grown-ups version of the popular Star Realms deckbuilding game for 2 players. A little less math, no reading necessary, but still tons of fun! 

Okko Chronicles: Ramparts of the Empire by Red Joker Games Coming Soon to Kickstarter

Become a Samurai or an Ogre in Okko's new Board Game!

Matagot announced today that Red Joker Games will be bringing Okko Chronicles: Cycle of Earth - Ramparts of the Empire to Kickstarter. Raparts of the Empire is a completely new game from the Okko Chronicles line.

Prepare to play as the legendary Ronin and his fellow companions who must stop the Karasu’s army of the dead before they sweep through the Pajan empire.

During a game, players choose which heroes they wish to play as and fight to keep the fortress they are protecting from falling under the tide of undead enemies summoned by the Karasu monks.

In addition, players must take care of Black Tiger, a ninja who has returned from the dead.

Black Tiger PrototypeAtrocity Prototype

Okko Chronicles - Ramparts of the Empire can be played solo, cooperatively or semi-cooperatively and introduces a Tower Defense mechanic.

Players will also have to complete various objectives and the choices will increase the difficulty to win the scenario.


During a turn, each player plays one or two of their action cards; these cards give them advantages to perform the 3 actions they have.

A game ends:

- when all the Heroes are put out of action or when one of the fortress walls gives way completely, leaving the Pajan Empire to the undead,

- or when the last wave of the Karasu army breaks on the defenses of the fortress, thanks to the arrival of the Pajan army.

But beware, other parallel objectives can also influence the course of the story.

The game is part of the same range as the Okko Chroicles: Water Cycle. It can be considered as its sequel but the game mechanics are different and they can't be played together.


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