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Weirdwood Manor by Greyridge Games Coming Soon to Kickstarter

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Greyridge Games announced tgat the award-winning Weirdwood Manor app and book series will be made into a board game. Weirdwood Manor: The Board Game is a cooperative game of adventure and strategy for 1 to 5 players from ages 14+ and takes 90 - 120 minutes to play. You’ll battle against 1 of 3 unique magical Fae Monsters and their Clockwork Scarabs invading the Manor. Offering high variability and replayability, the game features a unique temporal mechanic that reflects the magical, ever-shifting corridors and rooms of the Manor. Every time a player or the Fae Monster takes an action, time will move forward in the game and the connections between the rooms will shift via unique rotating corridor rings on the game board. Fighting against time, you’ll make use of dice drafting, card play, resource management, and location actions as you and your companions move through the ever-shifting Manor in pursuit of ultimate victory over the Fae Monster! As the game progresses, the Fae Monster’s s

Quick Ratings @IDWPublishing Transformers, Wild Blue Yonder, Doctor Who, GI Joe


Here are today's Quick Ratings for IDW Publishing's The Transformers: Robots in Disguise #22, Wild Blue Yonder #3, Doctor Who: Prisoners of Time #10, and G.I. Joe: The Cobra Files #8. If you have any questions about my rating or want to discuss anything just leave me a comment.



See the Review Rating Overview page for more information on how I rate each comic


The Transformers: Robots in Disguise #22 - Dark Cybertron Prelude; Soundwaves


SOUNDWAVES! The origin of SOUNDWAVE concludes as the master of sound confronts SHOCKWAVE in the ruins of Cybertron! Will they be friend-or foe? Will the DECEPTICONS stand with SHOCKWAVE-or will they join the AUTOBOTS? It's the moment of ultimate choice.

Preview



Rating


Cover & Solicit - 4
Art, Colors & Inking - 4
Layout & Flow - 5
Story - 5
Verdict - 4.6 (9/10) - (Buy The Transformers: Robots in Disguise) SAVE 10%


Wild Blue Yonder #3 - Chapter Three


Before he can become a full member of the Dawn, Tug will have to pass one last test... getting past Scram. Plus, the crew of The Dawn will be put to the test when an unexpected attack comes from irradiated Sky-Pirates.

Preview


Rating


Cover & Solicit - 3
Art, Colors & Inking - 3
Layout & Flow - 5
Story - 5
Verdict - 4.1 (8/10) 
(Buy Wild Blue Yonder) SAVE 10%


Doctor Who: Prisoners of Time #10 - Chapter Ten


Our yearlong celebration of Doctor Who's 50th anniversary continues! Brilliant! The Tenth Doctor takes the spotlight in this issue of a 12-part epic adventure featuring all 11 incarnations of the Doctor. The Doctor brings Martha to 1950s Los Angeles and the Griffith Observatory to give her a glimpse of Gallifrey, but soon encounters a film crew whose members are mysteriously disappearing!

Preview



Rating


Cover & Solicit - 3
Art, Colors & Inking - 3
Layout & Flow - 4
Story - 5
Verdict - 4 (8/10) - (Buy Doctor Who: Prisoners of Time) SAVE 10%

G.I. Joe: The Cobra Files #8 - The House Always Wins Part 2 - Hand to Hand


THE HOUSE ALWAYS WINS - PART 2! TOMAX makes his move... and no one on the COBRA FILES team will be prepared for the sinister plan the Crimson Twin unleashes. Trapped and cornered in their own facility, will FLINT, CHAMELEON and the rest of the team make it out alive?

Preview



Rating


Cover & Solicit - 3
Art, Colors & Inking - 3
Layout & Flow - 4
Story - 4
Verdict - 3.6 (7/10) - (Buy G.I. Joe: The Cobra Files) SAVE 10%

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Weirdwood Manor by Greyridge Games Coming Soon to Kickstarter