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Weirdwood Manor by Greyridge Games Coming Soon to Kickstarter

Greyridge Games announced tgat the award-winning Weirdwood Manor app and book series will be made into a board game. Weirdwood Manor: The Board Game is a cooperative game of adventure and strategy for 1 to 5 players from ages 14+ and takes 90 - 120 minutes to play. You’ll battle against 1 of 3 unique magical Fae Monsters and their Clockwork Scarabs invading the Manor. Offering high variability and replayability, the game features a unique temporal mechanic that reflects the magical, ever-shifting corridors and rooms of the Manor. Every time a player or the Fae Monster takes an action, time will move forward in the game and the connections between the rooms will shift via unique rotating corridor rings on the game board. Fighting against time, you’ll make use of dice drafting, card play, resource management, and location actions as you and your companions move through the ever-shifting Manor in pursuit of ultimate victory over the Fae Monster! As the game progresses, the Fae Monster’s s

Supergirl Comic Box Commentary Reviews @DCComics Action Comics Annual #2

Here is today's Guest Reviews by Anj from Supergirl Comic Box Commentary for DC's Action Comics Annual #2. I have also added my rating after each review. If you have any questions about my rating or want to discuss anything just leave me a comment.

See the Review Rating Overview page for more information on how I rate each comic.

Action Comics Annual #2 - Krypton Returns, Part 1

Part 1 of “KRYPTON RETURNS,” continuing next month! What does this mean to the Universe? Superman, Supergirl and Superboy are enlisted by the Oracle to go back to their homeworld and correct what the villainous H’El has done! This epic adventure spans eons, from Krypton’s savage past of Clones to the very minutes before Kal-El’s ship is sent into space! You only think you know what happened in the last days of Krypton!


Krypton Returns

Action Comics Annual #2 came out this week, the first part of Krypton Returns, Scott Lobdell's sequel to H'El on Earth.

Now my issues with H'El on Earth are well documented on this site. It was muddled, with plot holes and was near incomprehensible in some places. And, of course, Supergirl was treated horribly in that arc. The middle chapter, Superman 23.3 H'El #1, wasn't strong either. It was a jumbled mess of an origin as we are told that cell samples that made their way through the universe gained omnipotence and intelligence. Lobdell has often said that the reader simply needs to go with the flow, ignoring things that make no internal sense or aren't explained and I'm not surprised that he asks for that. Because a lot isn't explained and there is much which makes little sense.

I tried my best to go into this issue with an open mind. But I bought it with some trepidation wondering if this story would be any different. Would it make sense? Would there be holes or leaps in the plot that are hard to comprehend? Would Supergirl be treated better?

Sadly, the truth is there was no difference. The issue seems to stumble along, the plot clunkily pushing forward rather than smoothly rolling out.  It is loud and brash. There is a lot that I have to simply accept as a reader as it doesn't make much sense. And outside of one nice moment between Kara and Kal, Supergirl is treated poorly, cold and bratty and ultimately immature.

On the other hand, the art in places is quite lovely. I know I like Rocafort more than others but his art shines here, the crazy panels and page compositions working with the chaos of the story.  And Dan Jurgens fill in pages are fine.

Read the rest of Anj's review on Supergirl Comic Box Commentary

Images Unplugged Rating

Cover & Solicit - 3
Art, Colors & Inking - 3
Layout & Flow - 4
Story - 5
Verdict - 4 (8/10)
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Anj is a blogger at http://comicboxcommentary.blogspot.com/The use of these reviews has been authorized by the original author.


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