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Wacky Wizard Games Imprint and Three New Games Announced by @wwizardgames

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Wise Wizard Games announced the launch of Wacky Wizard Games, a new brand imprint focused on family-friendly, lightweight games. Three games are planned for release in 2024 as part of this new brand imprint: Star Realms Academy, Caution Signs, and Pack the Essentials. If you are interested and attending PAX Unplugged they will have prototypes of Caution Signs and Pack the Essentials. "We are super excited to be adding this new family friendly product line to our catalog. We wanted to maintain the focus of Wise Wizard Games on strategy card and dice games with geeky themes, and have created Wacky Wizard Games as an umbrella for lightweight games with a more whimsical, cute vibe," shared Debbie Moynihan, COO of Wise Wizard Games. Star Realms Academy Forge your own star realms, overloaded with cuteness! A kid friendly but still fun for grown-ups version of the popular Star Realms deckbuilding game for 2 players. A little less math, no reading necessary, but still tons of fun! 

The Indigo Tribe Reviews @DCComics Larfleeze #4


Here is today's Guest Review by LiquidCross from The Indigo Tribe for DC's Larfleeze #4. I have also added my rating after each review. If you have any questions about my rating or want to discuss anything just leave me a comment.


See the Review Rating Overview page for more information on how I rate each comic.


Larfleeze #4 - Revolt of the Orange Lanterns


No longer an army of one, the Orange Lantern Corps declares war on Larfleeze! But the greedy Agent Orange won’t let his possessions go easily! “Revolt of The Orange Lanterns” begins here!


Preview



Orange Lanterns


While the Wanderer brings Stargrave to visit her morbid sister Dyrge of All Sorrows, Larfleeze has his hands full fighting off his resurrected Orange Lantern Corps. He’s furious, and still can’t understand why he can’t control them. His former Corps are understandably more furious, since he killed and enslaved them in the first place. Larfleeze proves just how powerful he truly is with impressive constructs and blasts of energy, but at the end of the day, he is only one and the Corps are many. He’s knocked out of commission, and the Corps argue over who gets to strike the final blow. They soon realize that Larfleeze is a living power battery, and they need him alive in order to stay recharged themselves. So, they tie Larfleeze up with chain constructs, and plan to start their new lives with their captive power source in tow.

Surprisingly enough, we got another decent issue of Larfleeze! The battle amongst the Orange Lanterns was well-choreographed, and I liked that it was structured in such a way that at any given moment, either side could triumph. The tension was kept up through the entire issue, making it a fun read. There was far less comedy than in previous issues, and that’s actually to the book’s credit.

That Tyler Kirkham cover looks badass. Perhaps the powers-that-be could convince him to pencil a fill-in issue or two? No offense meant to Scott Kolins, of course; his interiors still look great, and the beatdown between Larfleeze and his Corps looked intense in every panel.

Read the rest of LiquidCross' Review on The Indigo Tribe

Images Unplugged Rating


Cover & Solicit - 4/5
Art, Colors & Inking - 3/5
Layout & Flow - 3/5
Story - 4/5
Verdict - 3.6 (7/10) - 
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LiquidCross is a blogger at http://indigotribe.wordpress.com/. The use of these reviews has been authorized by the original author.

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