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Wacky Wizard Games Imprint and Three New Games Announced by @wwizardgames

Wise Wizard Games announced the launch of Wacky Wizard Games, a new brand imprint focused on family-friendly, lightweight games. Three games are planned for release in 2024 as part of this new brand imprint: Star Realms Academy, Caution Signs, and Pack the Essentials. If you are interested and attending PAX Unplugged they will have prototypes of Caution Signs and Pack the Essentials. "We are super excited to be adding this new family friendly product line to our catalog. We wanted to maintain the focus of Wise Wizard Games on strategy card and dice games with geeky themes, and have created Wacky Wizard Games as an umbrella for lightweight games with a more whimsical, cute vibe," shared Debbie Moynihan, COO of Wise Wizard Games. Star Realms Academy Forge your own star realms, overloaded with cuteness! A kid friendly but still fun for grown-ups version of the popular Star Realms deckbuilding game for 2 players. A little less math, no reading necessary, but still tons of fun! 

Featured Review: Zoe Out of Time #1

Zoe Out of Time

Who is Zoe Black


What happens when a time travel device falls into the hands of a rebellious, teenage girl? CHAOS!

It is the year 2050, and sixteen year old Zoë Black is obsessed with one thing: legendary lead singer of Rebel Lions, Trent Darrow, whose untimely death sixty years ago at the tender age of seventeen launched him into the stratosphere of rock legend with the likes of Kurt Cobain, Jim Morrison, Janis Joplin and Jimi Hendrix.

To Zoë, Trent Darrow and the Rebel Lions are the center of her teenage universe- an escape from the loneliness and alienation of growing up as the only child of widowed physicist, Corbin Black, who is on the brink of a major breakthrough in the study of time travel. A discovery that offers her the opportunity to make the most fantastic of dreams a reality. 

And so, late one night, Zoë steals her father’s new prototype time travel device- the Kronos Traveller- sending her sixty years into the past to 1990- and into a gritty and dangerous world, much different from her own. But when she finally makes her way into Trent Darrow’s life, is he all that she imagined he would be? And what happens when she discovers that his death was no “accident”?

Will a young woman’s obsession to cross time interfere with a rock stars’ fate? Will he still die a legend, or will Zoë unknowingly alter his future… and her own?

This is issue 1 of 4.



I was emailed by the creators of the self-published title Zoe Out of Time. They asked me if I'd like a copy of the book to review. The issue is available digitally on the Kindle Store.

See the Review Rating Overview page for more information on how I rate each comic

Cover & Solicit 4/5

At first glance the cover looks intriguing. I like the colors and art style. Luckily the same artist and colorist is used in the issue. I was first intrigued by the book when I read the solicit. Being a kid of the 90s and listening to Grunge music it intrigued me to have a futuristic time travel book take place in that time. I was skeptical about the whole age thing, because it seems most books, novels, movies are all being written with teenage heroes and antagonists. So far though I can't say age has been a huge factor.

Art, Colors & Inking 4/5

The art in the issue is done by Derlis Santacruz (War Goddess) and coloring is handeled by Oren Kramek. I have to admit the art is outstanding in this issue. I really like the small details Derlis puts into each panel, like the scene with Zoe in her room, each little detail from the posters on the wall to the items in her room are drawn with great attention to detail. Oren's color are also pretty nice. He uses a more pastel color pallet that is pleasing to the eye. Although it's nice sometimes it does look washed out.

Layout & Flow 3/5

The layout of the comic is pretty easy to follow. They do a great job of getting the reader involved and make it easy to follow. There were some moments of dialogue that felt a little forced, but for the most part it was OK. My biggest and really only gripe is the text bubbles and font. It seems like for most of the comic they are too large or the font is too small (I'm sticking with too large). I'm sure why but I don't like the lettering font choice either, it looks odd.

Story 4/5

This issue is a great introduction to this new world that co-writers J. Michalski and Alexander Lagos (The Sons of Liberty) have created. We start in the 1990 with Trent Darrow stealing his work. A stolen card and a little alcohol later see see how his young life came to a tragic end. We then jump to 2050 where Zoe Black is stealing an old newspaper article of Darrow's death. Luckily Zoe's father is a noted physicist and Zoe is able to get off with a slap on the wrists. I enjoyed the father daughter interaction they added here. We find that Zoe's mother passed away and that Dr. Black has  been more interested in developing future technology than the needs of his daughter. We then learn about the Kronos Traveller (still don't like the name and the way it reads) that Dr. Black has created. Getting an idea Zoe steals the device so she can meet her idol/crush Darrow in the past during one of his concerts. I wasn't a fan of the scene that caused Zoe to use the device, I think it was more to do with the way the men were talking. The text just didn't read right. This was a great read and I'd highly recommend it to anyone who wants a different kind of story that isn't your normal Marvel/DC Super-hero book. If you can spare $1.99 (or $0.00 for Amazon Prime), I'd recommend checking this issue out.

Verdict 3.9

You can find more information about Zoe at their website www.ZoeOutOfTime.com, like them on their Facebook page www.facebook.com/zoeoutoftime and follow them on Twitter: @ZoeOutOfTime.

They are planning to release issue #2 of ZOE: OUT OF TIME on July 31st.

Purchase ZOË: OUT OF TIME #1


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