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Wacky Wizard Games Imprint and Three New Games Announced by @wwizardgames

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Wise Wizard Games announced the launch of Wacky Wizard Games, a new brand imprint focused on family-friendly, lightweight games. Three games are planned for release in 2024 as part of this new brand imprint: Star Realms Academy, Caution Signs, and Pack the Essentials. If you are interested and attending PAX Unplugged they will have prototypes of Caution Signs and Pack the Essentials. "We are super excited to be adding this new family friendly product line to our catalog. We wanted to maintain the focus of Wise Wizard Games on strategy card and dice games with geeky themes, and have created Wacky Wizard Games as an umbrella for lightweight games with a more whimsical, cute vibe," shared Debbie Moynihan, COO of Wise Wizard Games. Star Realms Academy Forge your own star realms, overloaded with cuteness! A kid friendly but still fun for grown-ups version of the popular Star Realms deckbuilding game for 2 players. A little less math, no reading necessary, but still tons of fun! 

Bardwood Grove by Final Frontier Games Coming Soon to Kickstarter

Final Frontier Games announced that Bardwood Grove is coming to Kickstarter on October 13th. Bardwood Grove is the fourth game set in their world of The Five Realms which includes Cavern Tavern, Rise to Nobility and last year's Kickstarter Merchants Cove.

Bardwood Grove is an evolving game where the more you play the game, the more new content is added. Seasonal event decks will also keep the game fresh, offering unique opportunities to gain resources and renown. After each game, players will check to see if they completed any of the available achievements, and to see if it was the first time they experienced a particular event. Completed achievements and experiences will unlock new content to be introduced into all subsequent games. New cards, new resources, new mechanisms, new tiles, new creatures, and more are waiting to be uncovered as you play. 

There is almost another game’s worth of content planned, with more to be added through stretch goals, waiting to be uncovered! New content requires no context from previous plays, but players who experience multiple game sessions may find fun thematic links between their sessions. Due to the unlocking content, and seasonal event decks, no two games of Bardwood Grove will be the same. A strong strategy in one game, might not be as strong in a repeat play.

  • All content is icon-coded to be resettable with ease. 
  • No components will be destroyed or permanently altered. 
  • New content is not modular, and is meant to be added to the game. 
  • Players need no context from previous plays to enjoy a game of Bardwood Grove.
  • No content is player-count specific, and all content works with the solo opponent.

Bardwood Grove will also be available in French and Spanish thanks to Super Meeple and TCG Factory, and Final Frontier Games is working on securing more languages for the game.

About

Bardwood Grove is a tableau-composition euro game where each player assumes the role of a fantastical Bard. Set in The Five Realms universe (Merchants Cove, Rise to Nobility, Cavern Tavern), players will adventure to the Halfling Realm, the home to the finest, highly-talented, and most-legendary Bards of all the land.

As Bards, players will manage a unique tempo dial mechanism to build temporary Song tableaus from your deck, while exploring and activating locations around the lush woodland city. Each Bard starts with asymmetric skill decks that match their style, such as the Bardbarian, Sword Dancer, and Wardrummer. Learn new Bardic skills, tell tales and perform gigs, soothe the dissonant creatures invading the Grove, and contend with other Bards for the most Glory and Fame. Once all Glory has been collected, the Bard with the most combined Glory and Fame wins!

Each turn, players draw two cards from their unique skill deck and play one to their Story (discard pile) for instant benefits, while the other is added to their Song (tableau). Bardwood Grove challenges players to carefully craft their Song tableaus, coordinating them with their Composition cycle that governs how frequently they sing. As players strategically use resources to upgrade their decks, Songs will release powerful combos and allow players to interact with multiple locations. This creates a unique ebb and flow to the game, as players build their songs, and then decide when and where to sing them.

Rumor has it that Bardwood Grove is full of hidden secrets. As the game is played and decisions are made, players will unlock content and evolve the game naturally. An achievement system tied to the choices and performances of each game will guide players through a series of unlockable content. As new content emerges through each play, the game will provide players with new content that is based on unique outcomes and player decisions. Grove locations will change, additional Bardic skills can be unlocked, Bard decks become more powerful, new Bards arrive in town, and a variety of characters (both good and bad) can enter the game.

Unravel the mysteries of Bardwood Grove!


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