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51st State Ultimate Edition by Portal Games Coming Soon to Gamefound

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Portal Games announced the 51st State Ultimate Edition is coming soon to Gamefound and will included new content with the crowdfunding campaign The campaign launches in February 2022 with component upgrades, reprints of hard-to-find content, and a new expansion, No Man’s Land, designed by Ignacy Trzewiczek. 51st State was originally published in 2010, and was a breakout success for Portal Games. Set in the same universe as the fan favorite Neuroshima Hex , 51st State offered players a new way to fight for resources in the wastelands of America. The release of the 51st State Master Set in 2016 brought together the core game and both the original expansions, Winter and New Era in one box with an all-new look and improved gameplay. Three additional expansions have since been released for the Master Set, growing the line to a fan favorite. Portal Games wants to give players the definitive experience they deserve with the 51st State Ultimate Edition.  The 51st State Ultimate Edition coming

Edge of Darkness Emissaries of the Vale by AEG Coming Soon to Kickstarter

The next chapter for Edge of Darkness, Dark Emissaries of the Vale is coming to Kickstarter August 17th.

In Emissaries of the Vale, players will gather help from the Vale, learn the ways of druidic magic and defeat the Blight before it destroys the Vale forever! When the dust settles, will your Guild be victorious?

Find out in this exciting new release for Edge of Darkness, John D Clair’s award-winning card crafting worker placement game. Sign Up to be Notified on Launch!

About Edge of Darkness

Edge of Darkness is the third Card Crafting Game from Alderac Entertainment Group designed by John D. Clair. Edge of Darkness combines Card Crafting, Worker Placement, shared deck-building, and a whole new Threat Challenge system in a medium-weight euro-style board game of 60 to 120 minutes for 1 to 4 players.

Players are the heads of powerful guilds in the City. Each Guild vies with the others to become the leaders of the City in a desperate struggle against great evil. But the Guilds must also work together because the dangers facing the city can harm them all.

The Guilds exert their control in the city by sending agents to various locations where they can generate resources or abilities and enable the Guild to take actions. Guilds grow in power as they maneuver their agents and loyalists into positions of importance in the districts and organizations of the City. Over time the Guilds can seek to create synergies between the places their agents have been assigned and the tendrils of influence the Guilds have connected to the City's infrastructure.

To win a Guild must have the most power in the city when the game ends. Power is gained having the allegiance of important citizens and nobles, by accumulating wealth, and by undertaking actions beneficial to the City such as defending it from external and internal threats.


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