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Weirdwood Manor by Greyridge Games Coming Soon to Kickstarter

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Greyridge Games announced tgat the award-winning Weirdwood Manor app and book series will be made into a board game. Weirdwood Manor: The Board Game is a cooperative game of adventure and strategy for 1 to 5 players from ages 14+ and takes 90 - 120 minutes to play. You’ll battle against 1 of 3 unique magical Fae Monsters and their Clockwork Scarabs invading the Manor. Offering high variability and replayability, the game features a unique temporal mechanic that reflects the magical, ever-shifting corridors and rooms of the Manor. Every time a player or the Fae Monster takes an action, time will move forward in the game and the connections between the rooms will shift via unique rotating corridor rings on the game board. Fighting against time, you’ll make use of dice drafting, card play, resource management, and location actions as you and your companions move through the ever-shifting Manor in pursuit of ultimate victory over the Fae Monster! As the game progresses, the Fae Monster’s s

Early Preview of @ImageComics C.O.W.L. #3 by @KyleDHiggins @AlecFSiegel @RodReis


THE FUTURE OF C.O.W.L. HANGS IN THE BALANCE

Things get tense for the superhero labor union in this third issue of the new series people are calling Mad Men-with-capes

“American history gets overhauled in C.O.W.L., a new series about the superhero labor union of 1960s Chicago that’s been described as Mad Men meets Avengers.” 
—The Hollywood Reporter

“This is no rebooted Justice League or X-Men. The characters deal with strikingly real issues.”
—The Chicago Sun Times

The third issue of Kyle Higgins (Batman, Nightwing), Alec Siegel (Captain America, Avengers), and Rod Reis’ (Justice League) all-new ongoing series C.O.W.L. reveals an unexpected plot twist and things become dire for the threatened superhero union. Likened to popular television shows Mad Men and The Wire, C.O.W.L. explores heroes in a time of tumultuous change, as they struggle to combat corruption, navigate politics, and maintain the public’s faith.


In C.O.W.L. #3 readers will learn more about Radia and her struggle to gain respect in the the organization and the city. Geoffrey discovers that C.O.W.L.’s future is anything but guaranteed and that its survival hangs in the balance. At the same time, John’s investigation into the union takes a much darker turn.

"With 11th hour negotiations failing, C.O.W.L.'s future has never been bleaker…” said Higgins. “Which makes this quite the turning point for the book. This isn't a series about the birth of the first superhero labor union—it's a series about the death of it."

"With all the plot and betrayal, the tone of the series will get darker and this will definitely be reflected in the art..." added Reis. "You can expect more red in the future issues!"

"Geoffrey Warner, Radia, and John Pierce make decisions in Issue 3 that are going alter the course of their lives—as well as C.O.W.L.'s future," hinted Siegel. "To say things are about to get more complicated is an understatement."

C.O.W.L. #3 arrives in stores on 7/30, and will be available for $3.50. It can be pre-ordered with Diamond Code MAY140700. The final order cutoff deadline for retailers is 7/7.

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