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Wacky Wizard Games Imprint and Three New Games Announced by @wwizardgames

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Wise Wizard Games announced the launch of Wacky Wizard Games, a new brand imprint focused on family-friendly, lightweight games. Three games are planned for release in 2024 as part of this new brand imprint: Star Realms Academy, Caution Signs, and Pack the Essentials. If you are interested and attending PAX Unplugged they will have prototypes of Caution Signs and Pack the Essentials. "We are super excited to be adding this new family friendly product line to our catalog. We wanted to maintain the focus of Wise Wizard Games on strategy card and dice games with geeky themes, and have created Wacky Wizard Games as an umbrella for lightweight games with a more whimsical, cute vibe," shared Debbie Moynihan, COO of Wise Wizard Games. Star Realms Academy Forge your own star realms, overloaded with cuteness! A kid friendly but still fun for grown-ups version of the popular Star Realms deckbuilding game for 2 players. A little less math, no reading necessary, but still tons of fun! 

Spider-Man Crawspace Reviews @Marvel Superior Spider-Man Team-Up #5


Here is today's Guest Reviews from the guys at Spider-Man Crawlspace for Marvel's; Superior Spider-Man Team-Up #5. I have also added my rating after each review. If you have any questions about my rating or want to discuss anything just leave me a comment.


See the Review Rating Overview page for more information on how I rate each comic.


Superior Spider-Man Team-Up #5 - The "Superior" Six: Part 1


THE SUPERIOR SIX BEGINS!

For months, Spider-Man has been collecting the members of the Sinister Six, holding them captive... but why?

Is Doctor Octopus finally showing his true colors? Everything has been building to this!

Preview



Superior Six


Plot

The Wrecking Crew attacks Liz Allen’s company. Some hero named Sun Girl whose powers seem to be owning a sparkly jet pack and a laser gun is trying to intervene but not making much headway when Octo-Spidey arrives accompanied by the rest of the Sinister Six, whom he has allegedly reformed but whom we quickly learn he is mind controlling.

Review

I enjoyed this comic. It’s quite fun on a superficial level. In general villains fighting villain stories is a genre I tend to like. The art also looks good. Ock’s mocking of the Wrecking Crew’s powers is damn funny. He pretty much sums up exactly how I’ve always felt about them. Even though they have been presented as serious threats to the Avengers on several occasion, I’ve always felt their powers are more suited to Spider-man (who they have fought on a few occasions) than as foes of Earth’s Mightiest Heroes.

I will say Ock’s logic of thinking the Sinister Six are replacements for the Avengers should be fleshed out because power-wise it’s a laughable claim. Two members of the team don’t even have powers, just misdirection; while another member’s sole powers is flying which is like a secondary power for 90-percent of the heroes on the Avengers. It is understandable why Ock would prefer to work with the Six if we read between the lines: he’s familiar with them, there’s no risk of them discovering his ruse if he’s using mind control, he gets to give the orders, etc. But the idea he can use them to fight Avengers-level threats is still dubious and could use some fleshing out.

Read the rest of the Review at Spider-Man Crawlspace

Images Unplugged Rating


Cover & Solicit - 3
Art, Colors & Inking - 5
Layout & Flow - 4
Story - 5
Verdict - 4.6 (9/10) - 
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