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Akropolis by Gigamic and Hachette BoardGames Coming Soon

Hachette Games and Gigamic announced the upcoming tile placement game Akropolis will be coming to the US on July 1st 2022. "Construct the most prestigious Akropolis and develop cohesive districts for your citizens. As you create new buildings, you will expand your city - either spreading out or building up. The higher your stacks of tiles, the more valuable the buildings! Just make sure you don't run out of stone; it's a finite and valuable resource for every architect!" Gameplay Overview Take on the role of an architect and build your own akropolis in ancient Greece. Try to construct districts of similar buildings and stack them high to increase their value. Add plazas as multipliers for even more points! Each turn, choose an available tile and add it to your city. The further down the construction site the tile is, the more stone you'll need to pay to take it. Immediately add the tile to your city, either expanding outward or stacking higher. Once all tiles hav

Sex and Violence in Comics: When is it Too Much?

Robot 6 at Comic Book Resources did a nice article about Sex and Violence in Comics. With recent events in comics like Kick-Ass, Saga, and even some of the things seen in what are supposed to be all age friendly comics like Avengers and Justice League it makes you wonder when it is too much. It seems today people are more desensitized to violence and sex. We see it every day on TV, Film, Books, and Comics. I remember the first time I heard a four letter word on Prime-time TV, I was shocked and if I had a DVR at the time would have probably rewound it just to make sure I heard right. This day in age you have to wonder, where is the line drawn. You can read a excerpt by clicking read more.

"There’s been a lot of talk about the appropriateness of violence and sexual violence in comics. It’s a good discussion to have, particularly for creators who take their art seriously.
I saw a quote from the Syrian cartoonist Ali Ferzat in The Guardian that seemed apt, although the context of what he was talking about was different: “If there is no mission or message to my work I might as well be a [house] painter and decorator.” 
At some point, creators have to decide what their work is about in a larger sense –  what’s their mission statement, if you will. In defining that, everything they produce serves that goal on some level. It’s probably not apparent to anyone other than the creator, and some probably do it on a subconscious level, but it gives their work a unified essence that makes it undeniably them. 
Or maybe that’s just me, and I’m projecting that onto everyone else.
Even so, creators have to live with their work; it represents them. And everyone is going to have different comfort levels regarding what they want to represent them and their ideas, just as those that experience the work will have different levels of comfort. For some, it’s run-of the-mill to use sexual violence as shorthand to establish a one-dimensional villain; it’s a go-to device 
For others, it’s cheap, exploitative and unnecessarily triggering. It doesn’t make any kind of statement about sexual violence or take into consideration the effects of such an experience on the victims.
Read the rest of the article at http://robot6.comicbookresources.com/2013/08/sex-and-violence-in-comics-when-is-it-too-much/


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