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Weirdwood Manor by Greyridge Games Coming Soon to Kickstarter

Greyridge Games announced tgat the award-winning Weirdwood Manor app and book series will be made into a board game. Weirdwood Manor: The Board Game is a cooperative game of adventure and strategy for 1 to 5 players from ages 14+ and takes 90 - 120 minutes to play. You’ll battle against 1 of 3 unique magical Fae Monsters and their Clockwork Scarabs invading the Manor. Offering high variability and replayability, the game features a unique temporal mechanic that reflects the magical, ever-shifting corridors and rooms of the Manor. Every time a player or the Fae Monster takes an action, time will move forward in the game and the connections between the rooms will shift via unique rotating corridor rings on the game board. Fighting against time, you’ll make use of dice drafting, card play, resource management, and location actions as you and your companions move through the ever-shifting Manor in pursuit of ultimate victory over the Fae Monster! As the game progresses, the Fae Monster’s s

BatWatch Reviews: @DCComics Red Hood and the Outlaws #24

Here is today's Guest Reviews by Jeremy Sims from Batwatch for DC's Red Hood and the Outlaws #24. I have also added my rating after each review. If you have any questions about my rating or want to discuss anything just leave me a comment.

See the Review Rating Overview page for more information on how I rate each comic.

Red Hood and the Outlaws #24 - Shakedown

Jason Todd now leads the League of Assassins against the Untitled and his former teammates. But the true power is within the Lazarus Pit in the City of Assassins. What will it unleash?


League of Assassins

I hate to say this because James Tynion IV follows me on Twitter and has always been friendly to me, so I'm just going to hope he doesn't read this one. However, I have to be honest with these reviews, and I hate this series since he took it over. It was with a profound sense of obligation that I read this the other day, and I disliked the process from beginning to end.

Look, the entire All Caste/Untitled mythology is an ill defined mess. I have no idea what these baddies can even do or why they do it, so the fight which makes up a good part of the issue is completely boring. Nothing interesting has been done with Jason's since the mind wipe. He just seems like a little kid unsure of what to do and basically directionless. Roy, who I used to like, has become annoyingly whiny. Starfire has been even further relegated to the position of eye candy. The art is not great though I will give props that it seems to have improved over the last several issues. The reveal at the end was seen by everybody from fifty miles away.

Mostly, things just happen in this arc. To be fair, it's occasionally a cool thing that just happens, but it seems kind of like when I was a kid and would get every single action figure out and make up stuff as I went along. There are some cool things, but mostly, it's shallow chaos.

I love you James! Keep up the great work on everything else!

Read the rest of Jeremy Sims' review on Batwatch

Images Unplugged Rating

Cover & Solicit - 4
Art, Colors & Inking - 3
Layout & Flow - 4
Story - 4
Verdict - 3.7 (7.5/10)
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Jeremy Sims is a blogger at https://batwatch.squarespace.com/ and a comic book reviewer at Comic Vine. The use of these reviews has been authorized by the original author.


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