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Steamforged Games Acquires Euthia

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Steamforged Games, leading UK tabletop games developer and publisher (Monster Hunter World: The Board Game, DARK SOULS: The Board Game , Horizon Zero Dawn: The Board Game , Bardsung , Epic Encounters , and more) announce acquisition of the Euthia IP and a partnership with Czech studio, Diea Games, to resurrect the Euthia board game crowdfunding campaign that was cancelled in May  this year after raising over half a million dollars in just two days.  Euthia, rated 8.8 on BoardGameGeek and currently out-of-print, is an open-world fantasy sandbox RPG board game that initially ran on Kickstarter in 2020 and was well-received by the public. Described as Diablo-esque by reviewers, the game can be played competitively, solo, or cooperatively. News of the cancellation of the second crowdfunding campaign was felt throughout the tabletop community. With Steamforged's support, Diea Games are now able to realise their dream of becoming a full-time development studio and can continue their w

Star Fighters Rapid Fire Kickstarter Preview and Gameplay | @alleycatgames


Live playthrough of the fast action dice rolling Kickstarter game Star Fighters Rapid Fire by Alley Cat Games.

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Star Fighters: Rapid Fire combines the excitement of real-time dice rolling with tactical starship combat. Each player hops into the cockpit of their own starfighter and duels it out in a dog fight to prove who is the superior pilot. The game plays in multiple modes 1 vs 1, 3 player free-for-all, 2 vs 2, or a solo mode where a single starfighter attacks an orbital space station.

In the real-time phase all players roll and re-roll their command dice simultaneously, and assign them to the various functions of their starfighter. When a player has fully charged systems and is ready to act they may end the real-time phase by hitting the big red button and yelling, “Fire!” This means all players must cease rolling and allocating dice and move to the tactical phase.

In the tactical phase players then alternate activating the systems they have charged. This allows them to fire torpedoes or lasers at the enemy, maneuver around the map, adjust their shields, and other actions unique to their chosen starfighter.

Players must balance the pressure of real-time play while making good tactical and strategic decisions. The game only ends when one starfighter is destroyed. The pilot that hits the finishing blow gets all the glory and is the winner.



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