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Weirdwood Manor by Greyridge Games Coming Soon to Kickstarter

Greyridge Games announced tgat the award-winning Weirdwood Manor app and book series will be made into a board game. Weirdwood Manor: The Board Game is a cooperative game of adventure and strategy for 1 to 5 players from ages 14+ and takes 90 - 120 minutes to play. You’ll battle against 1 of 3 unique magical Fae Monsters and their Clockwork Scarabs invading the Manor. Offering high variability and replayability, the game features a unique temporal mechanic that reflects the magical, ever-shifting corridors and rooms of the Manor. Every time a player or the Fae Monster takes an action, time will move forward in the game and the connections between the rooms will shift via unique rotating corridor rings on the game board. Fighting against time, you’ll make use of dice drafting, card play, resource management, and location actions as you and your companions move through the ever-shifting Manor in pursuit of ultimate victory over the Fae Monster! As the game progresses, the Fae Monster’s s

Red She-Hulk #60 - Hell Hath No Fury, Part Three Review

Red She-Hulk #60 Review

Red She-Hulk #60 Cover

Red She-Hulk = National Threat!

What shocking discovery does Machine Man make about the future of super-humans?

Cover/Solicit - 4/5

- Would I pick-up the comic based on the solicit/cover alone? Are the alternate covers appealing? Does the solicit/cover portray what happens in the issue?

Art - 5/5

- Do I personally like this artist's style? Does the artist stay true to the characters appearance?

Colors/Ink/Lettering - 5/5

- Does the work blend well with the artist? Is the coloring/inking enjoyable and easy to distinguish what's happening? Can I easily read the lettering?

Layout/Flow - 4/5

- Does the layout of the issue make it easy to read? Does the issue have a good flow of the plot and keep me engaged?

Story - 5/5

- Weighted Triple. How well did the issue further develop the current story? How well did the issue further develop the characters? Did I enjoy reading the issue?

Verdict - 4.7

- I'm really enjoying the Red She-Hulk series, especially after the Hulk series was slightly disappointing at the end. If I had a single gripe about the cover it's that we see She-Hulk fighting the Avengers, but in the last issue she was knocked into the Chesapeake Bridge. I'm in love with the art style of this title and really have no complaints there. Like Red She-Hulk #59 - Hell Hath No Fury, Part Two, I still dislike the narration by Machine Man throughout the issue. It's a little too bland (robotic) for my taste. In this issue we see that Betty might have more control over her Hulk than we first believed as she takes the time to save innocents before departing the bridge. We also get to see an exciting climax while Machine Man and Betty infiltrate the government facility and Betty if forced to go Pure Hulk.

Purchase Red She-Hulk #60 on Amazon


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Weirdwood Manor by Greyridge Games Coming Soon to Kickstarter