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Wacky Wizard Games Imprint and Three New Games Announced by @wwizardgames

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Wise Wizard Games announced the launch of Wacky Wizard Games, a new brand imprint focused on family-friendly, lightweight games. Three games are planned for release in 2024 as part of this new brand imprint: Star Realms Academy, Caution Signs, and Pack the Essentials. If you are interested and attending PAX Unplugged they will have prototypes of Caution Signs and Pack the Essentials. "We are super excited to be adding this new family friendly product line to our catalog. We wanted to maintain the focus of Wise Wizard Games on strategy card and dice games with geeky themes, and have created Wacky Wizard Games as an umbrella for lightweight games with a more whimsical, cute vibe," shared Debbie Moynihan, COO of Wise Wizard Games. Star Realms Academy Forge your own star realms, overloaded with cuteness! A kid friendly but still fun for grown-ups version of the popular Star Realms deckbuilding game for 2 players. A little less math, no reading necessary, but still tons of fun! 

Sex and Violence in Comics: When is it Too Much?


Robot 6 at Comic Book Resources did a nice article about Sex and Violence in Comics. With recent events in comics like Kick-Ass, Saga, and even some of the things seen in what are supposed to be all age friendly comics like Avengers and Justice League it makes you wonder when it is too much. It seems today people are more desensitized to violence and sex. We see it every day on TV, Film, Books, and Comics. I remember the first time I heard a four letter word on Prime-time TV, I was shocked and if I had a DVR at the time would have probably rewound it just to make sure I heard right. This day in age you have to wonder, where is the line drawn. You can read a excerpt by clicking read more.




"There’s been a lot of talk about the appropriateness of violence and sexual violence in comics. It’s a good discussion to have, particularly for creators who take their art seriously.
I saw a quote from the Syrian cartoonist Ali Ferzat in The Guardian that seemed apt, although the context of what he was talking about was different: “If there is no mission or message to my work I might as well be a [house] painter and decorator.” 
At some point, creators have to decide what their work is about in a larger sense –  what’s their mission statement, if you will. In defining that, everything they produce serves that goal on some level. It’s probably not apparent to anyone other than the creator, and some probably do it on a subconscious level, but it gives their work a unified essence that makes it undeniably them. 
Or maybe that’s just me, and I’m projecting that onto everyone else.
Even so, creators have to live with their work; it represents them. And everyone is going to have different comfort levels regarding what they want to represent them and their ideas, just as those that experience the work will have different levels of comfort. For some, it’s run-of the-mill to use sexual violence as shorthand to establish a one-dimensional villain; it’s a go-to device 
For others, it’s cheap, exploitative and unnecessarily triggering. It doesn’t make any kind of statement about sexual violence or take into consideration the effects of such an experience on the victims.
Read the rest of the article at http://robot6.comicbookresources.com/2013/08/sex-and-violence-in-comics-when-is-it-too-much/

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