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Wacky Wizard Games Imprint and Three New Games Announced by @wwizardgames

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Wise Wizard Games announced the launch of Wacky Wizard Games, a new brand imprint focused on family-friendly, lightweight games. Three games are planned for release in 2024 as part of this new brand imprint: Star Realms Academy, Caution Signs, and Pack the Essentials. If you are interested and attending PAX Unplugged they will have prototypes of Caution Signs and Pack the Essentials. "We are super excited to be adding this new family friendly product line to our catalog. We wanted to maintain the focus of Wise Wizard Games on strategy card and dice games with geeky themes, and have created Wacky Wizard Games as an umbrella for lightweight games with a more whimsical, cute vibe," shared Debbie Moynihan, COO of Wise Wizard Games. Star Realms Academy Forge your own star realms, overloaded with cuteness! A kid friendly but still fun for grown-ups version of the popular Star Realms deckbuilding game for 2 players. A little less math, no reading necessary, but still tons of fun! 

The Indigo Tribe Reviews: @DCComics Larfleeze #2, Red Lanterns #22



Here are today's Guest Reviews by LiquidCross from The Indigo Tribe for DC's; Larfleeze #2, and Red Lanterns #22. I have also added my rating after each review. If you have any questions about my rating or want to discuss anything just leave me a comment.


See the Review Rating Overview page for more information on how I rate each comic.


Larfleeze #2 - The Hunt Is On!


Larfleeze faces the celestial being known as the “Laord of the Hunt”! Will our Orange Lantern end up stuffed and mounted on the wall of a cosmic lodge as a trophy?


Preview




The Unlimited of Power Laord... and the Unmitigated Greed of Larfleeze


As Larfleeze dukes it out with the Laord, Stargrave has a nice pleasant chat with one of the other hounds, Lou, and a lackey named Herb. Stargrave is told that the Laord and others like him destroyed their own universe, and this one is next! Unfortunately, Stargrave’s master is captured by the Laord, and they are all brought to a desolate planet upon which the alien hunter plans to make his new base. Stargrave serves the Laord to save his own skin, but after thinking about it, he reluctantly frees Larfleeze from his prison. Of course, this pisses off a new visitor: an otherworldly being known as the Wanderer.

Well, I guess this issue was a little better than the first. But not by much. The humor was eye-rolling, and the battle between Larfleeze and the Laord just reeked of page filler. (Which may have been deliberate; see below.) Even his dialogue here was awful, and in the past, it’s been passable at worst.

Read the rest of LiquidCross' Review on The Indigo Tribe

My Rating


Cover & Solicit - 4/5
Art, Colors & Inking - 3/5
Layout & Flow - 3/5
Story - 2/5
Verdict - 2.7 - 
(Buy Larfleeze #2) SAVE 10%


Red Lanterns #22 - The King is Red



Guy Gardner has suddenly found himself at the top of the Red Lantern food chain-but in a pack of bloodthirsty animals like these, everyone's a predator! If he wants their respect, he's gonna need the nastiest piece of work in the Corps on his side...but Bleez has her own ideas about what Guy Gardner's got coming to him!

Preview



For Once They Agree... Guy Gardner Must Die!


Guy Gardner is in the throes of mindless agony due to the red power ring taking over, and the other Red Lanterns discuss what to do with him. Skallox wants him killed, as he did technically murder Atrocitus by tearing off his ring. Zilius Zox doesn’t give a shit, as they weren’t accomplishing much under Atrocitus’ leadership anyway. Bleez wants to use Guy as a blunt instrument, and makes it clear that he is not to be submerged in the Blood Sea to regain his mind. So, of course, Rankorr dumps Guy right in, enraging Bleez. When Guy emerges, he rapidly takes charge of the situation, but declares that the Red Lanterns don’t need a leader. What they do need, however, is better living accommodations. Guy has his group attack an infamous pirate vessel, planning to ditch the crew and steal it for their own use. When he finds that they’ve killed a bunch of Barriites in order to harvest their bodies, he murders pirate captain Barg. Meanwhile, in deep space…Dex-Starr uses his ring to revive Atrocitus.

What the hell is this?! This Red Lanterns issue was great! No, I’m not joking. No, I’m not under the influence of mind-altering substances. No, I’m not being controlled by a renegade telepath. I actually really did enjoy this issue, and that’s a first for the series. The overall plot was very good, especially Guy’s reasoning as to why the Red Lanterns don’t need some tyrant ordering them around.

Read the rest of LiquidCross' Review on The Indigo Tribe

My Rating



Cover & Solicit - 3/5
Art, Colors & Inking - 3/5
Layout & Flow - 5/5
Story - 5/5

Verdict - 4.1 - (Buy Red Lanterns #22) SAVE 10%

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LiquidCross is a blogger at http://indigotribe.wordpress.com/. The use of these reviews has been authorized by the original author.

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