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Wacky Wizard Games Imprint and Three New Games Announced by @wwizardgames

Wise Wizard Games announced the launch of Wacky Wizard Games, a new brand imprint focused on family-friendly, lightweight games. Three games are planned for release in 2024 as part of this new brand imprint: Star Realms Academy, Caution Signs, and Pack the Essentials. If you are interested and attending PAX Unplugged they will have prototypes of Caution Signs and Pack the Essentials. "We are super excited to be adding this new family friendly product line to our catalog. We wanted to maintain the focus of Wise Wizard Games on strategy card and dice games with geeky themes, and have created Wacky Wizard Games as an umbrella for lightweight games with a more whimsical, cute vibe," shared Debbie Moynihan, COO of Wise Wizard Games. Star Realms Academy Forge your own star realms, overloaded with cuteness! A kid friendly but still fun for grown-ups version of the popular Star Realms deckbuilding game for 2 players. A little less math, no reading necessary, but still tons of fun! 

@WildstormAddict Reviews: @DCComics Stormwatch #22 & #23 @joedavidsoliz

Here is today's Guest Review by Joe David Soliz from Wildstorm Addiction for DC's; Stormwatch #22 & #23I have also added my rating after each review. If you have any questions about my rating or want to discuss anything just leave me a comment.

See the Review Rating Overview page for more information on how I rate each comic.

Stormwatch #22 - Unforseen

Don’t miss the violence and destruction on the day Lobo joins StormWatch! How can the universe survive a battle between Lobo and Apollo?


The Kollective Unleash Their Ultimate Weapon: Lobo!

This new incarnation of Stormwatch continues this month but the story is still a bit simplistic.  The inclusion of Lobo was already an odd choice and his part in the story takes a predictable turn here.  The only saving grace about the issue is the choice Jenny Soul makes at the end which rings of Warren Ellis from original Authority run.  Other than that, I’m still worried about this title.

The opening situation with Lobo seemed very forced, but the same can be said about the inclusion of Lobo in this title period.  The ruse The Kollective uses against Jenny is not very convincing.  I cannot believe that Storm Control would let her take the action she did.  I know we don’t know the character that well yet but the way he deals with Lobo at the end of this issue should show that he is a man who plans ahead.

It’s nice to have an incarnation of Apollo and Midnighter that’s closer to their originals, but I still feel like they’re holding back with these characters.  Their place in the DCU needs to become more cemented.  In fact, I can say the same about Stormwatch in general.  If this team is going to work in the DCU they need to have some interaction WITH the DCU.  This is part of why I don’t like them being out in space because the potential for them to run into other DCU characters diminishes.  Especially considering that major players like the Green Lantern Corps are currently occupied with their own crisis.

Read the rest of Joe David Soliz's Review on Wildstorm Addiction

My Rating

Cover & Solicit - 3/5
Art, Colors & Inking - 3/5
Layout & Flow - 4/5
Story - 4/5
Verdict - 3.6
 - (Buy Stormwatch #22)

Stormwatch #23 - Memories

The true nature of the Kollective is revealed, and the mystery surrounding past Stormwatch teams grows!


In Battle For The Waters of Earth!

Stormwatch has been through a lot of changes lately, but it doesn't seem that the changes are helping the title as intended.  What began as a potential for an interesting new start for the team, is quickly devolving into traditional superhero fare.  I fear the title may not survive past Villains Month in Sept.

This title does not feel like Stormwatch anymore.  I thought the space story could be interesting but I can’t help feeling like I’m reading an old Guardians of the Galaxy from the 80′s.  I've never liked this old style-writing and story-telling.  It was fine for the time but I think modern comics have us spoiled now in that respect.

The story just seems so basic.  I have yet to find anything about the story that excites me.  I feel like they included Lobo simply to keep him in use.  And the new bad guys called The Kollective explain why they chose Lobo as their herald and I just don’t buy it.  I just feel like we’re going beat per beat in this story with no surprises or twists.

The art is not horrible but it’s way too simple for me.  Again, another aspect that makes it feel as if this book is stuck in the 80′s.  Stormwatch was born in the 90′s and the original incarnation of the team represented that for better or worse.  When the 90′s came to an end and we entered the 2000′s the team changed again and matched the time.  Even the first incarnation with the New 52 seemed to fit more in this universe than this team feels right now.

Read the rest of Joe David Soliz's Review on Wildstorm Addiction

My Rating

Cover & Solicit - 3/5
Art, Colors & Inking - 3/5
Layout & Flow - 3/5
Story - 3/5
Verdict - 3
 - (Buy Stormwatch #23)

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Joe David Soliz is a blogger at http://www.wildstormaddiction.com/ and a comic book reviewer at Comic Vine. The use of this review has been authorized by the original author.


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