Featured Post

Wacky Wizard Games Imprint and Three New Games Announced by @wwizardgames

Wise Wizard Games announced the launch of Wacky Wizard Games, a new brand imprint focused on family-friendly, lightweight games. Three games are planned for release in 2024 as part of this new brand imprint: Star Realms Academy, Caution Signs, and Pack the Essentials. If you are interested and attending PAX Unplugged they will have prototypes of Caution Signs and Pack the Essentials. "We are super excited to be adding this new family friendly product line to our catalog. We wanted to maintain the focus of Wise Wizard Games on strategy card and dice games with geeky themes, and have created Wacky Wizard Games as an umbrella for lightweight games with a more whimsical, cute vibe," shared Debbie Moynihan, COO of Wise Wizard Games. Star Realms Academy Forge your own star realms, overloaded with cuteness! A kid friendly but still fun for grown-ups version of the popular Star Realms deckbuilding game for 2 players. A little less math, no reading necessary, but still tons of fun! 

The Savage Hawkman #14 - Hawkman: Wanted, Part Four: Birds of a Feather Review

The Savage Hawkman #14 Review

The Savage Hawkman #14 Cover
The “HAWKMAN: WANTED” epic explodes in this issue!

Continues in this month’s GREEN ARROW #14 as Hawkman and Green Arrow meet for the first time in The New 52!

LADYHAWKE, princess of Thanagar, wants Hawkman dead—and she’s accused him of the murder of her father and brother!

Cover/Solicit - 4/5

- Would I pick-up the comic based on the solicit/cover alone? Are the alternate covers appealing? Does the solicit/cover portray what happens in the issue?

Art - 4/5

- Do I personally like this artist's style? Does the artist stay true to the characters appearance?

Colors/Ink/Lettering - 4/5

- Does the work blend well with the artist? Is the coloring/inking enjoyable and easy to distinguish what's happening? Can I easily read the lettering?

Layout/Flow - 3/5

- Does the layout of the issue make it easy to read? Does the issue have a good flow of the plot and keep me engaged?

Story - 4/5

- Weighted Triple. How well did the issue further develop the current story? How well did the issue further develop the characters? Did I enjoy reading the issue?

Verdict - 3.9

- We have a nice battle cover of Hawkman and Green Arrow fighting some Thanagarian Guards. I really enjoyed the art and coloring of this issue. I did have an problem with this issue like I did with Deathstroke #14 - Hawkman: Wanted, Part 3 of 6 in that I was confused how we were back with Green Arrow after Green Arrow #14 - Hawkman: Wanted, Part Two: Skywar. After reading the issue it becomes a little clearer but this is a big failure on DC's part. They could have done a better job IMO of setting up the issues so it became one fluid read. Even their own solicit seems confused about what's going on and what order to read it in. What we are left with is the issue that continues from Green Arrow #14 and finally concludes with what occurs at the end of Deathstroke #14. Personally I would have made this issue Part 3, remove the elements of Deathstroke and add more content about Green Arrow and Hawkman's interactions, before concluding with Deathstroke and Hawkman's battle. This would have flowed better into Deathstroke's issue and then into Hawkman #15. Overall though it was a good story, and the reason I'm reading Hawkman is because of the crossover with Green Arrow. It will be interesting to see how this are concludes next two issues.

Purchase The Savage Hawkman #14 on Amazon


Popular posts from this blog

Wacky Wizard Games Imprint and Three New Games Announced by @wwizardgames

Cities of Venus by Tin Robot Games Coming Soon to Kickstarter