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Wacky Wizard Games Imprint and Three New Games Announced by @wwizardgames

Wise Wizard Games announced the launch of Wacky Wizard Games, a new brand imprint focused on family-friendly, lightweight games. Three games are planned for release in 2024 as part of this new brand imprint: Star Realms Academy, Caution Signs, and Pack the Essentials. If you are interested and attending PAX Unplugged they will have prototypes of Caution Signs and Pack the Essentials. "We are super excited to be adding this new family friendly product line to our catalog. We wanted to maintain the focus of Wise Wizard Games on strategy card and dice games with geeky themes, and have created Wacky Wizard Games as an umbrella for lightweight games with a more whimsical, cute vibe," shared Debbie Moynihan, COO of Wise Wizard Games. Star Realms Academy Forge your own star realms, overloaded with cuteness! A kid friendly but still fun for grown-ups version of the popular Star Realms deckbuilding game for 2 players. A little less math, no reading necessary, but still tons of fun! 

Supergirl Comic Box Commentary Reviews: @DCComics Superman, Lex Luthor, H'el @dranj70

Here are today's Guest Reviews by Anj from Supergirl Comic Box Commentary for DC's; Action Comics #23.3 (Lex Luthor #1), and Superman #23.3 (H'el #1). I have also added my rating after each review. If you have any questions about my rating or want to discuss anything just leave me a comment.

See the Review Rating Overview page for more information on how I rate each comic.

Action Comics #23.3 - Up Up and Away!

Evil genius, sadistic businessman, sociopathic inmate—Lex Luthor is all this and more. Now released from prison, there is nothing to stop Luthor from getting his way...not even Superman!


Lex Luthor #1

Action Comics #23.3 Lex Luthor came out last week, another look into the devious mind of Superman's arch-enemy. One thing I have noticed about the current Luthor is that he is truly an amalgam of the Silver Age super-scientist and the slick manipulative business man of the Byrne era. So he can be designing Bizarro monsters in one minute and destroying companies financially in another.

Most importantly, we needed this issue to bridge the gap between a orange-jump-suited, scarred imprisoned Luthor in Superman to the black suited, unscarred, free man in a helicopter in Forever Evil #1.

The story is written by Charles Soule, who has been working on Swamp Thing and is the upcoming scribe of Superman/Wonder Woman. I haven't read anything of his and I am on the fence about trying Superman/Wonder Woman so I was looking forward to reading this to get a sense of his style. He certainly has a grasp of Luthor and his feelings of being above it all. I don't know if I like this Luthor so casually killing someone himself. If you are going to have a Godfather-like CEO aspect of him, he would never get his own hands dirty on some simple underling.

The art by Ryan Bermudez is fine, mixing in good close-ups for emotion and wider shots for the action sequences.

Read the rest of Anj's review on Supergirl Comic Box Commentary

My Rating

Cover & Solicit - 4
Art, Colors & Inking - 3
Layout & Flow - 4
Story - 5
Verdict - 4.1 (8/10)
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Superman #23.3 - To H'el and Back

After his last battle with Superman, H’el wakes up on Krypton years before it is destroyed! Can H’el manipulate the Science Counsel, soldiers and countless others including Jor-El, to save the planet? And what does it mean for the birth of Superman if he succeeds?


H'el #1

I have been pretty blunt in my assessment of the arc H'El on Earth which ran through the super-titles several months ago. It was at times inscrutable. The characters were often written in ways that did not jibe with their personalities. H'El had little or no back story, little or no description of his powers and there was little discussion about how he was accomplishing his plot. Despite the heroes' efforts, H'El accomplishes his goals. And, as I have said over and over, Supergirl really drew the short straw, being played as an overly emotional, ignorant patsy who tries to kill the villain in the end. Suffice it to say, I wish H'El was even farther in my rear view mirror.

Then I heard that Scott Lobdell was writing the sequel to H'El on Earth called Krypton Returns. And the first chapter would be a H'El origin story in Superman #23.3 H'El. The announcement didn't exactly thrill me. H'El on Earth was a disaster. Why would I want a sequel this quickly? And with Lobdell driving the ship, including co-writing the Supergirl issue, I have to worry that Supergirl will be mistreated again.

H'El #1 does give us some of H'El's origins, although it adds a bunch of questions as well. And it also piles on the latest DCU trope - that Superman's enemies are often completely obsessed with Jor-El. First we had Cyborg Superman/Zor-El. Then we had Brainiac. Then we had General Zod. And now we have H'El. It is pretty strange to see so many villains have this psychological flaw.

Perhaps what is worst of all is that Jor-El gets sullied a bit in this story as well. It was bad enough he built a mind control machine in Lobdell's World of Krypton arc. Here, he is cocky and condescending. He's the smartest man in the room and he is going to let you know it by putting you down if you disagree with him. This is a young Jor-El but a far cry from the noble and staid scientist I am used to.

Dan Jurgens and Ray McCarthy provide the art for the book and they bring a quiet crispness to the story, a sort of easy and comfortable art that lets the story unfold nicely.

Read the rest of Anj's review on Supergirl Comic Box Commentary

My Rating

Cover & Solicit - 4
Art, Colors & Inking - 4
Layout & Flow - 3
Story - 3
Verdict - 3.4 (7/10)
 - (Buy Superman #23.3) SAVE 10%

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Anj is a blogger at http://comicboxcommentary.blogspot.com/The use of these reviews has been authorized by the original author.


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