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Weirdwood Manor by Greyridge Games Coming Soon to Kickstarter

Greyridge Games announced tgat the award-winning Weirdwood Manor app and book series will be made into a board game. Weirdwood Manor: The Board Game is a cooperative game of adventure and strategy for 1 to 5 players from ages 14+ and takes 90 - 120 minutes to play. You’ll battle against 1 of 3 unique magical Fae Monsters and their Clockwork Scarabs invading the Manor. Offering high variability and replayability, the game features a unique temporal mechanic that reflects the magical, ever-shifting corridors and rooms of the Manor. Every time a player or the Fae Monster takes an action, time will move forward in the game and the connections between the rooms will shift via unique rotating corridor rings on the game board. Fighting against time, you’ll make use of dice drafting, card play, resource management, and location actions as you and your companions move through the ever-shifting Manor in pursuit of ultimate victory over the Fae Monster! As the game progresses, the Fae Monster’s s

Review: Superboy #15

Superboy #15 Cover

Shattered Steel!


The “H’EL ON EARTH” crossover event continues!

The moment is finally here: Superboy and Superman, face to face!

With Superboy dying from the wounds H’el inflicted on him, they may not have time for a heart-to-heart!



See the Review Rating Overview page for more information on how I rate each comic

Cover & Solicit 3/5

I didn't feel this cover was an accurate portrayal of the events in the book. While it does show the Kryptonian suit, it appears as something else is attacking Superboy. Also what's wrong with Superman's face? For me the cover should be a piece of art, and this one's colors and style don't present me with that.

Art, Colors & Inking 3/5

Why DC must you change artists in a book!! Again we have multiple artists working on the same book. It seems like every panel that H'el shows up in they change artists for a single page and then jump right back to the original. Also I noticed that H'el's "S" has been missing from a few of the issue, I guess it's possible he healed, but then again like in Supergirl #14 - Lost Son of Krypton it seems like a lot of what H'el does is an illusion so this could be his mental image of himself.

Layout & Flow 4/5

Minus the art, the flow of this issue worked well. We are taken from the streets of Metropolis to the Fortress of Solitude. I enjoyed the interactions between Superman and Superboy.

Story 4/5

The issue is the followup to the events in Superman #14 - H'el on Earth: Build a Parachute on Your Way Down with Superboy badly beaten by H'el. Superman takes Kon El to his fortress to help save his live, and has to use his Kryptonian suit to stabilize his body. Unfortunately this has the negative effect of neutralizing his powers and making him more Kryptonian and taking on Superman's abilities (strength, flight, etc) and losing his telekinesis. In the end H'el comes to the fortress for another showdown with the Superman. I can't wait to read the next issue in the arc, and I'd really like to see what they do with the suit and if Superboy might get to keep it. The only downside is his TK at least made him unique in the Supers family, but I guess we will see.

Verdict 3.6

Purchase Superboy #15 on Amazon


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Weirdwood Manor by Greyridge Games Coming Soon to Kickstarter