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Weirdwood Manor by Greyridge Games Coming Soon to Kickstarter

Greyridge Games announced tgat the award-winning Weirdwood Manor app and book series will be made into a board game. Weirdwood Manor: The Board Game is a cooperative game of adventure and strategy for 1 to 5 players from ages 14+ and takes 90 - 120 minutes to play. You’ll battle against 1 of 3 unique magical Fae Monsters and their Clockwork Scarabs invading the Manor. Offering high variability and replayability, the game features a unique temporal mechanic that reflects the magical, ever-shifting corridors and rooms of the Manor. Every time a player or the Fae Monster takes an action, time will move forward in the game and the connections between the rooms will shift via unique rotating corridor rings on the game board. Fighting against time, you’ll make use of dice drafting, card play, resource management, and location actions as you and your companions move through the ever-shifting Manor in pursuit of ultimate victory over the Fae Monster! As the game progresses, the Fae Monster’s s

The Savage Hawkman #14 - Hawkman: Wanted, Part Four: Birds of a Feather Review

The Savage Hawkman #14 Review

The Savage Hawkman #14 Cover
The “HAWKMAN: WANTED” epic explodes in this issue!

Continues in this month’s GREEN ARROW #14 as Hawkman and Green Arrow meet for the first time in The New 52!

LADYHAWKE, princess of Thanagar, wants Hawkman dead—and she’s accused him of the murder of her father and brother!

Cover/Solicit - 4/5

- Would I pick-up the comic based on the solicit/cover alone? Are the alternate covers appealing? Does the solicit/cover portray what happens in the issue?

Art - 4/5

- Do I personally like this artist's style? Does the artist stay true to the characters appearance?

Colors/Ink/Lettering - 4/5

- Does the work blend well with the artist? Is the coloring/inking enjoyable and easy to distinguish what's happening? Can I easily read the lettering?

Layout/Flow - 3/5

- Does the layout of the issue make it easy to read? Does the issue have a good flow of the plot and keep me engaged?

Story - 4/5

- Weighted Triple. How well did the issue further develop the current story? How well did the issue further develop the characters? Did I enjoy reading the issue?

Verdict - 3.9

- We have a nice battle cover of Hawkman and Green Arrow fighting some Thanagarian Guards. I really enjoyed the art and coloring of this issue. I did have an problem with this issue like I did with Deathstroke #14 - Hawkman: Wanted, Part 3 of 6 in that I was confused how we were back with Green Arrow after Green Arrow #14 - Hawkman: Wanted, Part Two: Skywar. After reading the issue it becomes a little clearer but this is a big failure on DC's part. They could have done a better job IMO of setting up the issues so it became one fluid read. Even their own solicit seems confused about what's going on and what order to read it in. What we are left with is the issue that continues from Green Arrow #14 and finally concludes with what occurs at the end of Deathstroke #14. Personally I would have made this issue Part 3, remove the elements of Deathstroke and add more content about Green Arrow and Hawkman's interactions, before concluding with Deathstroke and Hawkman's battle. This would have flowed better into Deathstroke's issue and then into Hawkman #15. Overall though it was a good story, and the reason I'm reading Hawkman is because of the crossover with Green Arrow. It will be interesting to see how this are concludes next two issues.

Purchase The Savage Hawkman #14 on Amazon


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Weirdwood Manor by Greyridge Games Coming Soon to Kickstarter