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District Noir by Pandasaurus Games Coming Soon

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Pandasaurus has announced a new 2 player set collection game District Noir is coming this summer. Preorders will start on May 19th with retail release planned for July 19th. District Noir was originally published in Japanese by Taikikennai Games in 2016 as Throne and Grail. It was then published in 2019 as Chocolate Factory by Nasza Księgarnia in Polish. The current art and theme was published last year in French by Spiral Éditions. When the time is right, gain control! At the head of the city’s largest criminal organizations, men and women fight to control territories and gain support by trying every means possible to grow their influence. Control of the District Noir, a central and highly contested area, remains the major issue that will make all the difference in dominating the city. There are two paths to victory: win over District Noir's various supports, or directly control the city’s three strategic locations. Before players can claim these, they must be played to the center

Edge of Darkness Emissaries of the Vale by AEG Coming Soon to Kickstarter

The next chapter for Edge of Darkness, Dark Emissaries of the Vale is coming to Kickstarter August 17th.

In Emissaries of the Vale, players will gather help from the Vale, learn the ways of druidic magic and defeat the Blight before it destroys the Vale forever! When the dust settles, will your Guild be victorious?

Find out in this exciting new release for Edge of Darkness, John D Clair’s award-winning card crafting worker placement game. Sign Up to be Notified on Launch!

About Edge of Darkness

Edge of Darkness is the third Card Crafting Game from Alderac Entertainment Group designed by John D. Clair. Edge of Darkness combines Card Crafting, Worker Placement, shared deck-building, and a whole new Threat Challenge system in a medium-weight euro-style board game of 60 to 120 minutes for 1 to 4 players.

Players are the heads of powerful guilds in the City. Each Guild vies with the others to become the leaders of the City in a desperate struggle against great evil. But the Guilds must also work together because the dangers facing the city can harm them all.

The Guilds exert their control in the city by sending agents to various locations where they can generate resources or abilities and enable the Guild to take actions. Guilds grow in power as they maneuver their agents and loyalists into positions of importance in the districts and organizations of the City. Over time the Guilds can seek to create synergies between the places their agents have been assigned and the tendrils of influence the Guilds have connected to the City's infrastructure.

To win a Guild must have the most power in the city when the game ends. Power is gained having the allegiance of important citizens and nobles, by accumulating wealth, and by undertaking actions beneficial to the City such as defending it from external and internal threats.


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