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CLANK! Legacy 2: Acquisitions Incorporated by Dire Wolf Digital Coming Soon to Kickstarter

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The award-winning board game CLANK! Legacy returns with an epic sequel: Get ready for more corporate hijinks in the world of Penny Arcade's Acquisitions Incorporated! Clank! Legacy 2: Acquisitions Incorporated - Darkest Magic Kickstarter launches on May 2nd. In CLANK! Legacy 2: Acquisitions Incorporated: Darkest Magic you'll work with and against your co-adventurers in a 12-game deck-building campaign. Develop your character while exploring their personal journal. Set off on an adventure with 2-4 players in a magical world filled with wonder, mystery, and maybe even some candy... if you think you deserve it. About Clank! Legacy Clank! Legacy: Acquisitions Incorporated extends the deck-building fun of Clank! with legacy-style gameplay! Found your own franchise of the legendary adventuring company Acquisitions Incorporated, and shepherd your fledgling treasure-hunters to immortal corporate glory over the course of multiple games. Your game board, your deck, and your world cha

BatWatch Reviews: @DCComics Red Hood and the Outlaws #24


Here is today's Guest Reviews by Jeremy Sims from Batwatch for DC's Red Hood and the Outlaws #24. I have also added my rating after each review. If you have any questions about my rating or want to discuss anything just leave me a comment.


See the Review Rating Overview page for more information on how I rate each comic.



Red Hood and the Outlaws #24 - Shakedown



Jason Todd now leads the League of Assassins against the Untitled and his former teammates. But the true power is within the Lazarus Pit in the City of Assassins. What will it unleash?

Preview



League of Assassins


I hate to say this because James Tynion IV follows me on Twitter and has always been friendly to me, so I'm just going to hope he doesn't read this one. However, I have to be honest with these reviews, and I hate this series since he took it over. It was with a profound sense of obligation that I read this the other day, and I disliked the process from beginning to end.

Look, the entire All Caste/Untitled mythology is an ill defined mess. I have no idea what these baddies can even do or why they do it, so the fight which makes up a good part of the issue is completely boring. Nothing interesting has been done with Jason's since the mind wipe. He just seems like a little kid unsure of what to do and basically directionless. Roy, who I used to like, has become annoyingly whiny. Starfire has been even further relegated to the position of eye candy. The art is not great though I will give props that it seems to have improved over the last several issues. The reveal at the end was seen by everybody from fifty miles away.

Mostly, things just happen in this arc. To be fair, it's occasionally a cool thing that just happens, but it seems kind of like when I was a kid and would get every single action figure out and make up stuff as I went along. There are some cool things, but mostly, it's shallow chaos.

I love you James! Keep up the great work on everything else!

Read the rest of Jeremy Sims' review on Batwatch

Images Unplugged Rating


Cover & Solicit - 4
Art, Colors & Inking - 3
Layout & Flow - 4
Story - 4
Verdict - 3.7 (7.5/10)
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Jeremy Sims is a blogger at https://batwatch.squarespace.com/ and a comic book reviewer at Comic Vine. The use of these reviews has been authorized by the original author.

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