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Weirdwood Manor by Greyridge Games Coming Soon to Kickstarter

Greyridge Games announced tgat the award-winning Weirdwood Manor app and book series will be made into a board game. Weirdwood Manor: The Board Game is a cooperative game of adventure and strategy for 1 to 5 players from ages 14+ and takes 90 - 120 minutes to play. You’ll battle against 1 of 3 unique magical Fae Monsters and their Clockwork Scarabs invading the Manor. Offering high variability and replayability, the game features a unique temporal mechanic that reflects the magical, ever-shifting corridors and rooms of the Manor. Every time a player or the Fae Monster takes an action, time will move forward in the game and the connections between the rooms will shift via unique rotating corridor rings on the game board. Fighting against time, you’ll make use of dice drafting, card play, resource management, and location actions as you and your companions move through the ever-shifting Manor in pursuit of ultimate victory over the Fae Monster! As the game progresses, the Fae Monster’s s

Spider-Man Crawspace Reviews @Marvel Superior Spider-Man Team-Up #7

Here is today's Guest Review from the guys at Spider-Man Crawlspace for Marvel's Superior Spider-Man Team-Up #7. I have also added my rating after each review. If you have any questions about my rating or want to discuss anything just leave me a comment.

See the Review Rating Overview page for more information on how I rate each comic.

Superior Spider-Man Team-Up #7 - The "Superior" Six: Sinister Once More?

How did everything go so wrong, and how is it the Superior Spider-Man's fault?!

Every single person in New York City is going to die at the hands of Spider-Man's new teammates, aka the SINISTER SIX.

With Great Arrogance Must Come Great Consequences.


The Conclusion to the Sinister Six Arc.


In somewhat jarring beginning from where we left off last issue, The Sinister Six has already captured Octo-Spidey, Sun Girl is presumed dead and Lightmaster is back and an emotional wreck because of his daughter’s presumed death; and they are all on top of the Empire State Building.


The interpersonal relationships are really well written but the action scenes are a total mess. The opening is so jarring I thought I had missed an issue by third page and went back to dig up last issue and check the issue numbers before I continued reading. I also have no idea what Sun Girl’s powers are. Like my assumption until this issue has been she had no powers just gear (namely a jet pack and laser gun) she stole from her dad. Now she may or may not be turning into energy. The art is vague and the narration doesn’t fill us in. Did the teleporter last issue energize her? Is that why everyone thought she was dead at the start issue? Did she then reform and thus the gizmo gave her energy transformation powers? This has happened to her dad before (most famously in the Dazzler team-up) so it’s possible. But it is also possible she was just thrown from the scene of the explosion and fell from the sky when she reappears in this story. The art is vague and there is no narration to clue us in.  Speaking of vague powers Sandman and Mysterio are suddenly manifesting powers I've never seen them have before with no explanation. The art is unclear in several scenes involving the villains. Mysterio and Chameleon also fill similar roles in several scenes.

In addition the ending implies the whole city is going to be mad at Octo-Spidey. But how will anyone know he mind-controlled these guys? Even if the villains said he did it, why would anyone believe them.

Read the rest of the Review at Spider-Man Crawlspace

Images Unplugged Rating

Cover & Solicit - 3
Art, Colors & Inking - 5
Layout & Flow - 5
Story - 5
Verdict - 4.7 (9.5/10) - 
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