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Wacky Wizard Games Imprint and Three New Games Announced by @wwizardgames

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Wise Wizard Games announced the launch of Wacky Wizard Games, a new brand imprint focused on family-friendly, lightweight games. Three games are planned for release in 2024 as part of this new brand imprint: Star Realms Academy, Caution Signs, and Pack the Essentials. If you are interested and attending PAX Unplugged they will have prototypes of Caution Signs and Pack the Essentials. "We are super excited to be adding this new family friendly product line to our catalog. We wanted to maintain the focus of Wise Wizard Games on strategy card and dice games with geeky themes, and have created Wacky Wizard Games as an umbrella for lightweight games with a more whimsical, cute vibe," shared Debbie Moynihan, COO of Wise Wizard Games. Star Realms Academy Forge your own star realms, overloaded with cuteness! A kid friendly but still fun for grown-ups version of the popular Star Realms deckbuilding game for 2 players. A little less math, no reading necessary, but still tons of fun! 

The Indigo Tribe Reviews: @DCComics Larfleeze, Red Lanterns


Here are today's Guest Reviews by LiquidCross from The Indigo Tribe for DC's; Larfleeze #3, and Red Lanterns #23. I have also added my rating after each review. If you have any questions about my rating or want to discuss anything just leave me a comment.


See the Review Rating Overview page for more information on how I rate each comic.


Larfleeze #3 - Of Gods and Butlers!


Larfleeze and Stargrave find an unlikely ally when the Wanderer comes calling!


Preview




The Cosmic Force of the Wanderer!


The Wanderer regales her history to Stargrave while Larfleeze is knocked out. She also reveals that she had purchased Stargrave as a servant before Larfleeze stole him, so she’s come to claim her property. And castrate him. Yikes. The butler wakes up Larfleeze, who is really pissed off about being defeated and captured. The Laord is also angry that his prize awakened, but Larfleeze deals with him in a novel manner: he creates a jetpack construct, and sends Laord flying to the other side of the universe! Meanwhile, he plans to send his Orange Lantern Corps after Wanderer. Unfortunately, she uses her cosmic powers to resurrect all of them, and the group is rather displeased with Larfleeze for killing and enslaving them in the first place.

Ho-lee shit. This issue actually didn’t suck! Sure, it wasn’t perfect, but I actually did enjoy most of the story. Mainly because Larfleeze wasn’t an incompetent clod, and the history of the Wanderer and her brethren was interesting. Good ending, too. Stargrave was the one being incredibly annoying in this issue, but I found myself able to overlook him.

Read the rest of LiquidCross' Review on The Indigo Tribe

My Rating


Cover & Solicit - 4/5
Art, Colors & Inking - 3/5
Layout & Flow - 5/5
Story - 4/5
Verdict - 3.9 - 
(Buy Larfleeze #3) SAVE 10%


Red Lanterns #23 - The Butcher's Bill



Guy Gardner is embedded deep within the Red Lantern Corps—but did he just lose his only way out? And what does Atrocitus intend to do with the terrible power of the embodiment of rage known as the Butcher?

Preview



The Power of the Butcher!


While Guy Gardner and the Red Lanterns rebuild Barg’s old ship to use as a base, Atrocitus and Dex-Starr try to find a new red ring for the former leader. The pair track a signal to Skallox’s old crime syndicate, and discover that they have the Butcher in captivity. Dex-Starr deals with the guards, and Atrocitus merges with the Butcher. Now he can take his vengeance on Guy! Back on Ysmault, Guy secretly contacts Hal Jordan. Guy has noticed that he’s much quickly to violence and murder as a result of the red ring, so he wants out. Hal promises to send a Blue Lantern to help Guy. Unfortunately, this doesn’t come to pass, as their Corps has been wiped out. Making things worse is the fact that Bleez eavesdropped on the entire conversation!

This issue did a great job splitting the two separate but relevant stories. Guy’s coming to grips with the fact that he’s becoming a stone-cold killer; yeah, Barg sure had it coming, but that’s not the point. Guy’s always been a violent man, but not a murderer. With Guy’s hidden Green Lantern ring just about dead, what will happen when the red ring is truly dominant? The Blood Sea allowed Guy to keep his mental faculties, but just how far does that go? Intriguing questions, indeed!

Read the rest of LiquidCross' Review on The Indigo Tribe

My Rating



Cover & Solicit - 3/5
Art, Colors & Inking - 3/5
Layout & Flow - 4/5
Story - 4/5

Verdict - 3.6 - (Buy Red Lanterns #22) SAVE 10%

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LiquidCross is a blogger at http://indigotribe.wordpress.com/. The use of these reviews has been authorized by the original author.

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