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Wacky Wizard Games Imprint and Three New Games Announced by @wwizardgames

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Wise Wizard Games announced the launch of Wacky Wizard Games, a new brand imprint focused on family-friendly, lightweight games. Three games are planned for release in 2024 as part of this new brand imprint: Star Realms Academy, Caution Signs, and Pack the Essentials. If you are interested and attending PAX Unplugged they will have prototypes of Caution Signs and Pack the Essentials. "We are super excited to be adding this new family friendly product line to our catalog. We wanted to maintain the focus of Wise Wizard Games on strategy card and dice games with geeky themes, and have created Wacky Wizard Games as an umbrella for lightweight games with a more whimsical, cute vibe," shared Debbie Moynihan, COO of Wise Wizard Games. Star Realms Academy Forge your own star realms, overloaded with cuteness! A kid friendly but still fun for grown-ups version of the popular Star Realms deckbuilding game for 2 players. A little less math, no reading necessary, but still tons of fun! 

Supergirl Comic Box Commentary Reviews @DCComics Superman #24


Here is today's Guest Reviews by Anj from Supergirl Comic Box Commentary for DC's Superman #24. I have also added my rating after each review. If you have any questions about my rating or want to discuss anything just leave me a comment.


See the Review Rating Overview page for more information on how I rate each comic.


Superman #24 - Psi War, Part Three


“Psi War” comes to a shocking conclusion as one of the people closest to Superman becomes a casualty—and then, cometh the Oracle to tell Superman that Krypton lives once more!

Preview



Cyborg Superman vs Brainiac


Superman #24 came out last week, the 'finale' of the Psi War storyline that Scott Lobdell has been weaving through both super-titles recently. Lobdell has backed off this story the last couple of months, maybe so he could write all of the upcoming 'Krypton Returns' books. Our old friend from Supergirl, Mike Johnson, once again steps in as writer on this chapter. I do wonder if Lobdell plotted this finale. Johnson does a fine job here, wrapping things up and tidying up some of the hanging questions I have about the plot.

Eddy Barrows is on art here and does a great job. I'm not surprised. Barrows stuff is always sharp and slick. It just seems he can never stay on time with a monthly title. With the wild psionic action and crazy physical brawls in this finale, Barrows really is able to shine here.

I put 'finale' in quotes above because while the acute problem of the various psionic factions vying for control of Metropolis was stopped, all the villains escape, slinking away to plot more. Also it is a brutal issue with some horrific imagery when the Psycho Pirate cuts loose on the citizens of town. It seems a bit much for a Superman comic. Lastly, there is one key panel which shows the new 52 attitude towards the man of steel, something mirrored in the recent movie.

I still think this was one of the better arcs in the 2 years of Superman stories in the New 52 (Morrison's run is exempt from inclusion in my mind). These villains with mental powers just pose a bigger threat in my mind than Mongul for instance. And Lois has a decent sized role here, albeit with powers. I want to see Lois the reporter more than Lois the novice psionic.

Read the rest of Anj's review on Supergirl Comic Box Commentary

Images Unplugged Rating


Cover & Solicit - 4
Art, Colors & Inking - 4
Layout & Flow - 4
Story - 4
Verdict - 4 (8/10)
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Anj is a blogger at http://comicboxcommentary.blogspot.com/The use of these reviews has been authorized by the original author.

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