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Wacky Wizard Games Imprint and Three New Games Announced by @wwizardgames

Wise Wizard Games announced the launch of Wacky Wizard Games, a new brand imprint focused on family-friendly, lightweight games. Three games are planned for release in 2024 as part of this new brand imprint: Star Realms Academy, Caution Signs, and Pack the Essentials. If you are interested and attending PAX Unplugged they will have prototypes of Caution Signs and Pack the Essentials. "We are super excited to be adding this new family friendly product line to our catalog. We wanted to maintain the focus of Wise Wizard Games on strategy card and dice games with geeky themes, and have created Wacky Wizard Games as an umbrella for lightweight games with a more whimsical, cute vibe," shared Debbie Moynihan, COO of Wise Wizard Games. Star Realms Academy Forge your own star realms, overloaded with cuteness! A kid friendly but still fun for grown-ups version of the popular Star Realms deckbuilding game for 2 players. A little less math, no reading necessary, but still tons of fun! 

Featured Guest Review @Marvel Thor: God of Thunder #15

Here is today's Featured Guest Review by TheAcidSkull for Marvel's Thor: God of Thunder #15. I have also added my rating after each review. If you have any questions about my rating or want to discuss anything just leave me a comment.

See the Review Rating Overview page for more information on how I rate each comic.

Thor: God of Thunder #15 - The Accursed Part Three of Five: Bury My Heart In Jotunheim

The hunt for Malekith the Accursed continues!

Thor and his newfound compatriots in the League of Realms chase the Dark Elf marauder across the Nine Realms: From the exotic fairy gardens of Alfheim to the frozen mountains of Jotunheim, where giants dwell.

But when one of the League falls...will it mean war for all Realms?


The True Malekith!

After last weeks disappointing issue, I was worried that this arc might go down hill pretty quickly. The reason for this is the fact that stories such as this one have potential to become very repetitive, meaning that it rehashes the same formula over and over again. Jason Aaron has done something like this before (Incredible Hulk comes to mind), so I was hoping that this wasn't the case and that improvement would follow soon. I'm very happy to say that I immensely enjoyed this issue.

The beginning is a little bit slow as it yet again goes back to how Malekith escapes the League of Realms, but after some time it picks up the pace. Thor is probably a good figure to follow in battle, and it's not because he has a big hammer, it's because he is a good leader, which is something that is highlighted in a surprisingly odd yet great manner. The League of Realms consists of people who essentially don't really get along, meaning that completing the mission is pretty impossible under such circumstances. Thor, invited everyone to a nearby pub. At first I thought that this was a really weak reason to put a gap in a very essential mission, but once the reason as to why Thor took this coarse of action is revealed, it makes damn good sense. This essentially brings the team somewhat to a mutual understanding, therefore they finally have a good chance at stopping Malekith.

Speaking of which, I loved Malekith in this issue, especially after watching Thor The Dark World. My main gripe with the movie was that the main Villain was a stoic, uninteresting dull character, whereas here, Malekith is much more menacing, dangerous, ruthless and fun to be honest. I'm but sad that the movie didn't manage to live up in representing a cool villain like Malekith, it just seems like a wasted potential.( This, mind you, is a compliment to the writing). Thor was equally compelling here, In fact his monologue was brilliant. Jason Aaron manages to add some more depth to Thor's past by telling the readers how the people(and some objects) have eventually shape him into the man (or god) he is today.Moreover, I'll admit that the interaction among the characters was much more interesting. I can safely say that they bounced well of each other and had solid chemistry. The only thing I disliked was the fact that the kiss with lady Waziria was just too sudden.

Furthermore, The action was absolutely amazing in this issue. Ron Garney's art really kicked in once the mass battle began. However, I'm actually a bit disappointed by Garneys art aside from the battle sequence. It seems to me that it lacks structure and I feel that it could be superior. Sometimes the characters and backgrounds look bland, and at other times they looks great. It's a rough transition and I'm a bit unhappy when I know that the art could be way better than it is.

This was a vast improvement over the last installment. You can tell that Aaron is really having a blast writing this series and I have to say that exploring the nine realms and seeing the different kinds of Giants and monsters is really interesting. Plus I'm glad that the reader wasn't left with another " oh no he escaped" excuse when it comes to Malekith. Instead we've got a much cooler cliffhanger, which is always welcome.

Recommendation: yes!

Verdict - 4 (8/10)

Images Unplugged Rating

Cover & Solicit - 4
Art, Colors & Inking - 4
Layout & Flow - 4
Story - 4
Verdict - 4 (8/10) - 
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TheAcidSkull is a comic book reviewer at Comic Vine. The use of this review has been authorized by the original author.


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