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Wacky Wizard Games Imprint and Three New Games Announced by @wwizardgames

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Wise Wizard Games announced the launch of Wacky Wizard Games, a new brand imprint focused on family-friendly, lightweight games. Three games are planned for release in 2024 as part of this new brand imprint: Star Realms Academy, Caution Signs, and Pack the Essentials. If you are interested and attending PAX Unplugged they will have prototypes of Caution Signs and Pack the Essentials. "We are super excited to be adding this new family friendly product line to our catalog. We wanted to maintain the focus of Wise Wizard Games on strategy card and dice games with geeky themes, and have created Wacky Wizard Games as an umbrella for lightweight games with a more whimsical, cute vibe," shared Debbie Moynihan, COO of Wise Wizard Games. Star Realms Academy Forge your own star realms, overloaded with cuteness! A kid friendly but still fun for grown-ups version of the popular Star Realms deckbuilding game for 2 players. A little less math, no reading necessary, but still tons of fun! 

Spider-Man Crawspace Reviews @Marvel Thunderbolts #17


Here is today's Guest Reviews from the guys at Spider-Man Crawlspace for Marvel's Thunderbolts #17. I have also added my rating after each review. If you have any questions about my rating or want to discuss anything just leave me a comment.


See the Review Rating Overview page for more information on how I rate each comic.


Thunderbolts #17


INFINITY TIE-INS!

The 'Bolts ' "Perfect Plan " is going of the rails in Thanos ' wake !

One of the Black Order sets her sights on the Red Leader !

Preview



Frank Castle vs. the Paguro family


Plot

Back at the Paguro base, the team is tearing through the bad guys, despite the Paguro throwing everything they have at them. Venom is overwhelmed and lets the symbiote take over, but things get complicated when the Terrigan Mists of the Attilan Bomb turn the Nobili family into Inhumans.

And Deadpool finally gets his pizza.

Review

Deadpool and Rulk/Leader do a lot to drive this story forward, largely in part because the Punisher’s mission is kind of… boring. We get some nice interplay between the characters and it’s nice to see Flash go a little crazy with the symbiote, but nothing really happens until the end of issue 17. The Thanos invasion part of this tie-in was kind of useless, but the twist with the Terrigan Bomb altering the (quasi) villains of the piece was unexpected and could lend a lot to make this mission stronger. I would have liked to have seen more than just three people turn, but… well, the team killed nearly everyone else in the vicinity.

Artwork wise, these issues are a disappointment. Jefte Palo doesn't do anything all that original, the fight scene are kind of boring, and his faces really start to blur together. That’s not to say it isn't without it perks; Elektra has a fun interrogation scene involving her sais, Venom looks fantastically terrifying, and the aliens are wonderfully… alien looking. But in 44 pages of artwork, I can only think of maybe five pages that I consider well done. These style is really loose and doesn't work well in the fight scenes at the Paguro's; it never looks like Elektra actually hits anything with her blades, same with Frank and his bullets. The colors are the same old, same old, not much to say there.

Read the rest of the Review at Spider-Man Crawlspace

Images Unplugged Rating


Cover & Solicit - 3
Art, Colors & Inking - 2
Layout & Flow - 3
Story - 2
Verdict - 2.3 (4.5/10) - 
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