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CMON's SDCC Exclusives: A Betrayal to Loyal Fans and Backers?

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In recent years, CMON has built a reputation for creating some of the most beloved board games in the industry. Titles like Zombicide , Dune , Cyberpunk 2077 , Cthulhu: Death May Die , Arcadia Quest and Marvel United have garnered a dedicated fanbase, many of whom have supported these games through Kickstarter campaigns and retail purchases. However, CMON's recent decision to make exclusive content for these games available only at San Diego Comic-Con (SDCC) has sparked significant outrage among its loyal supporters. The Exclusivity Issue At the heart of the controversy are the exclusive expansions and content for Zombicide: White Death, Cthulhu: Death May Die, and Marvel United. These exclusives include: Zombicide: White Death TMNT Expansion: Featuring comics and Rocksteady and Bebop miniatures for the Teenage Mutant Ninja Turtles expansion. This expansion is only available at SDCC, but was highly requested by backers during the entire campaign. Godzilla Expansion for Cthulhu: D

Artefacts by Fabulist Factory Coming Soon to Kickstarter


Artefacts a new gigantic game set into a very steampunk universe is going to shake to the board game universe is coming to Kickstarter August 17th.

Enter the Artefactorum, a secret society born two thousand years ago, with Artefacts. Made for 2 to 4 players, Artefacts mixes resource management and worker placement with a twist, and offers a true gaming experience for all gamers who love depth and weight. However, Artefacts has been built as a modular and progressive experience, as you can add segments and modules along the way and make the game that matches best your taste and the ones of the players around the table!

Artefacts is one of these games that will make you learn to love excess! No minis, but a lot of components on the table if you go for the full gameplay experience.

Artefacts follows the paths previous games took before, such as Gloomhaven or Twilight Imperium:

  • Long games if you want the full Artefacts experience, up to 6 hours
  • A deep and well-thought universe, based on History
  • Rules and gameplay to master over time and multiple games
  • Grandiose box and variety of components
  • A rare and unique type of game: Artefacts can only reach you and the board game community through a Kickstarter campaign, as it does not really belong to the classic kind of games!

About

Two thousand years old, Artefactorum, a secret society governed by the Council of Great Master-Artefactors, gathers the scientific elite from all four corners of the world around one ambition: to attain the ultimate knowledge of the mechanisms of the Universe.

Every ten years, the Council announces where and when the next Grand Tournament will be held, which will allow the choice among their peers, of the person who will have the honour of being inducted into their institution. Each time, this exceptional event attracts the most daring Master-Artefactors, flocking from all continents to demonstrate that they deserve to accede to the title of Grand Master.

The Grand Tournament takes place over an entire astral year, during which each of the pretenders to this illustrious distinction will have to build an Artefact Machine combining Water, Fire, Earth, Air and Lightning with skeletons of metal. Each Master-Artefactor will have to design and build his machine, which will be pitted against those of his competitors in three rounds of confrontation. Only one of them will attain a place within the Council....

The Artefact Machines will be evaluated on their construction qualities and their results during the battle rounds. Nevertheless, it will be necessary to be a good strategist to thwart the traps posed by opponents, not to mention the low blows that some less scrupulous Masters are already preparing in the shadows. The skilled negotiators will also hope to seize opportunities by establishing alliances. So ingenuity, tenacity, and cunning will be needed in striving to become the next Grand Master.

Artefacts is the first game of Franck Bovet and the Fabulist Factory. 7 years ago, after looking for his perfect game in the stores and not finding it, he had a crazy idea: designing his dream game. Through the years, Artefacts was born, playtested, prototyped and more. Now, it’s time to present it to you, to bring it to life!

Now, it’s an entire team who works alongside Franck on the Artefacts project: writers, artists, communication, production & logistics specialists… we are ready to meet you!



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