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Wacky Wizard Games Imprint and Three New Games Announced by @wwizardgames

Wise Wizard Games announced the launch of Wacky Wizard Games, a new brand imprint focused on family-friendly, lightweight games. Three games are planned for release in 2024 as part of this new brand imprint: Star Realms Academy, Caution Signs, and Pack the Essentials. If you are interested and attending PAX Unplugged they will have prototypes of Caution Signs and Pack the Essentials. "We are super excited to be adding this new family friendly product line to our catalog. We wanted to maintain the focus of Wise Wizard Games on strategy card and dice games with geeky themes, and have created Wacky Wizard Games as an umbrella for lightweight games with a more whimsical, cute vibe," shared Debbie Moynihan, COO of Wise Wizard Games. Star Realms Academy Forge your own star realms, overloaded with cuteness! A kid friendly but still fun for grown-ups version of the popular Star Realms deckbuilding game for 2 players. A little less math, no reading necessary, but still tons of fun! 

Review: Blue Beetle #15

Blue Beetle #15 Cover

In The Styx


Blue Beetle is stuck in outer space, deep inside Reach Territory. That shouldn’t be a problem, right?

Will Jaime be pulled into the war between the Reach and...Lady Styx?!



See the Review Rating Overview page for more information on how I rate each comic

Cover & Solicit 4/5

The cover to this issue is really eye-catching. It shows Blue Beetle's helmet with a reflection of either Jaime Reyes or another scarab host in the eye and in the reflection of the helmet being attacked by The Reach. The only downside is the events don't take place during this issue.

Art, Colors & Inking 3/5

The art for this issue is hit and miss for me. While I like the cartoon style it seems like it flips back and forth from that and a more structured look. The colors are great and the inking plays well.

Layout & Flow 4/5

I enjoyed the flow of the issue. The interaction between Jaime's father and grandmother was great. I also liked how they hinted at something might not be quite right with Jamie's situation and the help he is receiving.

Story 4/5

We find Blue Beetle traveling in space trying to get home. In order to do it they have to upgrade their Lightdrive because they have to travel the long way around because The Reach has put up a no pass zone heading to Earth. It's fun to see the interactions with the bounty hunters in the bar and Jamie when he thinks they are after him, when in truth they want the pilot. Eventually they run into the Scarab's prior host and this time we get a little more information about the statement last issue that the Scarab is unable to harm his own flesh. As the battle ensues Blue Beetle appears to be saved by his new friend or has he? I can't way to see the next issue and Styx. Kinda sad this series coming to an end, even though I got in on it late I have really enjoyed reading it.

Verdict 3.7

Purchase Blue Beetle #15 on Amazon


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