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CMON's SDCC Exclusives: A Betrayal to Loyal Fans and Backers?

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In recent years, CMON has built a reputation for creating some of the most beloved board games in the industry. Titles like Zombicide , Dune , Cyberpunk 2077 , Cthulhu: Death May Die , Arcadia Quest and Marvel United have garnered a dedicated fanbase, many of whom have supported these games through Kickstarter campaigns and retail purchases. However, CMON's recent decision to make exclusive content for these games available only at San Diego Comic-Con (SDCC) has sparked significant outrage among its loyal supporters. The Exclusivity Issue At the heart of the controversy are the exclusive expansions and content for Zombicide: White Death, Cthulhu: Death May Die, and Marvel United. These exclusives include: Zombicide: White Death TMNT Expansion: Featuring comics and Rocksteady and Bebop miniatures for the Teenage Mutant Ninja Turtles expansion. This expansion is only available at SDCC, but was highly requested by backers during the entire campaign. Godzilla Expansion for Cthulhu: D

The Indigo Tribe Reviews @DCComics Larfleeze #6


Here is today's Guest Review by LiquidCross from The Indigo Tribe for DC Comics' Larfleeze #6. I have also added my rating after each review. If you have any questions about my rating or want to discuss anything just leave me a comment.


See the Review Rating Overview page for more information on how I rate each comic.


Larfleeze #6 - The Orange God!


Now that Larfleeze is a living power battery, how will his former corps recharge its rings! The Orange Lanterns are prepared to pry open Agent Orange to find out!


Preview



Orange Lanterns on a Rampage!


As the Orange Lanterns continually argue over how to deal with their captive Larfleeze, the living power battery himself has visions of what appears to be his mother. She explains that his memory is a mess due to billions of years of abusing the orange light, but she also tells him that the light is truly his. Those freed Orange Lanterns are still his property, since he’s the one who created their rings in the first place. With this, Larfleeze awakens in a furious rage, and easily retakes their rings and his own. The Orange Lanterns would prefer death to enslavement, but Larfleeze will give them neither: he maroons them on their planetoid to slowly waste away, and sets off to rebuild his Corps. Meanwhile, the Wanderer and Stargrave locate the Council of Ten, and plan to infiltrate their footsoldiers.

I was very surprised at how good this issue was. Nearly all of the comedy is gone, and Larfleeze’s proper origin as a native of Ogatoo is restored. We also finally find out where this story takes place in the timeline; it’s a few months after Larfleeze’s invasion of Oa. (Which technically would place it in the near future, but that’s fine.)

I’m wondering if these critical story points were finally addressed due to editors stepping in. If true, this would be one of the few times where editorial interference was beneficial! More to the point, this would be an example of editors doing their job correctly; that is, finding and correcting errors instead of massively changing the stories to fit sales projections, personal preferences, and the like. But that’s all idle speculation on my part.

Read the rest of LiquidCross' Review on The Indigo Tribe

Images Unplugged Rating


Cover & Solicit - 4/5
Art, Colors & Inking - 3/5
Layout & Flow - 4/5
Story - 4/5
Verdict - 3.7 (7.5/10) - 
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LiquidCross is a blogger at http://indigotribe.wordpress.com/. The use of these reviews has been authorized by the original author
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