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Greyridge Games announced tgat the award-winning Weirdwood Manor app and book series will be made into a board game. Weirdwood Manor: The Board Game is a cooperative game of adventure and strategy for 1 to 5 players from ages 14+ and takes 90 - 120 minutes to play. You’ll battle against 1 of 3 unique magical Fae Monsters and their Clockwork Scarabs invading the Manor. Offering high variability and replayability, the game features a unique temporal mechanic that reflects the magical, ever-shifting corridors and rooms of the Manor. Every time a player or the Fae Monster takes an action, time will move forward in the game and the connections between the rooms will shift via unique rotating corridor rings on the game board. Fighting against time, you’ll make use of dice drafting, card play, resource management, and location actions as you and your companions move through the ever-shifting Manor in pursuit of ultimate victory over the Fae Monster! As the game progresses, the Fae Monster’s s

Supergirl Comic Box Commentary Reviews: @DCComics Superman, Lex Luthor, H'el @dranj70

Here are today's Guest Reviews by Anj from Supergirl Comic Box Commentary for DC's; Action Comics #23.3 (Lex Luthor #1), and Superman #23.3 (H'el #1). I have also added my rating after each review. If you have any questions about my rating or want to discuss anything just leave me a comment.

See the Review Rating Overview page for more information on how I rate each comic.

Action Comics #23.3 - Up Up and Away!

Evil genius, sadistic businessman, sociopathic inmate—Lex Luthor is all this and more. Now released from prison, there is nothing to stop Luthor from getting his way...not even Superman!


Lex Luthor #1

Action Comics #23.3 Lex Luthor came out last week, another look into the devious mind of Superman's arch-enemy. One thing I have noticed about the current Luthor is that he is truly an amalgam of the Silver Age super-scientist and the slick manipulative business man of the Byrne era. So he can be designing Bizarro monsters in one minute and destroying companies financially in another.

Most importantly, we needed this issue to bridge the gap between a orange-jump-suited, scarred imprisoned Luthor in Superman to the black suited, unscarred, free man in a helicopter in Forever Evil #1.

The story is written by Charles Soule, who has been working on Swamp Thing and is the upcoming scribe of Superman/Wonder Woman. I haven't read anything of his and I am on the fence about trying Superman/Wonder Woman so I was looking forward to reading this to get a sense of his style. He certainly has a grasp of Luthor and his feelings of being above it all. I don't know if I like this Luthor so casually killing someone himself. If you are going to have a Godfather-like CEO aspect of him, he would never get his own hands dirty on some simple underling.

The art by Ryan Bermudez is fine, mixing in good close-ups for emotion and wider shots for the action sequences.

Read the rest of Anj's review on Supergirl Comic Box Commentary

My Rating

Cover & Solicit - 4
Art, Colors & Inking - 3
Layout & Flow - 4
Story - 5
Verdict - 4.1 (8/10)
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Superman #23.3 - To H'el and Back

After his last battle with Superman, H’el wakes up on Krypton years before it is destroyed! Can H’el manipulate the Science Counsel, soldiers and countless others including Jor-El, to save the planet? And what does it mean for the birth of Superman if he succeeds?


H'el #1

I have been pretty blunt in my assessment of the arc H'El on Earth which ran through the super-titles several months ago. It was at times inscrutable. The characters were often written in ways that did not jibe with their personalities. H'El had little or no back story, little or no description of his powers and there was little discussion about how he was accomplishing his plot. Despite the heroes' efforts, H'El accomplishes his goals. And, as I have said over and over, Supergirl really drew the short straw, being played as an overly emotional, ignorant patsy who tries to kill the villain in the end. Suffice it to say, I wish H'El was even farther in my rear view mirror.

Then I heard that Scott Lobdell was writing the sequel to H'El on Earth called Krypton Returns. And the first chapter would be a H'El origin story in Superman #23.3 H'El. The announcement didn't exactly thrill me. H'El on Earth was a disaster. Why would I want a sequel this quickly? And with Lobdell driving the ship, including co-writing the Supergirl issue, I have to worry that Supergirl will be mistreated again.

H'El #1 does give us some of H'El's origins, although it adds a bunch of questions as well. And it also piles on the latest DCU trope - that Superman's enemies are often completely obsessed with Jor-El. First we had Cyborg Superman/Zor-El. Then we had Brainiac. Then we had General Zod. And now we have H'El. It is pretty strange to see so many villains have this psychological flaw.

Perhaps what is worst of all is that Jor-El gets sullied a bit in this story as well. It was bad enough he built a mind control machine in Lobdell's World of Krypton arc. Here, he is cocky and condescending. He's the smartest man in the room and he is going to let you know it by putting you down if you disagree with him. This is a young Jor-El but a far cry from the noble and staid scientist I am used to.

Dan Jurgens and Ray McCarthy provide the art for the book and they bring a quiet crispness to the story, a sort of easy and comfortable art that lets the story unfold nicely.

Read the rest of Anj's review on Supergirl Comic Box Commentary

My Rating

Cover & Solicit - 4
Art, Colors & Inking - 4
Layout & Flow - 3
Story - 3
Verdict - 3.4 (7/10)
 - (Buy Superman #23.3) SAVE 10%

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Anj is a blogger at http://comicboxcommentary.blogspot.com/The use of these reviews has been authorized by the original author.


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