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CMON's SDCC Exclusives: A Betrayal to Loyal Fans and Backers?

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In recent years, CMON has built a reputation for creating some of the most beloved board games in the industry. Titles like Zombicide , Dune , Cyberpunk 2077 , Cthulhu: Death May Die , Arcadia Quest and Marvel United have garnered a dedicated fanbase, many of whom have supported these games through Kickstarter campaigns and retail purchases. However, CMON's recent decision to make exclusive content for these games available only at San Diego Comic-Con (SDCC) has sparked significant outrage among its loyal supporters. The Exclusivity Issue At the heart of the controversy are the exclusive expansions and content for Zombicide: White Death, Cthulhu: Death May Die, and Marvel United. These exclusives include: Zombicide: White Death TMNT Expansion: Featuring comics and Rocksteady and Bebop miniatures for the Teenage Mutant Ninja Turtles expansion. This expansion is only available at SDCC, but was highly requested by backers during the entire campaign. Godzilla Expansion for Cthulhu: D

Bardwood Grove by Final Frontier Games Coming Soon to Kickstarter

Final Frontier Games announced that Bardwood Grove is coming to Kickstarter on October 13th. Bardwood Grove is the fourth game set in their world of The Five Realms which includes Cavern Tavern, Rise to Nobility and last year's Kickstarter Merchants Cove.

Bardwood Grove is an evolving game where the more you play the game, the more new content is added. Seasonal event decks will also keep the game fresh, offering unique opportunities to gain resources and renown. After each game, players will check to see if they completed any of the available achievements, and to see if it was the first time they experienced a particular event. Completed achievements and experiences will unlock new content to be introduced into all subsequent games. New cards, new resources, new mechanisms, new tiles, new creatures, and more are waiting to be uncovered as you play. 

There is almost another game’s worth of content planned, with more to be added through stretch goals, waiting to be uncovered! New content requires no context from previous plays, but players who experience multiple game sessions may find fun thematic links between their sessions. Due to the unlocking content, and seasonal event decks, no two games of Bardwood Grove will be the same. A strong strategy in one game, might not be as strong in a repeat play.

  • All content is icon-coded to be resettable with ease. 
  • No components will be destroyed or permanently altered. 
  • New content is not modular, and is meant to be added to the game. 
  • Players need no context from previous plays to enjoy a game of Bardwood Grove.
  • No content is player-count specific, and all content works with the solo opponent.

Bardwood Grove will also be available in French and Spanish thanks to Super Meeple and TCG Factory, and Final Frontier Games is working on securing more languages for the game.

About

Bardwood Grove is a tableau-composition euro game where each player assumes the role of a fantastical Bard. Set in The Five Realms universe (Merchants Cove, Rise to Nobility, Cavern Tavern), players will adventure to the Halfling Realm, the home to the finest, highly-talented, and most-legendary Bards of all the land.

As Bards, players will manage a unique tempo dial mechanism to build temporary Song tableaus from your deck, while exploring and activating locations around the lush woodland city. Each Bard starts with asymmetric skill decks that match their style, such as the Bardbarian, Sword Dancer, and Wardrummer. Learn new Bardic skills, tell tales and perform gigs, soothe the dissonant creatures invading the Grove, and contend with other Bards for the most Glory and Fame. Once all Glory has been collected, the Bard with the most combined Glory and Fame wins!

Each turn, players draw two cards from their unique skill deck and play one to their Story (discard pile) for instant benefits, while the other is added to their Song (tableau). Bardwood Grove challenges players to carefully craft their Song tableaus, coordinating them with their Composition cycle that governs how frequently they sing. As players strategically use resources to upgrade their decks, Songs will release powerful combos and allow players to interact with multiple locations. This creates a unique ebb and flow to the game, as players build their songs, and then decide when and where to sing them.

Rumor has it that Bardwood Grove is full of hidden secrets. As the game is played and decisions are made, players will unlock content and evolve the game naturally. An achievement system tied to the choices and performances of each game will guide players through a series of unlockable content. As new content emerges through each play, the game will provide players with new content that is based on unique outcomes and player decisions. Grove locations will change, additional Bardic skills can be unlocked, Bard decks become more powerful, new Bards arrive in town, and a variety of characters (both good and bad) can enter the game.

Unravel the mysteries of Bardwood Grove!


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