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Wacky Wizard Games Imprint and Three New Games Announced by @wwizardgames

Wise Wizard Games announced the launch of Wacky Wizard Games, a new brand imprint focused on family-friendly, lightweight games. Three games are planned for release in 2024 as part of this new brand imprint: Star Realms Academy, Caution Signs, and Pack the Essentials. If you are interested and attending PAX Unplugged they will have prototypes of Caution Signs and Pack the Essentials. "We are super excited to be adding this new family friendly product line to our catalog. We wanted to maintain the focus of Wise Wizard Games on strategy card and dice games with geeky themes, and have created Wacky Wizard Games as an umbrella for lightweight games with a more whimsical, cute vibe," shared Debbie Moynihan, COO of Wise Wizard Games. Star Realms Academy Forge your own star realms, overloaded with cuteness! A kid friendly but still fun for grown-ups version of the popular Star Realms deckbuilding game for 2 players. A little less math, no reading necessary, but still tons of fun! 

Guest Review: Birds of Prey #16

Birds of Prey #16 Cover

Lights Out

The team gets a deadly new member in the form of Strix, a former Talon from the Court of Owls!

Who is she and what does her appearance mean for the rest of the Birds?

Plus: Something goes terribly wrong for Black Canary...



Lights Out Original Review by Batwatch at Comic Vine

“Crap, is it time to read Birds of Prey again?” That was my thought just a few short minutes ago when I realized I only had one comic left to review today. The beginning of the DCNU Birds of Prey was pretty good, but the Birds have been in a slump for at least half a year now. The last arch was especially boring removing Katana in a pointless three part arch and adding new member Strix. Further adding to my dread of reading this book is the preview I already saw which made it clear that this issue starts off with an emotional and creative fizzle by creating a convoluted and unlikely fight. I'm also a little bummed that I don't have JimZub's run on the series as a light at the end of the tunnel since his placement on the series was changed to make room for the writer of Sword of Sorcery. Anyway, at this point I am just continuing to type whatever comes to mind in order to avoid the mediocrity that I know I will find in this issue. Time to bite the bullet and read the issue. Is Birds of Prey #16 as bad as I fear, or is it surprisingly pleasant?

In this issue, the Birds are just getting to know Strix when Condor shows up and starts a fight.

Grit and Bear It

Was this issue as bad as I feared? Pretty much.

The first half of the issue is bad, and I'm very tempted not to say another word about it, but I guess I will elaborate a little.

Condor, the characterless character from the previous crappy arch shows up and starts a fight with the talon Strix because apparently she looked like she was threatening the Birds what with her standing in their general vicinity and all. I'm not sure if this is stupid writing or just a stupid character, but either way, that was a really dumb reason for Condor to start a fight. Batgirl tries to calm Strix down, but Strix decides to attack Black Canary even though she has done nothing to provoke Mary. Starling hitches a ride with Condor and disables his suit causing the fighting duo to plummet to the city streets and die with their body splattered on the ground since Starling can't fly. JK, lol, they just happen to land on a roof without so much as a bruise. Lucky them.

Anyway, the extremely poor judgment on Condor's part and the assault and battery from Strix convinces Black Canary that these two would be perfect for the team.

The Second Half

The second half is actually somewhat entertaining. It's still pretty standard and fails to make up for the failings of the first half, but as a standalone story, its not too bad.

(Spoilers) Starling and Strix strike up a fun back and forth as Starling tries to make friends with the new team member without knowing that she is mute. It is kind of like Bugs Bunny trying to carry on a conversation with Willey Coyote. There is a very satisfying action scene where the Birds do a quick and brutal series of attacks on a group of guards before they can call in a warning to those inside the building, and watching the Birds try to find a route inside the building is also an interesting sort of logistical problem which is rarely shown in comics. Finally, I saw Dinah's mistake coming, but that did not make it any less amusing. I am actually interested to see how this will play out next issue.

Conclusion 5/10

An average back half does not make up for a lousy first half. It looks to me as if the next issue will be mostly self-contained, so I would not suggest buying this issue at all. Even if the next issue is good, you will not be missing much by letting this one go.

What I Thought

See the Review Rating Overview page for more information on how I rate each comic.

Cover & Solicit - 4/5
Art, Colors & Inking - 4/5
Layout & Flow - 5/5
Story - 4/5
Verdict - 4.1

After reading Jeremy's review maybe I missed something. I actually liked this issue. Everything from the cover to the art were pretty good. I didn't mind the first part of the story, and Condor's attack on Strix didn't seem out of place to me. The one gripe I do have is we haven't had a consistent team yet, first Poison Ivy, they Katana, hopefully this team give or take Condor can stay around awhile so we can get a good team dynamic. I'm definitely looking forward to the next issue to find out the repercussions of Black Canary's scream, and hopefully learn more because whatever is causing her malfunctions was hinted as being a cause of the Teen Titan's power problems as well.

Purchase Birds of Prey #16

Jeremy Sims is a blogger at https://batwatch.squarespace.com/ and a comic book reviewer at Comic Vine. The use of this review has been authorized by the original author.


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