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Wacky Wizard Games Imprint and Three New Games Announced by @wwizardgames

Wise Wizard Games announced the launch of Wacky Wizard Games, a new brand imprint focused on family-friendly, lightweight games. Three games are planned for release in 2024 as part of this new brand imprint: Star Realms Academy, Caution Signs, and Pack the Essentials. If you are interested and attending PAX Unplugged they will have prototypes of Caution Signs and Pack the Essentials. "We are super excited to be adding this new family friendly product line to our catalog. We wanted to maintain the focus of Wise Wizard Games on strategy card and dice games with geeky themes, and have created Wacky Wizard Games as an umbrella for lightweight games with a more whimsical, cute vibe," shared Debbie Moynihan, COO of Wise Wizard Games. Star Realms Academy Forge your own star realms, overloaded with cuteness! A kid friendly but still fun for grown-ups version of the popular Star Realms deckbuilding game for 2 players. A little less math, no reading necessary, but still tons of fun! 

Spider-Man Crawspace Reviews @Marvel Superior Spider-Man Team-Up #7

Here is today's Guest Review from the guys at Spider-Man Crawlspace for Marvel's Superior Spider-Man Team-Up #7. I have also added my rating after each review. If you have any questions about my rating or want to discuss anything just leave me a comment.

See the Review Rating Overview page for more information on how I rate each comic.

Superior Spider-Man Team-Up #7 - The "Superior" Six: Sinister Once More?

How did everything go so wrong, and how is it the Superior Spider-Man's fault?!

Every single person in New York City is going to die at the hands of Spider-Man's new teammates, aka the SINISTER SIX.

With Great Arrogance Must Come Great Consequences.


The Conclusion to the Sinister Six Arc.


In somewhat jarring beginning from where we left off last issue, The Sinister Six has already captured Octo-Spidey, Sun Girl is presumed dead and Lightmaster is back and an emotional wreck because of his daughter’s presumed death; and they are all on top of the Empire State Building.


The interpersonal relationships are really well written but the action scenes are a total mess. The opening is so jarring I thought I had missed an issue by third page and went back to dig up last issue and check the issue numbers before I continued reading. I also have no idea what Sun Girl’s powers are. Like my assumption until this issue has been she had no powers just gear (namely a jet pack and laser gun) she stole from her dad. Now she may or may not be turning into energy. The art is vague and the narration doesn’t fill us in. Did the teleporter last issue energize her? Is that why everyone thought she was dead at the start issue? Did she then reform and thus the gizmo gave her energy transformation powers? This has happened to her dad before (most famously in the Dazzler team-up) so it’s possible. But it is also possible she was just thrown from the scene of the explosion and fell from the sky when she reappears in this story. The art is vague and there is no narration to clue us in.  Speaking of vague powers Sandman and Mysterio are suddenly manifesting powers I've never seen them have before with no explanation. The art is unclear in several scenes involving the villains. Mysterio and Chameleon also fill similar roles in several scenes.

In addition the ending implies the whole city is going to be mad at Octo-Spidey. But how will anyone know he mind-controlled these guys? Even if the villains said he did it, why would anyone believe them.

Read the rest of the Review at Spider-Man Crawlspace

Images Unplugged Rating

Cover & Solicit - 3
Art, Colors & Inking - 5
Layout & Flow - 5
Story - 5
Verdict - 4.7 (9.5/10) - 
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