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Wacky Wizard Games Imprint and Three New Games Announced by @wwizardgames

Wise Wizard Games announced the launch of Wacky Wizard Games, a new brand imprint focused on family-friendly, lightweight games. Three games are planned for release in 2024 as part of this new brand imprint: Star Realms Academy, Caution Signs, and Pack the Essentials. If you are interested and attending PAX Unplugged they will have prototypes of Caution Signs and Pack the Essentials. "We are super excited to be adding this new family friendly product line to our catalog. We wanted to maintain the focus of Wise Wizard Games on strategy card and dice games with geeky themes, and have created Wacky Wizard Games as an umbrella for lightweight games with a more whimsical, cute vibe," shared Debbie Moynihan, COO of Wise Wizard Games. Star Realms Academy Forge your own star realms, overloaded with cuteness! A kid friendly but still fun for grown-ups version of the popular Star Realms deckbuilding game for 2 players. A little less math, no reading necessary, but still tons of fun! 

Supergirl Comic Box Commentary Reviews @DCComics Action Comics Annual #2

Here is today's Guest Reviews by Anj from Supergirl Comic Box Commentary for DC's Action Comics Annual #2. I have also added my rating after each review. If you have any questions about my rating or want to discuss anything just leave me a comment.

See the Review Rating Overview page for more information on how I rate each comic.

Action Comics Annual #2 - Krypton Returns, Part 1

Part 1 of “KRYPTON RETURNS,” continuing next month! What does this mean to the Universe? Superman, Supergirl and Superboy are enlisted by the Oracle to go back to their homeworld and correct what the villainous H’El has done! This epic adventure spans eons, from Krypton’s savage past of Clones to the very minutes before Kal-El’s ship is sent into space! You only think you know what happened in the last days of Krypton!


Krypton Returns

Action Comics Annual #2 came out this week, the first part of Krypton Returns, Scott Lobdell's sequel to H'El on Earth.

Now my issues with H'El on Earth are well documented on this site. It was muddled, with plot holes and was near incomprehensible in some places. And, of course, Supergirl was treated horribly in that arc. The middle chapter, Superman 23.3 H'El #1, wasn't strong either. It was a jumbled mess of an origin as we are told that cell samples that made their way through the universe gained omnipotence and intelligence. Lobdell has often said that the reader simply needs to go with the flow, ignoring things that make no internal sense or aren't explained and I'm not surprised that he asks for that. Because a lot isn't explained and there is much which makes little sense.

I tried my best to go into this issue with an open mind. But I bought it with some trepidation wondering if this story would be any different. Would it make sense? Would there be holes or leaps in the plot that are hard to comprehend? Would Supergirl be treated better?

Sadly, the truth is there was no difference. The issue seems to stumble along, the plot clunkily pushing forward rather than smoothly rolling out.  It is loud and brash. There is a lot that I have to simply accept as a reader as it doesn't make much sense. And outside of one nice moment between Kara and Kal, Supergirl is treated poorly, cold and bratty and ultimately immature.

On the other hand, the art in places is quite lovely. I know I like Rocafort more than others but his art shines here, the crazy panels and page compositions working with the chaos of the story.  And Dan Jurgens fill in pages are fine.

Read the rest of Anj's review on Supergirl Comic Box Commentary

Images Unplugged Rating

Cover & Solicit - 3
Art, Colors & Inking - 3
Layout & Flow - 4
Story - 5
Verdict - 4 (8/10)
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Anj is a blogger at http://comicboxcommentary.blogspot.com/The use of these reviews has been authorized by the original author.


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