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HotShot Pickleball @hspickleball is Live on @kickstarter

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Pick Your Pickle and Prepare for Puns: Pickleball's Board Game Just Launched. A fast, fun, irreverent board game that celebrates the joy of Pickleball. Fans of silly puns, pickles, and fast-paced games alike have a new game to add to their list of must-haves: HotShot Pickleball. This delightful card-drawing board game is quick to learn and gives a surprising amount of opportunity to lightly strategize as you race to the ball and attempt to hit it back over the net to your opponent. The debut release from indie studio Midnight Trading Co., HotShot Pickleball was made while game designer Robert Gelb was recovering from an Achilles injury sustained, ironically, by playing Pickleball. For those who haven’t heard of pickleball, it's the fastest-growing sport in the world, with over 32 million players last year. HotShot Pickleball is a lively, family-friendly game that combines the fun of the sport with a cast of quirky, pickle-themed characters like Stew Cumber, Kim Chee, and Corni...

The Indigo Tribe Reviews @DCComics Green Lantern #26


Here is today's Guest Review by LiquidCross from The Indigo Tribe for DC's Green Lantern #26. I have also added my rating after each review. If you have any questions about my rating or want to discuss anything just leave me a comment.


See the Review Rating Overview page for more information on how I rate each comic.


Green Lantern #26 - Superior Force


Still in disarray after the events of “LIGHTS OUT,” Hal and Kilowog struggle to enforce the Corps’ new directive against Star Sapphire Nol-Anj! Having revealed a command of the Violet light unlike any the Corps has encountered before, Hal makes an earth-shaking decision. Is his win-at-all-costs attitude exactly the kind of leadership the Corps needs, or is he walking them into their next trap?


Preview



Force


Hal Jordan and Kilowog are stuck between Prixiam Nol-Anj and her heavily armed clannsmen, so Hal calls for help in the form of all Green Lanterns. A bit desperate, sure, but it gets the job done: the Corps and even Mogo itself arrived to pacify their adversaries. As for those Corpsmen who refuse to use their rings, their hand-to-hand combat skills came in handy. Anyway, Hal and crew realize that they can’t leave Nol-Anj with a ring, and her people will right to the death. So, they make a deal: Nol-Anj gives up her Star Sapphire ring, but she goes free while her lieutenants are arrested. However, Nol-Anj knows that rings deplete the emotional reservoir, and she plans to tell everyone that ring-wielders of all colors are damaging the universe. Nearby, a local kid and his friend shapeshift into some familiar foes, pleased that their plans are moving forward as expected.

Not too bad of an issue, though Hal calling in any and all available Green Lanterns was a bit of a stretch. The resolution of the situation, though, I did like a lot. It proves that a power ring can’t solve everything, and there’s no black and white when it comes to complicated problems like this one. I also like that Hal tried to act like he was in complete control when he set Nol-Anj free, but if she starts spreading the truth about the rings, even allied races will begin distrusting Green Lanterns. That could set up some very interesting political conflicts down the road!

Bringing back to the rogue Durlans (if they’re really that species) from Green Lantern Corps was a great move, too. Their plans got sidetracked by “Lights Out,” but I’m much more interested in their story than another big crossover. If this plays out in Green Lantern and Green Lantern Corps alone, I’ll be happy.

Read the rest of LiquidCross' Review on The Indigo Tribe

Images Unplugged Rating


Cover & Solicit - 4/5
Art, Colors & Inking - 4/5
Layout & Flow - 4/5
Story - 4/5
Verdict - 4 (8/10) - 
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LiquidCross is a blogger at http://indigotribe.wordpress.com/. The use of these reviews has been authorized by the original author.

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