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Wacky Wizard Games Imprint and Three New Games Announced by @wwizardgames

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Wise Wizard Games announced the launch of Wacky Wizard Games, a new brand imprint focused on family-friendly, lightweight games. Three games are planned for release in 2024 as part of this new brand imprint: Star Realms Academy, Caution Signs, and Pack the Essentials. If you are interested and attending PAX Unplugged they will have prototypes of Caution Signs and Pack the Essentials. "We are super excited to be adding this new family friendly product line to our catalog. We wanted to maintain the focus of Wise Wizard Games on strategy card and dice games with geeky themes, and have created Wacky Wizard Games as an umbrella for lightweight games with a more whimsical, cute vibe," shared Debbie Moynihan, COO of Wise Wizard Games. Star Realms Academy Forge your own star realms, overloaded with cuteness! A kid friendly but still fun for grown-ups version of the popular Star Realms deckbuilding game for 2 players. A little less math, no reading necessary, but still tons of fun! 

The Indigo Tribe Reviews @DCComics Green Lantern Annual #2


Here is today's Guest Review by LiquidCross from The Indigo Tribe for DC's Green Lantern Annual #2. I have also added my rating after each review. If you have any questions about my rating or want to discuss anything just leave me a comment.


See the Review Rating Overview page for more information on how I rate each comic.


Green Lantern Annual #2 - Lights Out, Part Five: The Source


Don’t miss the stunning conclusion of “Lights Out!” Can Relic be defeated? Who lives? Who dies? The new status quo for the Lanterns is revealed here!


Preview





Relic's Triumph


Relic still can’t breach the Source Wall, and he eventually turns on Kyle Rayner and the Guardians. When he discovers the emotional entities inside Kyle, he tries to extract them. Good thing the Green and Red Lantern Corps arrive just in time, and the battle begins. Meanwhile, John Stewart and the Green Lantern recruits speak with the Indigo Tribe, and John’s got a plan he hatches with Natromo. As the Source Wall fight rages on, the Lanterns don’t seem to be doing too well until the Indigo Tribe arrives. Hal Jordan has the idea of forcing Relic into the Wall itself, which will fuse him there. They try their best, but he’s too damned strong. Finally, Kyle realizes his destiny and true potential as a White Lantern: the more he fights to preserve life, the more powerful he becomes. His power level shoots up to 100%, and in a burst of multicolored light, Kyle passes through the Wall with Relic in tow. Shortly thereafter, Relic partially returns, and before he fuses to wall, he declares that he’s seen something beautiful, and that the emotional spectrum’s reservoir is replenished. His mission is over. Before their rings are depleted, the Indigo Tribe teleports the Red Lanterns back to Ysmault, and the Green Lanterns are brought to their new home: Mogo, complete with a rebuilt Central Power Battery courtesy of John and Natromo. Hal has the Green Lanterns reaffirm their oath, but some of them aren’t comfortable draining the universe’s emotional reservoir anymore. Furthemore, they’re sad that one of their own sacrificed himself, so they all mourn Kyle’s passing. Unbeknownst to them (but knownst to us), Kyle soon returns from the Wall. The Guardians ask him what happened, and he explains that the entities sacrificed themselves to refill the reservoir. (Except for Parallax, of course, who’s still subservient to Sinestro.) He remembers nothing else, and even the Guardians cannot access his memories. Regardless, it’s time for the next stage of Kyle’s journey to begin.

“Lights Out” has come to an end, and overall, it was okay. That emotional exhaustion problem was kinda-sorta explained, explaining that emotional energy actually comes from beyond the Source Wall, fueling just about everything; at the time same, we’re never told why emotions come from energy rather than living beings, or why they need to drive creation, life, and all of that stuff. Better than nothing, I suppose, but some more solid storytelling would've helped. If we’re lucky, this whole limit on using the emotional spectrum will just be quickly forgotten, and we can get back to the usual Lantern action. It’s important to note the Corps was using their rings for millions of years before “Lights Out” with no adverse effects, so we could very easily just sweep this mess under the rug. Let the Guardians figure out a solution over the next few eons. But with some Corps members already leaving due to no longer wanting to drain the universe, that’s unlikely. That stinks on ice.

Now that I think about it…a very simple switch would've fixed the whole thing. Instead of treating the emotional spectrum as a finite resource, do the opposite instead: constant and increased use of power rings is what’s actually damaging the universe, rather than draining it. This would make even more sense due to the addition of so many new Corps besides the Green Lanterns in recent years. Simple and effective!

Read the rest of LiquidCross' Review on The Indigo Tribe

Images Unplugged Rating


Cover & Solicit - 5/5
Art, Colors & Inking - 5/5
Layout & Flow - 5/5
Story - 5/5
Verdict - 5 (10/10) - 
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LiquidCross is a blogger at http://indigotribe.wordpress.com/. The use of these reviews has been authorized by the original author.

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