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Weirdwood Manor by Greyridge Games Coming Soon to Kickstarter

Greyridge Games announced tgat the award-winning Weirdwood Manor app and book series will be made into a board game. Weirdwood Manor: The Board Game is a cooperative game of adventure and strategy for 1 to 5 players from ages 14+ and takes 90 - 120 minutes to play. You’ll battle against 1 of 3 unique magical Fae Monsters and their Clockwork Scarabs invading the Manor. Offering high variability and replayability, the game features a unique temporal mechanic that reflects the magical, ever-shifting corridors and rooms of the Manor. Every time a player or the Fae Monster takes an action, time will move forward in the game and the connections between the rooms will shift via unique rotating corridor rings on the game board. Fighting against time, you’ll make use of dice drafting, card play, resource management, and location actions as you and your companions move through the ever-shifting Manor in pursuit of ultimate victory over the Fae Monster! As the game progresses, the Fae Monster’s s

The Indigo Tribe Reviews: @DCComics Larfleeze, Red Lanterns

Here are today's Guest Reviews by LiquidCross from The Indigo Tribe for DC's; Larfleeze #3, and Red Lanterns #23. I have also added my rating after each review. If you have any questions about my rating or want to discuss anything just leave me a comment.

See the Review Rating Overview page for more information on how I rate each comic.

Larfleeze #3 - Of Gods and Butlers!

Larfleeze and Stargrave find an unlikely ally when the Wanderer comes calling!


The Cosmic Force of the Wanderer!

The Wanderer regales her history to Stargrave while Larfleeze is knocked out. She also reveals that she had purchased Stargrave as a servant before Larfleeze stole him, so she’s come to claim her property. And castrate him. Yikes. The butler wakes up Larfleeze, who is really pissed off about being defeated and captured. The Laord is also angry that his prize awakened, but Larfleeze deals with him in a novel manner: he creates a jetpack construct, and sends Laord flying to the other side of the universe! Meanwhile, he plans to send his Orange Lantern Corps after Wanderer. Unfortunately, she uses her cosmic powers to resurrect all of them, and the group is rather displeased with Larfleeze for killing and enslaving them in the first place.

Ho-lee shit. This issue actually didn’t suck! Sure, it wasn’t perfect, but I actually did enjoy most of the story. Mainly because Larfleeze wasn’t an incompetent clod, and the history of the Wanderer and her brethren was interesting. Good ending, too. Stargrave was the one being incredibly annoying in this issue, but I found myself able to overlook him.

Read the rest of LiquidCross' Review on The Indigo Tribe

My Rating

Cover & Solicit - 4/5
Art, Colors & Inking - 3/5
Layout & Flow - 5/5
Story - 4/5
Verdict - 3.9 - 
(Buy Larfleeze #3) SAVE 10%

Red Lanterns #23 - The Butcher's Bill

Guy Gardner is embedded deep within the Red Lantern Corps—but did he just lose his only way out? And what does Atrocitus intend to do with the terrible power of the embodiment of rage known as the Butcher?


The Power of the Butcher!

While Guy Gardner and the Red Lanterns rebuild Barg’s old ship to use as a base, Atrocitus and Dex-Starr try to find a new red ring for the former leader. The pair track a signal to Skallox’s old crime syndicate, and discover that they have the Butcher in captivity. Dex-Starr deals with the guards, and Atrocitus merges with the Butcher. Now he can take his vengeance on Guy! Back on Ysmault, Guy secretly contacts Hal Jordan. Guy has noticed that he’s much quickly to violence and murder as a result of the red ring, so he wants out. Hal promises to send a Blue Lantern to help Guy. Unfortunately, this doesn’t come to pass, as their Corps has been wiped out. Making things worse is the fact that Bleez eavesdropped on the entire conversation!

This issue did a great job splitting the two separate but relevant stories. Guy’s coming to grips with the fact that he’s becoming a stone-cold killer; yeah, Barg sure had it coming, but that’s not the point. Guy’s always been a violent man, but not a murderer. With Guy’s hidden Green Lantern ring just about dead, what will happen when the red ring is truly dominant? The Blood Sea allowed Guy to keep his mental faculties, but just how far does that go? Intriguing questions, indeed!

Read the rest of LiquidCross' Review on The Indigo Tribe

My Rating

Cover & Solicit - 3/5
Art, Colors & Inking - 3/5
Layout & Flow - 4/5
Story - 4/5

Verdict - 3.6 - (Buy Red Lanterns #22) SAVE 10%

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LiquidCross is a blogger at http://indigotribe.wordpress.com/. The use of these reviews has been authorized by the original author.


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