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Wacky Wizard Games Imprint and Three New Games Announced by @wwizardgames

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Wise Wizard Games announced the launch of Wacky Wizard Games, a new brand imprint focused on family-friendly, lightweight games. Three games are planned for release in 2024 as part of this new brand imprint: Star Realms Academy, Caution Signs, and Pack the Essentials. If you are interested and attending PAX Unplugged they will have prototypes of Caution Signs and Pack the Essentials. "We are super excited to be adding this new family friendly product line to our catalog. We wanted to maintain the focus of Wise Wizard Games on strategy card and dice games with geeky themes, and have created Wacky Wizard Games as an umbrella for lightweight games with a more whimsical, cute vibe," shared Debbie Moynihan, COO of Wise Wizard Games. Star Realms Academy Forge your own star realms, overloaded with cuteness! A kid friendly but still fun for grown-ups version of the popular Star Realms deckbuilding game for 2 players. A little less math, no reading necessary, but still tons of fun! 

Review: Ultimate Comics X-Men #20

Ultimate Comics X-Men #20 Cover

Reservation X; Part Two


Solicit


The RESERVATION X arc continues as STORM helps teraform the reservation

Rogue gets an unexpected visitor

Mach Two’s play for power takes a new turn

Preview





Review


See the Review Rating Overview page for more information on how I rate each comic


Cover & Solicit 4/5


The cover is really the only thing I don't like about this issue. The art is a total letdown compared to the interior art, and the subject matter is pretty bland as well. Both the solicit and the cover inplies that Storm is creating a thunderstorms and rain to bring life to Reservation X, the problem is in this issue we find out she cant' even do that.

Art, Colors & Inking 5/5


After the letdown in the art department from from Ultimate Comics X-Men #18.1 - Point One, I'm glad we have the normal artist back. The colors are vibrant and the inking is smooth. My only pet peeve is the age at which the characters are drawn. In some cases they are a little to well endowed for teenagers.

Layout & Flow 4/5


The flow of this issue is pretty straight forward, there is little bouncing back and forth between different stories. The few times it changes from character to character it was easy to keep up and it didn't disrupt the reading. I did have a small gripe about Psylocke and Rogue's interaction, it came odd at first because I wasn't sure if they were actually talking or just a mind game.

Story 5/5


This issue continues from the last with the remaining 20 mutants trying to make a home on Reservation X. Mach Two is still trying to overthrow Kitty, and Kitty's team is trying to grow food. Jimmy Hudson is sent on a mission to find the extent of the damage to the area and discovers there are areas of high nuclear radiation. Because Storm is unable to bring rainfall to them, Blackheath and Zero are able to create a mutant seed that is able to adapt to any environment. Kitty has to decide if her first act as a sovereign nation is to provide this gift to the world. At the end of the issue we discover that Iron Man has been sent to protect the Mutants interest before they announce their discovery to the world. This is turning out to be a nice story-arc and I can anticipate a bigger conflict down the line as the seed they have created will decimate agricultural business, and also bring free sustainable food to 3rd world countries. There was minimal mention of Karen Grant (Jean Grey) and her group in this issue, but I suspect they won't stay quiet for long.

Verdict 4.7


Purchase Ultimate Comics X-Men #20 on Amazon

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