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HotShot Pickleball @hspickleball is Live on @kickstarter

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Pick Your Pickle and Prepare for Puns: Pickleball's Board Game Just Launched. A fast, fun, irreverent board game that celebrates the joy of Pickleball. Fans of silly puns, pickles, and fast-paced games alike have a new game to add to their list of must-haves: HotShot Pickleball. This delightful card-drawing board game is quick to learn and gives a surprising amount of opportunity to lightly strategize as you race to the ball and attempt to hit it back over the net to your opponent. The debut release from indie studio Midnight Trading Co., HotShot Pickleball was made while game designer Robert Gelb was recovering from an Achilles injury sustained, ironically, by playing Pickleball. For those who haven’t heard of pickleball, it's the fastest-growing sport in the world, with over 32 million players last year. HotShot Pickleball is a lively, family-friendly game that combines the fun of the sport with a cast of quirky, pickle-themed characters like Stew Cumber, Kim Chee, and Corni

Sex and Violence in Comics: When is it Too Much?


Robot 6 at Comic Book Resources did a nice article about Sex and Violence in Comics. With recent events in comics like Kick-Ass, Saga, and even some of the things seen in what are supposed to be all age friendly comics like Avengers and Justice League it makes you wonder when it is too much. It seems today people are more desensitized to violence and sex. We see it every day on TV, Film, Books, and Comics. I remember the first time I heard a four letter word on Prime-time TV, I was shocked and if I had a DVR at the time would have probably rewound it just to make sure I heard right. This day in age you have to wonder, where is the line drawn. You can read a excerpt by clicking read more.




"There’s been a lot of talk about the appropriateness of violence and sexual violence in comics. It’s a good discussion to have, particularly for creators who take their art seriously.
I saw a quote from the Syrian cartoonist Ali Ferzat in The Guardian that seemed apt, although the context of what he was talking about was different: “If there is no mission or message to my work I might as well be a [house] painter and decorator.” 
At some point, creators have to decide what their work is about in a larger sense –  what’s their mission statement, if you will. In defining that, everything they produce serves that goal on some level. It’s probably not apparent to anyone other than the creator, and some probably do it on a subconscious level, but it gives their work a unified essence that makes it undeniably them. 
Or maybe that’s just me, and I’m projecting that onto everyone else.
Even so, creators have to live with their work; it represents them. And everyone is going to have different comfort levels regarding what they want to represent them and their ideas, just as those that experience the work will have different levels of comfort. For some, it’s run-of the-mill to use sexual violence as shorthand to establish a one-dimensional villain; it’s a go-to device 
For others, it’s cheap, exploitative and unnecessarily triggering. It doesn’t make any kind of statement about sexual violence or take into consideration the effects of such an experience on the victims.
Read the rest of the article at http://robot6.comicbookresources.com/2013/08/sex-and-violence-in-comics-when-is-it-too-much/

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