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Weirdwood Manor by Greyridge Games Coming Soon to Kickstarter

Greyridge Games announced tgat the award-winning Weirdwood Manor app and book series will be made into a board game. Weirdwood Manor: The Board Game is a cooperative game of adventure and strategy for 1 to 5 players from ages 14+ and takes 90 - 120 minutes to play. You’ll battle against 1 of 3 unique magical Fae Monsters and their Clockwork Scarabs invading the Manor. Offering high variability and replayability, the game features a unique temporal mechanic that reflects the magical, ever-shifting corridors and rooms of the Manor. Every time a player or the Fae Monster takes an action, time will move forward in the game and the connections between the rooms will shift via unique rotating corridor rings on the game board. Fighting against time, you’ll make use of dice drafting, card play, resource management, and location actions as you and your companions move through the ever-shifting Manor in pursuit of ultimate victory over the Fae Monster! As the game progresses, the Fae Monster’s s

Spider-Man Crawspace Reviews @Marvel Superior Spider-Man Team-Up #5

Here is today's Guest Reviews from the guys at Spider-Man Crawlspace for Marvel's; Superior Spider-Man Team-Up #5. I have also added my rating after each review. If you have any questions about my rating or want to discuss anything just leave me a comment.

See the Review Rating Overview page for more information on how I rate each comic.

Superior Spider-Man Team-Up #5 - The "Superior" Six: Part 1


For months, Spider-Man has been collecting the members of the Sinister Six, holding them captive... but why?

Is Doctor Octopus finally showing his true colors? Everything has been building to this!


Superior Six


The Wrecking Crew attacks Liz Allen’s company. Some hero named Sun Girl whose powers seem to be owning a sparkly jet pack and a laser gun is trying to intervene but not making much headway when Octo-Spidey arrives accompanied by the rest of the Sinister Six, whom he has allegedly reformed but whom we quickly learn he is mind controlling.


I enjoyed this comic. It’s quite fun on a superficial level. In general villains fighting villain stories is a genre I tend to like. The art also looks good. Ock’s mocking of the Wrecking Crew’s powers is damn funny. He pretty much sums up exactly how I’ve always felt about them. Even though they have been presented as serious threats to the Avengers on several occasion, I’ve always felt their powers are more suited to Spider-man (who they have fought on a few occasions) than as foes of Earth’s Mightiest Heroes.

I will say Ock’s logic of thinking the Sinister Six are replacements for the Avengers should be fleshed out because power-wise it’s a laughable claim. Two members of the team don’t even have powers, just misdirection; while another member’s sole powers is flying which is like a secondary power for 90-percent of the heroes on the Avengers. It is understandable why Ock would prefer to work with the Six if we read between the lines: he’s familiar with them, there’s no risk of them discovering his ruse if he’s using mind control, he gets to give the orders, etc. But the idea he can use them to fight Avengers-level threats is still dubious and could use some fleshing out.

Read the rest of the Review at Spider-Man Crawlspace

Images Unplugged Rating

Cover & Solicit - 3
Art, Colors & Inking - 5
Layout & Flow - 4
Story - 5
Verdict - 4.6 (9/10) - 
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