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Wacky Wizard Games Imprint and Three New Games Announced by @wwizardgames

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Wise Wizard Games announced the launch of Wacky Wizard Games, a new brand imprint focused on family-friendly, lightweight games. Three games are planned for release in 2024 as part of this new brand imprint: Star Realms Academy, Caution Signs, and Pack the Essentials. If you are interested and attending PAX Unplugged they will have prototypes of Caution Signs and Pack the Essentials. "We are super excited to be adding this new family friendly product line to our catalog. We wanted to maintain the focus of Wise Wizard Games on strategy card and dice games with geeky themes, and have created Wacky Wizard Games as an umbrella for lightweight games with a more whimsical, cute vibe," shared Debbie Moynihan, COO of Wise Wizard Games. Star Realms Academy Forge your own star realms, overloaded with cuteness! A kid friendly but still fun for grown-ups version of the popular Star Realms deckbuilding game for 2 players. A little less math, no reading necessary, but still tons of fun! 

Animal Adventures: The Faraway Sea by Steamforged Games Coming Soon to Kickstarter

Discover an ever-changing archipelago in the latest Animal Adventures: The Faraway Sea, July 20th on Kickstarter.

About

Animal Adventures is a range made for roleplaying games that gives adorable familiars the adventuring spotlight. We’ve taken daring dogs and curious cats and ‘awoken’ them, giving them intelligence, wit, and a keen sense of adventure — plus a fantasy roleplaying class, of course! 

Within the Animal Adventures range, you’ll find lovingly crafted miniatures, campaign settings, and 5e-compatible rules. To find out more, check out Animal Adventures: Secrets of Gullet Cove.

Previously, Animal Adventures featured awakened dogs and cats. This latest adventure, The Faraway Sea, is the FIRST to introduce brand new awakened animal species!

And now, as a thin wind blows and the mist begins to clear, that adventure begins to reveal itself...

The Faraway Sea

Beyond Gullet Cove, past the Isle of Dogs, lies the floating shanty town of Flotsam. Built from lashed-together ship hulls and floating debris, Flotsam is the last frontier at the edge of the Faraway Sea. 

Banked by walls of impenetrable fog, edged with frenzied lightning, the Faraway Sea is a place of wonder, magic, and terrible danger. For you see, beyond the mist and the storms lies an endless chain of islands. Impossible islands, ever-changing, suffused with magic, chaos, and mystery.

When the great Orrery in Flotsam's tower blazes with light, the floating town fills with groups of adventurers vying for contracts and bickering over supplies. 

Why? Because that strange light heralds the arrival of a new island — for a time, at least. Every island is different, but they all hold secrets, strange inhabitants, deadly monsters, and riches. Such riches! 

Gaining those riches is far from easy. After all, in a realm where animals talk, trees can walk, and rocks might eat you alive, the cost of treasures can prove great indeed. One mustn’t linger too long on an island, so the Flotsam saying goes, or the island won’t let you go.

But for those courageous and quick enough, glory can be found in the Faraway Sea!

So, what makes the Faraway Sea the perfect place to take YOUR animal adventurers?

Well, first, let me ask you this — who’d want to explore a dozen unique islands, each one crammed with strange monsters, unusual characters, and challenging terrain? 

Anyone worthy of the title ‘adventurer’, that’s who. 

And second, what is the secret of these disappearing islands? How do they materialize from the mists of that mysterious sea, only to vanish soon after? 

And why are so many adventurers lured to this ever-changing archipelago, like moths to the Orrery’s light?

The answer, my friends, is genius loci. The spirit of place. 

Every island in the Faraway Sea possesses such a thing. The essence of that island concentrated into a single object. 

And what might that object be? 

Sometimes, it’s easy to spot. (That big, golden, glowing crown? Probably something important, right?) Other times, it might be a rock, or a flower. Something nondescript and easy to overlook. 

So, you’ll want to keep an eye out, because the genius loci are powerful. They’re imbued with the magic of their island — the magic of the Faraway Sea. 

If you find the genius loci, and take it with you, you carry a fragment of that magic with you. Quite the powerful little aid you’ll have gained for yourself. And believe me when I say the benefits of a genius loci are worth the hassle it takes to acquire them.

Of course, such valuable treasure won’t be ripe for the plucking. Cutthroats, bandits, scholars, and anyone else with a spade and a sword, will try to claim it first. 

Of course, they’ll have to deal with monsters, magic, shifting terrain, blizzards, storms, and anything else you might find on a magical island emerging from impenetrable mists according to an unfathomable rota. 

And the islands do seem to be unfathomable. What created the Faraway Sea? What created the genius loci? 

And could it all have something to do with the strange obelisk, standing silent in the center of the floating city of Flotsam?

The Animal Adventures: The Faraway Sea campaign book will be just as crammed with exciting stuff, including:

  • Rules for all-new animal species
  • 11 islands filled with fascinating weirdness and adventure hooks
  • New rules for exploring, hex-crawling, and tracking what your rivals are up to!
  • New monsters to fight, flee from, and fear!
  • NPCs to help, and hinder, your adventurers!
  • 3 adventures, plunging you deep into the thrilling world of the Faraway Sea!


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