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Wacky Wizard Games Imprint and Three New Games Announced by @wwizardgames

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Wise Wizard Games announced the launch of Wacky Wizard Games, a new brand imprint focused on family-friendly, lightweight games. Three games are planned for release in 2024 as part of this new brand imprint: Star Realms Academy, Caution Signs, and Pack the Essentials. If you are interested and attending PAX Unplugged they will have prototypes of Caution Signs and Pack the Essentials. "We are super excited to be adding this new family friendly product line to our catalog. We wanted to maintain the focus of Wise Wizard Games on strategy card and dice games with geeky themes, and have created Wacky Wizard Games as an umbrella for lightweight games with a more whimsical, cute vibe," shared Debbie Moynihan, COO of Wise Wizard Games. Star Realms Academy Forge your own star realms, overloaded with cuteness! A kid friendly but still fun for grown-ups version of the popular Star Realms deckbuilding game for 2 players. A little less math, no reading necessary, but still tons of fun! 

Magical Friends and How to Summon Them Kickstarter Preview and Gameplay @Magical_Frie_en

Live gameplay of the strategy board game on Kickstarter, Magical Friends and How to Summon Them by Shelf Buster Games. Back Magical Friends on Kickstarter.

About

In Magical Friends and how to summon them you'll be one of 4 powerful wizards who will try to win the Midsummer contest by bringing the most friends to the tavern after 8 rounds.

Since your colleagues, the other wizards, are your biggest competitors, you'll have to cheat your way through the competition by using magical powers to sneak in some extra friends, which the others will do.

In each round, you'll choose one of the available summon cards and summon a magical creature that will pretend to be your friend.

To decide who will go first in each round, you will offer powerful artifacts to determine the turn order. Higher value artifacts will let you play and also pick a summoning card before your opponents, while lower value artifacts will provide additional options during your turn.

When you choose a summon card, you can place the corresponding creature standee on the board. It also tells you how many and how far your creatures can move this turn.

Each of the 40 unique creatures has its own ability and interacts differently with the other creatures.

Very quickly, the board will be filled with creatures and it will be difficult to guide your friends through the different paths to the tavern.

These paths are double-sided and can be combined in many different ways. But be aware, more dangerous than the paths are the creatures of your opponents.

Don't worry, if one of your friends gets slain or poisoned in all the chaos, nothing will happen to you. For every friend you lose, you'll get pity power to speed up one of your other buddies.

So stay in the lead or win the game from behind, both are possible.



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