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Dino Dodge by Blue Gear Games Coming Soon to Kickstarter
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Blue Gear Games will be re-launching their next game, Dino Dodge: Survival of the Fittest on Kickstarter April 26th.
About
65 million years ago, the Earth was dominated by Dinosaurs. They lived together in peace and harmony. Always being kind and courteous to their dino neighbors. That is…until the meteors came…
Now it’s every dino for themselves! Push, shove and dodge your way out of falling meteors! Do whatever it takes, even if it means moving another dino under the meteor, to be the Last Dinosaur on Earth!
Objective
Play Action Cards to dodge falling meteors, move your enemies under meteors and avoid new threats. Meteors fall by utilizing its ticker. Whoever is under a meteor and cannot escape are eliminated from the game.
Manage your hand carefully or leave your fate in the claws of your enemies. Meteors continue to fall and the world turns into lava, as the age of extinction lays way for only one dinosaur left standing!
Dino Dodge is played in rounds consisting of up to three phases; activate player, sky is falling, and boom phases. Be the last dinosaur standing to win the game.
Activate Player Phase
- Add a Meteor: The player will reveal one Meteor Tile and place it above any unoccupied Land Tile on its highest axis.
- Draw Check: If the player has no Action Cards in hand then draw back up to 5 Action Cards.
- Play Actions: The player must perform at least one action through using Action Cards and may perform as many actions as they choose.
- End Phase: Flip over the Player Token to enter the game into the Sky is Falling Phase, while retaining the token.
Sky is Falling Phase
- Rotate Meteor: Rotate all active Meteors down 1 on their axis.
- Draw Check: Any players under a meteor may draw one Action Card if they choose
- Boom Check: Acknowledge if any active meteors are on their Boom axis.
- If no Meteor(s) are booming, then flip & pass the Player token to the player on the left and start a new round.
- If Meteor(s) are booming, then enter the Boom Phase
Boom Phase
- Booming Meteor: Each player must take turns to escape by performing a single action.
- Lava and Booming Meteor: Each player must take turns to escape by playing a pair of Action Cards to perform either their Dino Power or Land Effect.
- Players that are unable to resolve are immediately eliminated from the game
Additional Info
- Ages 8 and up
- 2-5 players
- 15-30 minutes
- Competitive
- Take that, Hand Management, Free-For-All
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