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Wacky Wizard Games Imprint and Three New Games Announced by @wwizardgames

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Wise Wizard Games announced the launch of Wacky Wizard Games, a new brand imprint focused on family-friendly, lightweight games. Three games are planned for release in 2024 as part of this new brand imprint: Star Realms Academy, Caution Signs, and Pack the Essentials. If you are interested and attending PAX Unplugged they will have prototypes of Caution Signs and Pack the Essentials. "We are super excited to be adding this new family friendly product line to our catalog. We wanted to maintain the focus of Wise Wizard Games on strategy card and dice games with geeky themes, and have created Wacky Wizard Games as an umbrella for lightweight games with a more whimsical, cute vibe," shared Debbie Moynihan, COO of Wise Wizard Games. Star Realms Academy Forge your own star realms, overloaded with cuteness! A kid friendly but still fun for grown-ups version of the popular Star Realms deckbuilding game for 2 players. A little less math, no reading necessary, but still tons of fun! 

Voices in My Head by Unexpected Games Coming Soon

Unexpected Games announced their next board game, Voices in My Head, a wacky board game of internal conflict in the court of law for 3-6 players.

Unexpected Games first game is The Initiative where players embark on a unique journey of discovery, puzzles, and strategy, and has been receiving rave reviews this year.

"Robbing that bank was not your brightest moment. Should you just confess or try to get away with it? As you prepare to testify in court, conflicting thoughts fill your head. Which voice should you listen to?"

In this one vs many game, where one player is the prosecutor who tries to convict him, while the other players take control of different aspects of Guy’s personality. From Honesty to Selfishness, each persona has a different secret goal. Just about anything can happen in this wacky trial, and your actions will determine Guy’s fate!


  • The prosecutor’s goal is to have more jurors think Guy is guilty than innocent at the end of the game. 
  • All other players take on different aspects of Guy’s personality, such as Honesty or Selfishness, and strive to fulfill your hidden goal.
  • Each trial card presents a pivotal moment in the court case. How Guy reacts to these moments will place tokens on the jurors to help or hinder your goal. 

About

In Voices In My Head, players step into the courtroom and into the mind of a man on trial for robbing a bank. One player takes on the role of the prosecutor who is trying to convict the defendant, Guy, and send him to prison; everyone else takes on aspects of Guy's personality, such as Honesty or Selfishness, and attempts to influence the trial. To win the game, each player must achieve their hidden goal.

Each round, the prosecutor plays a trial card to present evidence, call witnesses, or grill Guy on the stand. Players then try to control Guy's actions by deploying control markers to a three-dimensional game board representing his brain. These actions will sway the jury in different ways and ultimately determine whether Guy goes free or is sent to prison.


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