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Weirdwood Manor by Greyridge Games Coming Soon to Kickstarter

Greyridge Games announced tgat the award-winning Weirdwood Manor app and book series will be made into a board game. Weirdwood Manor: The Board Game is a cooperative game of adventure and strategy for 1 to 5 players from ages 14+ and takes 90 - 120 minutes to play. You’ll battle against 1 of 3 unique magical Fae Monsters and their Clockwork Scarabs invading the Manor. Offering high variability and replayability, the game features a unique temporal mechanic that reflects the magical, ever-shifting corridors and rooms of the Manor. Every time a player or the Fae Monster takes an action, time will move forward in the game and the connections between the rooms will shift via unique rotating corridor rings on the game board. Fighting against time, you’ll make use of dice drafting, card play, resource management, and location actions as you and your companions move through the ever-shifting Manor in pursuit of ultimate victory over the Fae Monster! As the game progresses, the Fae Monster’s s

Spider-Man Crawspace Reviews @Marvel Thunderbolts #17

Here is today's Guest Reviews from the guys at Spider-Man Crawlspace for Marvel's Thunderbolts #17. I have also added my rating after each review. If you have any questions about my rating or want to discuss anything just leave me a comment.

See the Review Rating Overview page for more information on how I rate each comic.

Thunderbolts #17


The 'Bolts ' "Perfect Plan " is going of the rails in Thanos ' wake !

One of the Black Order sets her sights on the Red Leader !


Frank Castle vs. the Paguro family


Back at the Paguro base, the team is tearing through the bad guys, despite the Paguro throwing everything they have at them. Venom is overwhelmed and lets the symbiote take over, but things get complicated when the Terrigan Mists of the Attilan Bomb turn the Nobili family into Inhumans.

And Deadpool finally gets his pizza.


Deadpool and Rulk/Leader do a lot to drive this story forward, largely in part because the Punisher’s mission is kind of… boring. We get some nice interplay between the characters and it’s nice to see Flash go a little crazy with the symbiote, but nothing really happens until the end of issue 17. The Thanos invasion part of this tie-in was kind of useless, but the twist with the Terrigan Bomb altering the (quasi) villains of the piece was unexpected and could lend a lot to make this mission stronger. I would have liked to have seen more than just three people turn, but… well, the team killed nearly everyone else in the vicinity.

Artwork wise, these issues are a disappointment. Jefte Palo doesn't do anything all that original, the fight scene are kind of boring, and his faces really start to blur together. That’s not to say it isn't without it perks; Elektra has a fun interrogation scene involving her sais, Venom looks fantastically terrifying, and the aliens are wonderfully… alien looking. But in 44 pages of artwork, I can only think of maybe five pages that I consider well done. These style is really loose and doesn't work well in the fight scenes at the Paguro's; it never looks like Elektra actually hits anything with her blades, same with Frank and his bullets. The colors are the same old, same old, not much to say there.

Read the rest of the Review at Spider-Man Crawlspace

Images Unplugged Rating

Cover & Solicit - 3
Art, Colors & Inking - 2
Layout & Flow - 3
Story - 2
Verdict - 2.3 (4.5/10) - 
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